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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorKingRCT3
    • CommentTimeAug 11th 2012
     
    The easiest way is to build your coaster in N² and export it with 1 segments... Otherwise I don't know what you can do.
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      CommentAuthorcb0688
    • CommentTimeAug 11th 2012
     
    That's what I did. The distance between the cross-ties is a little more spread out when I hide the transport device on a 1m segment, but they completely disappear when I split up that segment. Problem is the track becomes "wobbly" on any curved section whenever I split up the segment :-/
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      CommentAuthorbaadrix
    • CommentTimeAug 11th 2012
     
    ^Do you have continuous roll activated at the new vertices?
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      CommentAuthorcb0688
    • CommentTimeAug 11th 2012
     
    Yes, it's activated
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      CommentAuthorIbanez
    • CommentTimeAug 11th 2012
     
    try to run it through AHG with smaller segments (which is pretty hard for rides designed in N²)
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      CommentAuthorskyasaurus
    • CommentTimeAug 12th 2012
     
    BIGGEST QUESTION: why do wooden roller coasters have such lower k-values? (friction constants) Aren't the rails themselves steel, just like a steel roller coaster?
    • CommentAuthorbigjoe97
    • CommentTimeAug 12th 2012
     
    Try using a 2m segment and splitting that.
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      CommentAuthorKingRCT3
    • CommentTimeAug 12th 2012 edited
     
    Posted By: skyasaurusBIGGEST QUESTION: why do wooden roller coasters have such lower k-values? (friction constants) Aren't the rails themselves steel, just like a steel roller coaster?


    Because the wheels of a wooden coaster (side ones and upstops) aren't always in touch with the track. There's a gap between those, while there isn't on steel coasters. Less contact = less friction.
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      CommentAuthorBrandonR
    • CommentTimeAug 12th 2012 edited
     
    Wooden coaster trains have steel wheels, which have considerably less friction on the track than the polymer wheels of steel coasters. Also polymer wheels comply more than steel wheels and absorb a little more energy.

    Even though the New Texas Giant was 10 feet taller, the midcourse brake had to be considerably lower since the train loses more energy throughout its course.
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      CommentAuthorskyasaurus
    • CommentTimeAug 12th 2012
     
    Posted By: BrandonRWooden coaster trains have steel wheels, which have considerably less friction on the track than the polymer wheels of steel coasters. Also polymer wheels comply more than steel wheels and absorb a little more energy.

    Even though the New Texas Giant was 10 feet taller, the midcourse brake had to be considerably lower since the train loses more energy throughout its course.


    1. so if you put a polyurethane wheel on a wood coaster train, it would likely have a similar friction value to a steel coaster?
    2. have polymer wheels ever been put on a wood coaster? or steel wheels on a steel coaster?
    3. i guess that also explains why steel coasters are so much smoother (wheels are more elastic)...so there's basically a tradeoff between better friction and smoothness, if i understand correctly
    4. and yeah the New Texas Giant's considerably shorter layout is what got me thinking about the question in the first place! haha :D
    thanks for your help!
    • CommentAuthorAyTrane
    • CommentTimeAug 12th 2012
     
    1. so if you put a polyurethane wheel on a wood coaster train, it would likely have a similar friction value to a steel coaster?


    Yes, for the most part.

    2. have polymer wheels ever been put on a wood coaster? or steel wheels on a steel coaster?


    Wodan at Europa Park uses urethane wheels. It reduces noise from the ride, but increases both the static and dynamic friction on the train.

    3. i guess that also explains why steel coasters are so much smoother (wheels are more elastic)...so there's basically a tradeoff between better friction and smoothness, if i understand correctly


    Not necessarily. Steel track is fabricated to a specific radius whereas wooden track is fabricated in-place, so it is up to the carpenter how smooth the track comes out. Rolling stock plays a big part too.

    4. and yeah the New Texas Giant's considerably shorter layout is what got me thinking about the question in the first place! haha :D
    thanks for your help!


    The structure absorbs a lot of energy too.
    • CommentAuthorrctthebest
    • CommentTimeAug 12th 2012 edited
     
    Posted By: skyasaurus2. have polymer wheels ever been put on a wood coaster? or steel wheels on a steel coaster?
    intamin woodies also have wheels different from normal woodies. not sure whether it is polymer though
  1.  

    how can i export a NL track to google sketchup ????

    • CommentAuthorrctthebest
    • CommentTimeAug 14th 2012
     
    construction kit - modeler - save model as - import 3ds model into sketchup
  2.  

    where do i get the construction kit ???

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      CommentAuthorrcrider4
    • CommentTimeAug 15th 2012
     
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      CommentAuthorskyasaurus
    • CommentTimeAug 15th 2012
     
    thank you guys for the help with the wooden/steel friction & smoothness stuff! i think it's very interesting how the line between wooden and steel coasters is becoming fuzzier and fuzzier. and i never would have thought how big of an effect rolling stock would play.
  3.  
    the options save model as from modeler is unavilable :S
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      CommentAuthorAJClarke0912
    • CommentTimeAug 15th 2012 edited
     
    Dunno where to post this, so I'm just going to ask "Do you like the videowork in this?" and/or "Comments/criticism?"

    http://youtu.be/CzE3uRTi-Qc

    Experiment that I found on my hard drive. Thought I would upload. If you're bored and want some NL porn you can click if you'd like.
    • CommentAuthorbigjoe97
    • CommentTimeAug 15th 2012
     
    I feel like you missed a huge opportunity at 0:54 to have the curve of the shuttle launch fade into the curve at the top of the lifthill...but I'm not sure if that's possible with whatever software you're using, so I'll trust that you did what you felt was best.
    • CommentAuthorJetPulse
    • CommentTimeAug 15th 2012 edited
     
    Posted By: efproductions11the options save model as from modeler is unavilable :S


    You need to register your CK before you can use it. A free commercial license for the software is available here from the creator. To register, open CK and go to Help->Registration... Copy and paste the username and code into the boxes. This will unlock the remaining features.

    Posted By: AJClark0912Experiment that I found on my hard drive. Thought I would upload. If you're bored and want some NL porn you can click if you'd like.


    Aside from the excellent ride choice... :) Personally, I think the camera pans are quite intriguing. I have no real video making ability (just look at that super horrible videography from the Skyrush contest) so it's all really cool to me. I'll stick to making rides and let you have at with the videos.
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      CommentAuthorAJClarke0912
    • CommentTimeAug 15th 2012 edited
     
    Yeah a lot of it is kinda "unrefined" since it's mainly experimentations. The camera-controlled Newton track was kinda wonky at places I think, but the initial part of it was to my standards. Interesting fact - when the train turns around on the layout, the camera track inverts upside down like a Raven turn. To compensate, I used keyframes to rotate the video screen about the opposite direction. Thus, the original AVI file showed that last segment upside down.

    Posted By: bigjoe97I feel like you missed a huge opportunity at 0:54 to have the curve of the shuttle launch fade into the curve at the top of the lifthill...but I'm not sure if that's possible with whatever software you're using, so I'll trust that you did what you felt was best.

    Whoa, did not see that. I'm sure I would have tried to make it possible had I known!

    Also, it looks like I'll have to edit the video description a bit. The two comments on the video talk about how the ride is amazing... and they're talking towards me lol. Forgot to credit the ride itself lol.
  4.  
    Why do no modern coasters have odd-across seating?
  5.  

    What do you mean by that?

  6.  
    3 across, 5 across, etc.
    • CommentAuthorbigjoe97
    • CommentTimeAug 15th 2012
     
    AJ, can you explain a bit more about how you did the camera panning? I don't understand how you got a separate Newton track into the file, while still having the original track running.
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      CommentAuthorAJClarke0912
    • CommentTimeAug 16th 2012 edited
     
    http://www.mediafire.com/?459ajd3wcm658bm

    You can also see why the camera is a tad jerky when the train enters that overbank after the first hill with the camera rolling. I didn't transition smoothly because I didn't think I would need to. Now it's evident that smooth transitions keep it more realistic.

    Essentially, the coaster would start and right after the first train left the station I would set the station that housed the camera-rolling train to be on manual dispatch. I would then go to fly-by view and aim the camera 90-degrees to the left and scoot it far enough away where you could not see the car housing it. I would then fly to where the initial train passed over a specific spot on the layout and I would press pause right at this moment - 2nd to last and 3rd to last car straddling the first tallest support not attached to the lift (I used a brake segment to flag that spot I was looking for). I would then press Enter to dispatch the camera train, hop in as fly-by mode and everything would sync up in the video linked earlier.

    The camera track is designed in such a way to not reveal itself. Otherwise the experience would be ruined with floating track and visible cars.
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      CommentAuthorskyasaurus
    • CommentTimeAug 16th 2012
     
    Posted By: gigacoasterfanWhy do no modern coasters have odd-across seating?


    i would assume it's mainly because of ease of groups visiting amusement parks are more likely to come in even numbers. it's probably a self-reinforcing concept too, coasters were made with cars that had 2 or 3 rows of two across, and then making 1 row 4 across made sense because it has the same capacity, and then people just got used to that idea. it's just like why americans drive on the right and brits drive on the left...somebody made it that way a long time ago and then everyone has just done it that way ever since.
  7.  
    ^Yeah I always thought it was just most groups come in even packages.
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      CommentAuthorskyasaurus
    • CommentTimeAug 16th 2012
     
    it's also easier to fit a group into to multiples of two than three or five. you're less likely to have a remainder with any group size.
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      CommentAuthorBBSpeed26
    • CommentTimeAug 16th 2012
     

    AJ - That's genius. I should note too that, before you mentioned/explained it, I thought that the panning/tilting/tracking in the video stuck out as being really well done compared to the typical NL video. Desired affect: achieved.

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      CommentAuthorRNB
    • CommentTimeAug 17th 2012
     
    What is the hearthline for an Intamin Inverted Accelerator? Asked since it's not the regular 2-seater inverted hearthline.
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      CommentAuthorIntaLSM
    • CommentTimeAug 17th 2012 edited
     
    I would just play around with it in Newton by using a straight section about 30m long and roll it 360 degrees. Start with a heartline of 0.9m. Show the heartline fins and if they all branch out from one location, that's the hearline value.
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      CommentAuthorcheetah
    • CommentTimeAug 17th 2012
     
    A question, Where can I find good Sky-boxes?
  8.  
    ^That is an excellent question, that I would also like to ask to know the answer to.
  9.  
    Dave's NL skyboxes are a good place to start.
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      CommentAuthorm_haugh16
    • CommentTimeAug 17th 2012
     
    how do you recolor 3ds objects, like the intamin track connectors in L Bosch's set 3. I want to be able to recolor the two sides. I have anim8or and if there is an easier or better way that would be cool to know as well.
    • CommentAuthorbigjoe97
    • CommentTimeAug 17th 2012
     
    @RNB: -1.15m
  10.  
    Hello,
    I am having problems with anim8tor, it takes some of the faces away.
    Photobucket
    That's how it's suppost to look like(Without the black faces.)
    Then I import that into anim8tor, remove the black faces, and then export it. Then it turns into this!
    Photobucket
    Quick!!What do I do!!
  11.  

    You need to reverse the faces.

  12.  
    O.K, in Ani8tor or Sketchup, also how?
  13.  
    In Sketchup. Turn your view to Monochrome, then right click on all the blue faces on the model, you'll see a option called "reverse faces". You need to click that so you won't have any missing faces.
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      CommentAuthorRNB
    • CommentTimeAug 18th 2012
     
    I had the same problem too. For me, I had to make every face a triangle, all other shapes were gone in NL.
  14.  
    ^^I did that then whent into anim8tor and removed the black faces. In the sim it kinda reversed itself by showing all of the faces that used to be missing and not showing the ones that used to be there! any help?
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      CommentAuthorm_haugh16
    • CommentTimeAug 19th 2012
     
    Posted By: m_haugh16how do you recolor 3ds objects, like the intamin track connectors in L Bosch's set 3. I want to be able to recolor the two sides. I have anim8or and if there is an easier or better way that would be cool to know as well.


    can somebody please answer this?
  15.  
    I don't know how to do it in anim8or, but in sketch-up, (the most popular among users here) you import it, explode the object (separate all properties of the object into their individual parts), click off to the side to deselect, and then re-highlight the are you wish to change the color of... from here go up to the paint bucket and you can either choose a color from the presets or a texture for a little more depth and then simply click on the selected areas.
    In 3ds Max you convert the model to a editable poly and from there you can do the texture with mapping if necessary, or if it is a basic model you can just drop the texture/color on the selected polys/groups.

    I imagine it is somewhat similar, so hopefully you can figure something out.
  16.  
    First make a copy of the entire folder under a different name. Then you can recolor the textures in any image editing program (Paint is the easiest) and it'll change all the faces on all the files in the specified subfolder. The specific file names are in the readme as well as these instructions.
  17.  
    Posted By: coastermagician^^I did that then whent into anim8tor and removed the black faces. In the sim it kinda reversed itself by showing all of the faces that used to be missing and not showing the ones that used to be there! any help?

    Any one know how to fix this?
    •  
      CommentAuthorcheetah
    • CommentTimeAug 20th 2012
     
    Look what I found!
    http://www.sbfrides.com/production.asp?famID=1&catID=1&prodID=66
    ...So where does that ride exist in real life?
  18.  
    ^Ya I saw that before look that up on youtube. It's usually at fairs.