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Posted by altlenny in the FVD++ threadI feel that it would be time to have some tutorials popping up for FVD! I'd really love to see some creative ideas (google docs, pdf and example .fvd's would be perfect) and here are some topics that would be rather handy to have tutorials to:
- getting started (maybe for total newcomers and for newton2 experienced people)
- basic elements (station, lift, brakes, drops, airtime hills, turns)
- advanced elements (inverting elements, ampersands, overbanks, top hats)
- utilizing roll speed
- utilizing geometric sections
- a look at euler vs quaternion orientation
- a look at time vs distance based design
Posted By: llamaboyThe only thing Im a little confused about is how to get the roll perfectly back to zero.
Posted By: altlennyAny value between -0.03° and 0.03° is sufficient enough. The export to NoLimits uses radian units ( 1° in radian is ~0,0174532925, therefore 0.03° is ~0.000523598776 which will result in perfect 0° in NL editor)
Posted By: L Bosch[...]Normal and Leteral Forces are also treated the same way[...]
I think it's been posted before, but look for your desired friction value in Newton2. Then, multiply that by 9.81 (That's 1G in m/s^2).
Posted By: ImagineDo I have to re-learn calculus to be able to use it?
Posted By: altlennyHere's the loop I just explained, hope the image helps a bit. Make sure that your track flexion (ctrl 6) is more or less constant on the loop's topmost part, that the loop is NOT lopsided (eg the tightest radius has to be exactly on the topmost point).
Image snipped from quote
Greetings, Lenny
Posted By: DanKrugaI have to say that I think the standard friction of 0.27 is wrong... can someone assist on that concern?!
Posted By: Ajax_CoastersI made a video of the basics of the basics...
All I see is Newton2, just a bit rearranged
And about 100x more capable.
Posted By: XpressPerhaps, but aside from some small things here and there, what can this makebetterthan what Newton2 can make? That is what I am curious about.