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    • CommentAuthornSeven
    • CommentTimeDec 11th 2014 edited
     
    nSeven's Foliage Sets for NL2

    What's New:
    Italian Cypress

    Current Set Includes:






    Place TREES, FLOWERS & SHRUBS folders into the main \com.nolimitscoaster.nolimits2\ mydocs folder.

    Download Here:
    + PALMS, EVERGREENS AND ARID SHRUBS [BETA]
    DROPBOX LINK

    (Replace all existing folders with new folders)

    Changelog:

    12/10 - Added Golden Cypress
    12/11 - Fixed Golden Cypress grouping issues, Added Italian Cypress
    1/10 - Fixed previous sets (no more collision issues), Added Fir, 2D Fir, Chokeberry, Coreopsis (1-5)
    1/12 - Fixed Flower sets (lag issues resolved)
    1/17 - Added Sakura, Bamboo, Japanese Spurge, REFORMATTED FILE STRUCTURE **IMPORTANT UPDATE**
    2/9 - Added California Fan Palm, Coconut Palm, Indian Date, Lodgepole Pine, Deodar Cedar, English Elm, Draceanas, Flax, Gunnera, Swordleaf Fern, Lavender
    • CommentAuthorBrawly
    • CommentTimeDec 11th 2014 edited
     
    Might not be able to help with the issues you're having, but they are some good looking trees! How many faces does each tree hold?

    Edit: I read the top pic. That is a rather low number relatively, not sure why it'd lag so much.
    • CommentAuthorJAKool
    • CommentTimeDec 11th 2014
     
    omg its n7


    Can't wait to see more of your beautiful foliage in NL2, it's always stunning!
    • CommentAuthorBrawly
    • CommentTimeDec 11th 2014
     
    Oh it is n7.. Welcome!
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014 edited
     
    Hahaha, thanks guys! I figured I'd give this one a try too.

    FPSprobs

    3 trees placed in the version to the left (2 are cut off)

    So I found the correct settings and made it look even better...but it didn't change the FPS at all - no difference between the first import settings to this current one...so it has to be a problem with my model...not the actual rendering engine.
    •  
      CommentAuthorPhyter
    • CommentTimeDec 11th 2014
     
    Hi nSeven, and welcome to the forums! Would you mind terribly if I took a look at that file? I can more easily help you if I could experiment hands-on.
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014
     
    Not a problem!

    Would you like the sketchup file or the NL2scenery file...or both? Bear in mind I'm new to importing so I could have messed some stuff up!
  1.  
    Make sure you don't have blend on.
    •  
      CommentAuthorPhyter
    • CommentTimeDec 11th 2014
     
    Wrote you back. I hope the advice helps. By the way the tree is even more beautiful in person! Wow.

    About the model, neither the .skp or .DAE would import into Max. I seriously doubt this was your fault. We've dealt with similar incompatibilities between various .3DS exporters and importers for years. The reason I'd want to check in Max is to see whether or not the model is using double sided geometry or double sided materials. Double sided geometry is preferred over double sided materials since this saves the engine from having to generate the geometry itself.

    As I mentioned in the email, the big frame rate hit was with the blending method. Smooth alpha blending looks nice but can be computationally expensive depending on the number of faces being rendered. The "Alpha Test" option is the preferred blending method to use in this case. To make up for the hard edge that it renders, simply use a higher resolution map. I think the result will look even better.
    •  
      CommentAuthorKingRCT3
    • CommentTimeDec 11th 2014
     
    OMG n7 doing fooliage on NL2! I was sure it was you who commented some of the tracks on the exchange (nSeven = n7, wow I'm such a detective), glad to see you on the boards as well.
    •  
      CommentAuthorbaadrix
    • CommentTimeDec 11th 2014
     
    Oh wow, this tree is just beautiful. I also saw your screenshots on Steam which looked fantastic, I think you should share them here as well. ;)

    Welcome to the forums!
  2.  
    Posted By: nSevenI've been doing foliage for RCT3 for years now

    Yessss! Finally the RCT3 trees people are coming to NoLimits! For years we have desperately needed people like you to improve our trees haha. Awesome start so far, I hope the FPS issue resolves because these look great!
    • CommentAuthorTheBeatles
    • CommentTimeDec 11th 2014 edited
     
    Welcome to the forums, n7! It's been a while, but I remember you from my time on SGW, and I'm stoked to have a valued member of the RCT community over here.

    My name is the Lorax I speak for the trees... We need new ones.
  3.  
    Absolutely stunning work, very nice. Glad to have you here.
  4.  
    Posted By: nSevenHowever ingame, while it did import just fine, adding more than 1 brought my FPS down by 2/3rds and adding a bunch tanked the FPS entirely to 0. Also, it seems to be receiving shadows from adjacent trees and its even shadowing itself, but the shadow on the ground is nowhere to be found.


    Looks like you're using alpha blend. Alpha test runs a *lot* faster for foliage. It's only 1-bit alpha, but the performance increase allows you to increase the texture size to compensate. Give that a try.
    •  
      CommentAuthorUncleArly
    • CommentTimeDec 11th 2014
     
    I need these in my life.
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014
     
    Ahhh, thank you guys so much for clarifying - I'm gonna go test that now.
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014 edited
     
    Golden Cypress

    Time to let this baby go - enjoy it and please come back with any problems you had while downloading or installing. I think the file structure is correct...CoasterInc tested it for me.

    Golden Cypress BETA

    Thank you again to Phyter for the swift troubleshooting and detailed analysis!
  5.  
    These are beautiful!
    • CommentAuthorTOGO Fan
    • CommentTimeDec 11th 2014
     


    These look nice in my Jamp Up Land! I love them!
    •  
      CommentAuthorUncleArly
    • CommentTimeDec 11th 2014 edited
     
    They look AWESOME. Thank you so much, They go perfect in my Mt Olympus.





    Also, they didn't seem to make anything lag for me.
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014
     
    My goodness that's gorgeous UncleArly!!

    Glad you all like it - I'll be adding onto this TREES folder in the future so there shouldn't be any problems with updating.
    •  
      CommentAuthorKingRCT3
    • CommentTimeDec 11th 2014
     
    I'm kinda being a noob here, but where do you place the file? In the NL folder where a .txt says to not add anything?
    • CommentAuthornSeven
    • CommentTimeDec 11th 2014 edited
     
    I have them in com.nolimitscoaster.nolimits2/TREES in the documents folder - hope that helps!

    I think for them to be a packaged thing for your park, this folder has to be in your park folder...I could be wrong - I'm a noob too.
  6.  

    Welcome n7, its great to see your work in nl2. Variety in foliage is definitely lacking in nl2 and you definitely know from the rct3 forums how influential foliage has to a parks overall environment. As a specific request I'd love to see cypress tress, especially italian cypresses. But definitely a variety in scale of trees as you provided in RCT3 for foliage lining pathways to foliage as barriers and sightline control.

    Keep up the awesome work and good to see you here!

    Andre

  7.  
    HOLY F*CK*piiiiiieep* JESUS

    That trees are so beautiful i only can say I LOVE THESE TREES

    •  
      CommentAuthorUncleArly
    • CommentTimeDec 11th 2014
     
    I just placed the extracted folder in my park file and voila.
    • CommentAuthorole
    • CommentTimeDec 11th 2014 edited
     
    Each leaf seems to be a sub object. Performance should be a lot better if you merge elements into as few objects as possible.



    Each object is displayed using a bounding box. Compare with the existing 3d tree on the left which consists of two objects, one object for the trunk and one object for all the leafs.
  8.  
    ^That's what I would do too. (If I could do 3ds..)
  9.  
    Is that feature( to see the groups) available for the public? It would come in handy for me.
    • CommentAuthorole
    • CommentTimeDec 11th 2014
     
    It is currently not available for the public. I use it for debugging. I might add it at some point to the publich version if you think it will be usefull.
    • CommentAuthorBrawly
    • CommentTimeDec 11th 2014
     
    I think it might be for people who work with 3Ds often.
    • CommentAuthorole
    • CommentTimeDec 11th 2014
     
    The many sub objects was probably also (next to the transparency and blending) the main reason why the original tree had so bad performance. Rendering lots of small objects is quite inefficient, especially when they are rendered in true transparency mode with sorting and alpha blending.
    • CommentAuthorsolomon123
    • CommentTimeDec 11th 2014
     
    I love those new trees
     photo screenshot-2014-12-11-22-02-41_zps6903a59f.png
    • CommentAuthorSkye
    • CommentTimeDec 11th 2014
     
    Same :)

    It works well for me, even on a low-performing computer like mine.

    <a href="http://imgur.com/CJaf9ii"><img src="http://i.imgur.com/CJaf9ii.png" title="source: imgur.com" /></a>
    •  
      CommentAuthorMr. Laptop
    • CommentTimeDec 12th 2014
     
    They look great and they do work, however, they still lag my computer quite a bit, not sure if it's not fully optimized or if it's my computer that's not optimized.
    • CommentAuthornSeven
    • CommentTimeDec 12th 2014
     
    I usually explode the whole model by texture when I'm ready to export - but I figured I'd try that designer's methods on exporting. Download update should be coming soon. I'll see if I can't work another tree type in there.

    "As a specific request I'd love to see cypress tress, especially italian cypresses. But definitely a variety in scale of trees as you provided in RCT3 for foliage lining pathways to foliage as barriers and sightline control."

    Yup, Italian Cypress was on my todo list as well!
    • CommentAuthorJAKool
    • CommentTimeDec 12th 2014
     
    You oughta put all of the Mike's Nursery sets into NL2, would be amazing.
    •  
      CommentAuthorMr. Laptop
    • CommentTimeDec 12th 2014
     
    Old Spice's trees as well if he'd hand ya the 3D files. ;) NL2 foliage would be complete.
    • CommentAuthornSeven
    • CommentTimeDec 12th 2014
     
    My sets in RCT3 are certainly lacking in this new engine - same with Old-Spice and even Station Jim Jr...the methods used of criss-cross alpha leafing just don't cut it anymore. Fear not, trees can be made a LOT faster with this new method and with NL2's flawless importing, it's only made it easier. I couldn't even imagine getting 2 trees out in 2 days in RCT3...never knew how Station Jim did it...

    Italian Cypress

    Did someone mention an Italian Cypress?

    GOLDEN CYPRESS FIX + ITALIAN CYPRESS [BETA]
    Update your TREES folder and the fixes should be automatic.
  10.  
    OMG


    It would be cool to see even flowers and bushes.
    • CommentAuthorjhnshm
    • CommentTimeDec 12th 2014
     
    They're simply gorgeous! So glad you found your way here and thank you so much for your awesome work for the community!
    •  
      CommentAuthorMr. Laptop
    • CommentTimeDec 12th 2014
     
    Thank you so much for spending your money on this game. Glad to see more foliage in NL2.
    • CommentAuthornSeven
    • CommentTimeJan 9th 2015
     


    I'm still QUITE the noob when it comes to NL2, so TheCodeMaster's tutorials have been INVALUABLE. We got to talking and I decided as a gift, I'd make him a tree - he chose a Fir...and here we are.

    Update should be coming at the end of the week - this will include the Fir tree, a new Chokeberry shrub (pictured above) and Coreopsis flower models (yellow daisy-like plant). I hope to continue this trend of a new tree, shrub and flower every week. Thank you for all of the fantastic responses - I just love seeing these plants in your project files!
    •  
      CommentAuthorggddffhh
    • CommentTimeJan 9th 2015
     
    How high is that poly count? My park is full of fir trees and I would love to replace them with your ones, but I hope the poly count is low enough for a whole park's scale.

    Look amazing

    Ggddffhh :)
    • CommentAuthornSeven
    • CommentTimeJan 9th 2015
     
    2600 a tree.

    Over time I'll be providing BG low poly ones too - it's as simple as taking a snapshot of a full poly tree with NL2's white background environment and using a mask to isolate. That should help when filling out your scenes.
  11.  
    awsum work, great to see your back at it
  12.  

    Lovely. So far they are working great and don't cause to much lag when placing a good amount around. Can't wait for some flowers.

  13.  
    WOW that looks so beautyful :O
    • CommentAuthornSeven
    • CommentTimeJan 11th 2015
     


    Update is out! Check the first page for revised download.

    WARNING: The flowers are causing some major lag on my end - I still need to investigate why this is. Any update shouldn't affect your projects that use them though.