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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentAuthormuchwoo
    • CommentTimeJan 7th 2016
    Hi guys I want to share my first small food-pack to the community of NL2:

    poster 2016 01 07 21 14 34

    poster 2016 01 07 21 15 55

    It is a small set whit some SCO useful for decorate your food shops.

    The polycount is from 12 to 140 polys.
    I'm using 512X512 textures (some models use also a 512X512 normal maps).

    For use these pack, extract the map and copy the folder _FOOD_PACK_STUFF in your park folder.

    I will add more stuff in the future (while I'm working on my big park), currently I'm working on some pizzas, noodles, hot-dog machine and poc-corn machine.

    Hope this could be useful for someone!

    Download Link

    • CommentAuthorTOGO Fan
    • CommentTimeJan 7th 2016
    Please do that very tall stacked burger!!
    • CommentAuthormuchwoo
    • CommentTimeJan 8th 2016
    ^ I will do It (the atomic menĂ¹ at Blue Rocket in my park must have a tall stacked burger)!

    Anyway feel free to use/modify this pack for your projects.

    Now I'm working on an Hot-Dog machine:

    • CommentTimeJan 8th 2016
    Those are really cool, but I don't think they'll have a need in my parks.

    What do you have planned?
    • CommentAuthorole
    • CommentTimeJan 8th 2016 edited
    The objects look very good.

    I would prefer if they had fictional brand names on them. Brand names and logos are registered trade marks that cannot be used freely, even when it is some kind of advertising. You should be aware that when you do, you might get into legal trouble.
    • CommentAuthormuchwoo
    • CommentTimeJan 8th 2016 edited
    Thanks Ole and RCF, I'm really happy you like It!

    ^Thanks also for your suggestion about brand names, I will repleace them with fictional names in next update.

    ^^These are some models that I'm using for decorate food shops / fast food in my "theparks" project (made with others guys).
    The park will be bigger so I try to make models whit not so much polys for better performance.