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      CommentAuthornolimiters
    • CommentTimeFeb 17th 2012 edited
     
    Hi there, this is our very first topic here.

    We’re making a park with five different rollercoasters, all in one nolimits file.
    - Intamin AG Inverted
    - S&S Power Launch Coaster
    - GCI Woodie
    - Intamin AG Giga Coaster
    - Small coaster (not yet decided which type it will be)

    The terrain of the park will be in a hilly area. One side of the park will have a river.
    The coasters will be designed to the terrain.

    Our park so far.

    Image Hosted by ImageShack.us


    This is our biggest project so far.
    The NoLimiters group exists of two persons, therefore the construction process is twice as fast.

    We haven’t thought of any names for the coasters and the park yet. Also we haven’t decided what the small coaster will be. So any ideas or tips are welcome.
    • CommentAuthorI305
    • CommentTimeFeb 17th 2012
     
    How exactly do you plan on having them all in one NoLimits file?
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      CommentAuthornolimiters
    • CommentTimeFeb 17th 2012
     
    One coaster which you can ride, the others wil be in 3d's.
    • CommentAuthorrctthebest
    • CommentTimeFeb 17th 2012
     
    looks cool. only concern is that you have chosen generally expensive coasters. (except for the small(/kiddie)). it might be cool to build a smaller coaster instead of S&S launched. something like a standard vekoma multilooper. or something like that.

    just curious, are you also going to make entrance, pathways, shops, etc. etc. ? would be pretty cool.
  1.  
    Posted By: nolimitersOne coaster which you can ride, the others wil be in 3d's.


    That's a LOT of poly's right there, shame for the people who have lower performing computers... not me or Ling of course :P
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      CommentAuthornolimiters
    • CommentTimeFeb 17th 2012
     
    Posted By: The_Architect
    That's a LOT of poly's right there, shame for the people who have lower performing computers... not me or Ling of course :P


    I think we make a video with al the coaster in 1 file, and for exchange just 1 coaster in 1 file.
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      CommentAuthorAnonymous
    • CommentTimeFeb 17th 2012
     
    I thought about doing a thing like that! Multiple coasters, one you can ride and the rest 3DS, and upload different versions so you can ride each ride. That is so cool! I would love to see how this goes.
  2.  

    I just checked your other coasters and they are amazing. I'm looking forward to this project; it looks really awesome!

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      CommentAuthornolimiters
    • CommentTimeFeb 18th 2012 edited
     
    Here photo's and statics about the Intamin Inverted.

    Lenght: 934,45 m / 3069 ft.
    First Drop: 24 m /78,7 ft.
    Speed: 88 km/h / 24,4 m/s / 54,6 mph
    4 Inversions
    25% will be underground, and featured a underground station.


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    ^ This will be the path from the parking lot to the entrance.
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    And a Update:

    I remove the S&S Power coaster. I will shortly open another topic for him alone.
    Anyone suggestions for a replacement?
  3.  
    Vekoma family coaster, like the Muntanya Russa at Tibidabo.you probably should use Shwarzkopf lap-bar looper style for this ride.
  4.  
    Posted By: IronWolfmanVekoma family coaster, like the Muntanya Russa at Tibidabo.you probably should use Shwarzkopf lap-bar looper style for this ride.


    Really? I thought the Premier Rides track (LIM Launched) looked closer, but never mind; it doesn't matter. I was also gonna say something like that; a ride that's not too thrilling, not too tame, but just right. Like Muntanya Russa! I think...
  5.  
    ^ either type, I guess.....
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      CommentAuthorRandomman4
    • CommentTimeFeb 19th 2012
     
    I just wish NL 's terraforming was on par with at LEAST RCT3's scenery ability,

    Ole should scrap NL2 and build NL3 on BF3's Frostbite 2 engine.... :) lulz one can dream can't they?

    other wise this doesn't look to bad, but dear god change the grass texture
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      CommentAuthorLing
    • CommentTimeFeb 19th 2012
     
    Posted By: Randomman4I just wish NL 's terraforming was on par with at LEAST RCT3's scenery ability

    It is. If you're not able to make it look better, it's not the program.
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      CommentAuthornolimiters
    • CommentTimeFeb 20th 2012
     
    Here photo's and statics about the GCI.

    Lenght: 1039 m / 4808.8 ft.
    First Drop: 35,6 m / 117 ft.
    Speed: 89 km/h / 24,7 m/s / 55.3 mph
    It will have 2 tunnels, a underground tunnel and a tunnel of wood.

    This is our main attraction, so we'll spend the most time to this coaster.

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    We have decided that the park will only paths, parking and entrance. So there will be no other attractions, benches, bins, shops, etc.

    This is because the file will become to big.
  6.  
    That 4th picture is smexy.
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      CommentAuthorA.S.Coasters
    • CommentTimeFeb 21st 2012 edited
     

    Tunnel test fail in the last picture. Edit- sorry, the dead on look made some supports look contiuous, nevermind.

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      CommentAuthornolimiters
    • CommentTimeFeb 29th 2012 edited
     
    @A.S.Coasters: The tunnel test is't a fail. Everywhere he succeeds in the tunnel test.

    New Update:

    The replacement for the S&S coaster is a Vekoma Family Coaster.
    The other small coaster become a Indoor Maurer Söhne Spinning.


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      CommentAuthorLing
    • CommentTimeFeb 29th 2012
     
    I think those beams could stand to be a little lower... right now they clip the catwalk, and it looks like you have plenty of clearance.
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      CommentAuthornolimiters
    • CommentTimeMar 1st 2012
     
    I've change it, beter?

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    Btw, GCI has it too, but your right it looks better.
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      CommentAuthorLing
    • CommentTimeMar 1st 2012
     
    Since you can't cut the catwalk around it, I think it just makes more sense. And yeah, it looks good. Just a little bit more of a head-chopper now.
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      CommentAuthornolimiters
    • CommentTimeMar 3rd 2012
     
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      CommentAuthorxmantoo00
    • CommentTimeMar 3rd 2012
     
    ^Okay, thats overdoing it a bit...
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      CommentAuthornolimiters
    • CommentTimeMar 3rd 2012
     
    ^ It's the only way to support it.
  7.  
    I think its good.
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      CommentAuthors4mumu
    • CommentTimeMar 3rd 2012
     
    ^ Me too, with so much track crossing, I think it's realistic.
    •  
      CommentAuthorLing
    • CommentTimeMar 4th 2012
     
    I think it looks good.
  8.  
    It does look a little cluttered, but if that's the only way it will work I like it.
  9.  
    That just won't work, you need to make all the i beams run parallel to the track, run them right under the catwalks if necessary but they need to be that way because a single wooden support would snap under the weight of the beam even without the track on top of it.
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      CommentAuthornolimiters
    • CommentTimeMar 4th 2012
     
    Lift hill of Wodan, EuropaPark.

    Joris en de Draak, Efteling.
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      CommentAuthorRNB
    • CommentTimeMar 4th 2012
     
    You're making too much of these steel beams. GCI does not use steel beams for crossings with less than 1G. You can see that in the last picture of Joris en de Draak: The track that goes over the bottom one, has floater-airtime at that point, and therefore no steel beam. I think, by using this, your track will look much cleaner.
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      CommentAuthornolimiters
    • CommentTimeMar 4th 2012
     
    And in the first picture of Joris en de Draak there is definitely more than 1G.
    For us there is more than 1 G too, and the supports are not ready yet.
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      CommentAuthornolimiters
    • CommentTimeMar 4th 2012
     
    Every single GCI has there a Steel beam, do you want pics? There are plenty.
  10.  
    ^put more pics so your point is proven.
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      CommentAuthorOinzCEO17
    • CommentTimeMar 4th 2012
     
    Every GCI has steel beams yes, but not at every single crossover, which is what you did.
  11.  
    does it really matter that much? someone is trying to make some actual details and the only thing he gets are complains that it is not perfectly true to the style (which i see as being creative).

    imo it looks pretty good and i like that you are giving attention to details. though i have to say that it might be smart to use steel beams that follow the track instead of ones that are perpendicular to it.
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      CommentAuthornolimiters
    • CommentTimeMar 4th 2012
     
    ^^ I have checked a few GCI's:

    Troy, every single crossover has a Steel Beam.
    Wodan, every single crossover has a Steel Beam.
    Renegade, every single crossover has a Steel Beam.
    Thunderbird, every single crossover has a Steel Beam.
    Thunderhead, every single crossover has a Steel Beam.
    Wood Coaster, every single crossover has a Steel Beam.

    Do you want show me a picture where this is't, so I can learn from this.
  12.  
    Give him a break guys, there comes a point in everyone's lives where they have to accept that they don't know as much as they think they do. This is yours.
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      CommentAuthorIntaLSM
    • CommentTimeMar 4th 2012
     
    This is a question not really relating to the topic, but in that picture of Wodan, why is the brake run slanted to the right a little? Iv'e noticed GCI has been doing this lately. Is it like their 'signiture' thing to do now?
    • CommentAuthorJAKool
    • CommentTimeMar 4th 2012 edited
     
    They do that on Apocalypse.
  13.  
    Even though No Limits has lap bars for the Gigas, if the Intamin Giga were real, would it have Maverick style harnesse, lap bars, or Strap harnesses (like those on I305, at least I think they still are on the ride)?
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      CommentAuthornolimiters
    • CommentTimeMar 6th 2012
     
    All the stream beams are finished.

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    Support work started.
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      CommentAuthorBBSpeed26
    • CommentTimeMar 6th 2012
     
    I don't really like that you have sharp steel I-beam edges sticking in closer to the train than the wooden railings do (pics 5 and 6). Plus, with those I-beams where they are, they're not really doing anything to help hold up that section of track (so they're sort of pointless). I would figure out a way to re-work those particular ones to be more functional (or possibly just raise the track so that the weight of the bed is being distributed down to the I-beams) possibly not as close to the ride envelope.
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      CommentAuthornolimiters
    • CommentTimeMar 6th 2012
     
    http://www.youtube.com/watch?v=vQp5wZn67po

    check the brake run of Kentucky Rumbler. ^

    Remember that he is fixed with nails, and not supported by something.
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      CommentAuthorBBSpeed26
    • CommentTimeMar 6th 2012
     
    I believe I stand corrected. Carry on.
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      CommentAuthornolimiters
    • CommentTimeMar 11th 2012
     
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  14.  

    I love how you layer the wood like that, it makes this quite a bit more realistic.

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      CommentAuthorLing
    • CommentTimeMar 11th 2012
     
    Looks awesome.
    • CommentAuthorReal
    • CommentTimeMar 11th 2012
     
    Posted By: BBSpeed26I believe I stand corrected. Carry on.


    Except the ones in the video have a MUCH smaller lip than this. I stopped the video in several spots and its the lip on the beams is much smaller. The lip on these i-beams is way too long. Needs to be cut in half for that to really be similar. As it is now, it would be unsafe.
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      CommentAuthornolimiters
    • CommentTimeMar 11th 2012
     
    I will look at it. Thanks.