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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorliddy97
    • CommentTimeMar 3rd 2010
     
    This coaster, http://nolimits-exchange.com/coaster/919/indicator , can't be opened when you download it and so me and another guy said that on the rating with a 0 in each category. Why were those comments taken off? I was giving him a heads up so he would know that his ride couldn't be ridden. Please put my next rating of this on.
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      CommentAuthorEd Boxer
    • CommentTimeMar 4th 2010
     
    Please, if you find a track that can't be downloaded, contact an Admin. Entering scores indicates that you reviewed the track.
    •  
      CommentAuthorliddy97
    • CommentTimeMar 4th 2010
     
    Okay.
    • CommentAuthorFontGeek
    • CommentTimeMar 5th 2010
     
    While it's easy to blame newbies or even oldies for their ideas or beliefs, I think you need to make a glossary of terms and give THOROUGH explanations for all the terms that are tossed around, and push publishers of the rides to write a piece that goes with their rides in the description that will educate the potential rider, and maybe warn them off of riding and rating if they don't like the particular type of ride or theme that the ride contains. If you keep killing off newbies, either physically or verbally it keeps people from learning and growing, and it weakens the foundation for the forum as a whole. Put the glossary up top on the home page and maybe have a reminder that goes with every download or simulator ride that prompts the rider to read and understand all the terms he or she would use to grade a coaster.

    Why not put an option in for people to ride the rides, and be able to ask questions before they do ratings? If you keep the limit of one rating per person per ride then you still have protection from someone stuffing the ballot box, but still get feedback and better educated riders and designers.
    Newbies are handcuffed, if you can only download 5 or 6 coasters before you are barred from downloading any more, it means you have to do all your learning on those first 5 or 6 rides and do the ratings before you can download any more, and a great deal of our learning comes from experience in riding, and reading the very rides you want to bar the inexperienced readers/raters from enjoying. It's kind of a catch 22, you can't ride, rate or comment unless you know your stuff, and you can't know your stuff unless you can ride and read. Reading someone else's comments helps us understand what some terms are and maybe what we should be looking for (providing we understand the lingo), but only if we can ride the same ride to make the connection of the comments to the actual ride itself.

    Just thoughts from the cheap seats.
    •  
      CommentAuthorliddy97
    • CommentTimeMar 8th 2010
     
    This ride, http://nolimits-exchange.com/coaster/968/the-mummy , somebody rated it 9.9, It does not look worthy of that rating and besides it's an "invalid track-package". Please take that rating off.
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      CommentAuthorEd Boxer
    • CommentTimeMar 8th 2010 edited
     
    Posted By: liddy97This ride, http://nolimits-exchange.com/coaster/968/the-mummy , somebody rated it 9.9, It does not look worthy of that rating and besides it's an "invalid track-package". Please take that rating off.


    Working on having it removed. Thanks for the head's up.
    •  
      CommentAuthorXpress
    • CommentTimeMar 8th 2010
     
    Looks like Randmomman4's Windbreaker track got multiple uploads. Can you remove the duplicates please?
    •  
      CommentAuthorRandomman4
    • CommentTimeMar 8th 2010
     
    Posted By: XpressLooks like Randmomman4's Windbreaker track got multiple uploads. Can you remove the duplicates please?


    I addressed that problem Xpress

    As I have a concern not a complaint on hansixxs comment on windbreaker. In the ride he docked points for the ride failing E stop, and said that 2 trains were on the track at the same time, I have no Idea how this happened as I had the brake blocks set so the ride would launch untill the other was pulling in the station. ( this might have been changed when I used the AutoFlanger ) As for failing E brake, he said himself that it was because I used a transport section instead of a brake section, in reality it would work, just because NL doesn't use transport sections as a brake block.

    I'm am not adressing any other part of his comment, just those 2 areas, that I feel are wrong.
    •  
      CommentAuthorEd Boxer
    • CommentTimeMar 8th 2010 edited
     
    Sorry, but an failed e-stop is an failed e-stop. I informed you of the same issue via whisper. The rating will stand.

    Posted By: Randomman4
    I addressed that problem Xpress

    As I have a concern not a complaint on hansixxs comment on windbreaker. In the ride he docked points for the ride failing E stop, and said that 2 trains were on the track at the same time, I have no Idea how this happened as I had the brake blocks set so the ride would launch untill the other was pulling in the station. ( this might have been changed when I used the AutoFlanger ) As for failing E brake, he said himself that it was because I used a transport section instead of a brake section, in reality it would work, just because NL doesn't use transport sections as a brake block.

    I'm am not adressing any other part of his comment, just those 2 areas, that I feel are wrong.
  1.  
    I haven't looked at e-stop on that particular ride, but in NL, without hacking, sometimes it's not physically possible to make a launched ride behave like a real one. In those cases, it's not the designer's fault if there's an issue with say rollback sequences and such. I'm not sure if Windbreaker fits that category, but if it does then it might not have been something randomman could've fixed.
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      CommentAuthorEd Boxer
    • CommentTimeMar 9th 2010
     
    No, it was simply a matter of using a transport section instead of a break section. As the transport was set at 6+ MPH, the train would never stop.
    •  
      CommentAuthorXpress
    • CommentTimeMar 9th 2010
     
    You shouldn't use transports unless you absolutely have to (I.E. shuttles)- something I advise to everyone who's avidly using transports on complete circuit tracks.
    •  
      CommentAuthorRandomman4
    • CommentTimeMar 9th 2010
     
    The reason for the transport section was so that the train WOULDN'nt come to a complete stop, thats what the small brake section on the curve is for, in reality, all Intamin magnetic brakes are a a downhill so they won't come to a complete stop with magnets under them, thats why I used a transport section.
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      CommentAuthorXpress
    • CommentTimeMar 9th 2010
     
    Use brake segments from now on. And FYI, unckeck the Blocksegment setting- the train will continue to accelerate even if E-stop is pressed.
    •  
      CommentAuthorRandomman4
    • CommentTimeMar 9th 2010 edited
     
    Ok, and I think the problem for it failing e stop ( because I DO, have a block brake after the transport section, I think I might have forgotten to change where the brake kicks in after auto flanging it ( dang thing changes SO many things )

    So I will test on I have before I had used the Auto flanger ( I will even send it to you for proof, DC even has the version before it was Auto flanged ) to settle this.

    EDIT: I found the problem IS the transport section, when the E stop is enabled ALL transport sectionns just become normal track ( As if you were to use E stop mid launch it would stop accelerating ) When E stop is not enabled it performs correctly, so yes I should have used a brake segment, but it is not my fault a trasport section won't continue to deaccelerate, and considering I used Permanant magnets for the brake section ( in a realistic way ) then shouldn't you conduct the test in a Real world situation?

    EDIT 2: I even have 2 block brake sections after the main brake segment because I originally had meant to use 3 trains, but to Avoid stacking I used 2.
  2.  
    I'm with Randomman4 on this one. You can't turn off stationary brakes in real life, so why (when he clearly modelled stationary brakes) would you turn them off in NL and take off as if it's his fault? I think the rater is wrong for taking off any points at all. That's the same as taking off points because a ride has 3ds supports as opposed to NL ones...
    •  
      CommentAuthorRandomman4
    • CommentTimeMar 12th 2010 edited
     
    Rated 1 day, 36 minutes ago by Maxlaam
    Technical : 7.50, Adrenaline : 7.70, Originality : 6.90, Average : 7.37
    I'm sorry if I'm not rating this coaster to it's full potential but I got serious GFX issues with the footers, I got a mere 6 fps at the start.

    The A nice twisty lay-out with high speed direction changes, yet some seem a bit abrupt.

    As said before due to my GFX issues I couldn't spot any major jerks so I can't rate on that.

    Overal a decent coaster.
    ...


    He litterally said, that he rated down because his computer is to slow to handle the track with the scenery, so he couldn't rate the track, obvioulsy he doesn't know there is a scenery off feature, which would let him rate the track.

    Please remove this rate, as it also doesn't adress the T,A,O rule.

    On Windbreaker
    •  
      CommentAuthorEd Boxer
    • CommentTimeMar 12th 2010 edited
     
    Posted By: Randomman4
    Rated 1 day, 36 minutes ago by Maxlaam
    Technical : 7.50, Adrenaline : 7.70, Originality : 6.90, Average : 7.37
    I'm sorry if I'm not rating this coaster to it's full potential but I got serious GFX issues with the footers, I got a mere 6 fps at the start.

    The A nice twisty lay-out with high speed direction changes, yet some seem a bit abrupt.

    As said before due to my GFX issues I couldn't spot any major jerks so I can't rate on that.

    Overal a decent coaster.
    ...


    He litterally said, that he rated down because his computer is to slow to handle the track with the scenery, so he couldn't rate the track, obvioulsy he doesn't know there is a scenery off feature, which would let him rate the track.

    Please remove this rate, as it also doesn't adress the T,A,O rule.

    On Windbreaker


    That rating has been removed.
  3.  
    Posted By: FontGeekWhile it's easy to blame newbies or even oldies for their ideas or beliefs, I think you need to make a glossary of terms and give THOROUGH explanations for all the terms that are tossed around, and push publishers of the rides to write a piece that goes with their rides in the description that will educate the potential rider, and maybe warn them off of riding and rating if they don't like the particular type of ride or theme that the ride contains. If you keep killing off newbies, either physically or verbally it keeps people from learning and growing, and it weakens the foundation for the forum as a whole. Put the glossary up top on the home page and maybe have a reminder that goes with every download or simulator ride that prompts the rider to read and understand all the terms he or she would use to grade a coaster.

    Why not put an option in for people to ride the rides, and be able to ask questions before they do ratings? If you keep the limit of one rating per person per ride then you still have protection from someone stuffing the ballot box, but still get feedback and better educated riders and designers.
    Newbies are handcuffed, if you can only download 5 or 6 coasters before you are barred from downloading any more, it means you have to do all your learning on those first 5 or 6 rides and do the ratings before you can download any more, and a great deal of our learning comes from experience in riding, and reading the very rides you want to bar the inexperienced readers/raters from enjoying. It's kind of a catch 22, you can't ride, rate or comment unless you know your stuff, and you can't know your stuff unless you can ride and read. Reading someone else's comments helps us understand what some terms are and maybe what we should be looking for (providing we understand the lingo), but only if we can ride the same ride to make the connection of the comments to the actual ride itself.

    Just thoughts from the cheap seats.

    I see your point and might allow a higher download limit; I have to tread carefully though because it's always easier to increase the limit than decrease it. The problem with a higher limit would be less ratings (which I'm trying to avoid). I'll certainly take your consideration about adding a glossary.

    Thanks for your comments.
    • CommentAuthorFontGeek
    • CommentTimeMar 14th 2010
     
    I think a glossary and maybe a beginners Q&A section with some photos or images to illustrate certain things would help cut down problems and the amount of angry designers too. When the newbies (like me) feel we are up to it we can then post finished rides in the exchange.
    Pushing for designers to put up a screencapture and basic description of the ride would help people avoid the types of coasters they generally don't like, and again, it would help avoid hurt feelings and make people more likely to download and rate the rides. Just having the texture to the car or a block of text or a logo up in the download page makes it a crapshoot for anybody thinking about downloading a ride.
    • CommentAuthorA113
    • CommentTimeMar 15th 2010 edited
     
    I just uploaded a new ride and it has an invisible rating of 4.86, with no downloads?

    EDIT: Nvm, it's at 0 now. Odd event though.
    • CommentAuthortired
    • CommentTimeMar 16th 2010
     
    Posted By: Mathew Davies
    I see your point and might allow a higher download limit; I have to tread carefully though because it's always easier to increase the limit than decrease it. The problem with a higher limit would be less ratings (which I'm trying to avoid). I'll certainly take your consideration about adding a glossary.

    Thanks for your comments.


    How about allowing users to download some more rides before the rating limit sets in? Maybe a more dynamic limit?
  4.  
    Posted By: A113I just uploaded a new ride and it has an invisible rating of 4.86, with no downloads?

    EDIT: Nvm, it's at 0 now. Odd event though.


    That's the website caching the rating so it doesn't regenerate on each page load. It regenerates every 5 minutes.
    • CommentAuthorA113
    • CommentTimeMar 17th 2010
     
    http://nolimits-exchange.com/coaster/1013/outburst

    Stolen ride, it's KrazyT's.
    •  
      CommentAuthorEd Boxer
    • CommentTimeMar 17th 2010
     
    Posted By: A113http://nolimits-exchange.com/coaster/1013/outburst

    Stolen ride, it's KrazyT's.


    That track has been removed
    • CommentAuthorA113
    • CommentTimeMar 18th 2010
     
    Stolen Track; Gryffindor.

    http://nolimits-exchange.com/coaster/1017/gryffindor-re-upload

    I realized that the track is actually Coasterkidmwm's (Polishcoaster13 on this site) "Great American Scream Machine," which is from the nolimitscoaster site, with different colors.

    http://nolimitscoaster.com/Contest/Archive/archive.html
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      CommentAuthorEd Boxer
    • CommentTimeMar 19th 2010 edited
     
    Posted By: A113Stolen Track; Gryffindor.

    http://nolimits-exchange.com/coaster/1017/gryffindor-re-upload

    I realized that the track is actually Coasterkidmwm's (Polishcoaster13 on this site) "Great American Scream Machine," which is from the nolimitscoaster site, with different colors.

    http://nolimitscoaster.com/Contest/Archive/archive.html


    Both versions of this copied track have been removed. Thanks for the head's up.
    • CommentAuthorA113
    • CommentTimeMar 20th 2010
     
    No prob.
    •  
      CommentAuthorliddy97
    • CommentTimeMar 22nd 2010
     
    Can you please remove "potencia" (the first one) because he uploaded it a second time: "potencia re-uploaded". Thank you.
    •  
      CommentAuthorliddy97
    • CommentTimeMar 27th 2010
     
    There are several coasters that have been uploaded that are pre-made ones, such as: "http://nolimits-exchange.com/coaster/1078/expedition-ge-force" and "http://nolimits-exchange.com/coaster/1052/time-bandit" as well as "http://nolimits-exchange.com/coaster/1051/cliff-diver". Please remove them.

    Thank you!
    •  
      CommentAuthorEd Boxer
    • CommentTimeMar 28th 2010
     
    Posted By: liddy97There are several coasters that have been uploaded that are pre-made ones, such as: "http://nolimits-exchange.com/coaster/1078/expedition-ge-force" and "http://nolimits-exchange.com/coaster/1052/time-bandit" as well as "http://nolimits-exchange.com/coaster/1051/cliff-diver". Please remove them.

    Thank you!


    These tracks have been removed
    • CommentAuthorJetPulse
    • CommentTimeMar 28th 2010
     
    Ok, I have to contest another rating on my ride Strong Minded.
    The rating posted recently by biZarRo. The rate has the lowest ratings of this ride in all 3 categories and offers little to no reasoning behind the score. The technical comments have no technical bearing. It seems that all 3 ratings were low because the ride isn't like real B&Ms. Finally, I'm not quite sure what to make of the comment "I like the theme you gave it, but the ride isn't good enough for 3ds." as justification for the originality score (which is almost 4 points below any other originality score).
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      CommentAuthorEd Boxer
    • CommentTimeMar 29th 2010
     
    Posted By: JetPulseOk, I have to contest another rating on my ride Strong Minded.
    The rating posted recently by biZarRo. The rate has the lowest ratings of this ride in all 3 categories and offers little to no reasoning behind the score. The technical comments have no technical bearing. It seems that all 3 ratings were low because the ride isn't like real B&Ms. Finally, I'm not quite sure what to make of the comment "I like the theme you gave it, but the ride isn't good enough for 3ds." as justification for the originality score (which is almost 4 points below any other originality score).


    This rating has been removed.
    •  
      CommentAuthorXpress
    • CommentTimeMar 30th 2010 edited
     
    •  
      CommentAuthorEd Boxer
    • CommentTimeMar 30th 2010
     
    Posted By: Xpresshttp://nolimits-exchange.com/coaster/967/outer-limits-flight-of-fear

    Stolen from Phyter.


    That track has been removed. Thanks for the head's up
    • CommentAuthorHansixx
    • CommentTimeApr 13th 2010
     
    Just noticed that on my coaster "Ganja" some rater apparently forgot to set an Originality score.
    •  
      CommentAuthorEd Boxer
    • CommentTimeApr 13th 2010
     
    Posted By: HansixxJust noticed that on my coaster "Ganja" some rater apparently forgot to set an Originality score.


    That rating has been removed. Thank's for the head's up
    •  
      CommentAuthorXpress
    • CommentTimeApr 14th 2010
     
    Overrate on Brookes' Helios:

    T: 10 (Why are there so many trees in the water though? Was there a flood?) I like how you used the brake run to make it exactly 28mph and after the first drop it was exactly 28 again.

    A: 10 This would be a top 5 woodie in the world if it were real.

    O: Doesn't get more original than this. I mean... c'mon there are TREES IN THE WATER!!!!

    http://nolimits-exchange.com/coaster/1215/helios
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      CommentAuthorliddy97
    • CommentTimeApr 15th 2010
     
    Yeah, what's with him thinking that coaster was perfect? And It's original because there are trees in the water??? Please remove that rating.
    •  
      CommentAuthorEd Boxer
    • CommentTimeApr 15th 2010
     
    This rating has been removed.

    Posted By: XpressOverrate on Brookes' Helios:

    T: 10 (Why are there so many trees in the water though? Was there a flood?) I like how you used the brake run to make it exactly 28mph and after the first drop it was exactly 28 again.

    A: 10 This would be a top 5 woodie in the world if it were real.

    O: Doesn't get more original than this. I mean... c'mon there are TREES IN THE WATER!!!!

    http://nolimits-exchange.com/coaster/1215/helios
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      CommentAuthorHazBruv
    • CommentTimeApr 19th 2010 edited
     
    What I've noticed is loads of rides are overrated. A freaking 5 is average, not 7+ or so. Only a few rides should be getting 9's, 10's not every coaster that has been rushed through any tool and crammed with poor quality 3d objects. Quite a few poor quality coasters get like 7's. It's not possible to list them all, I don't have the time. I really think lots of people need to re-read the Ratings Guide.
    •  
      CommentAuthorDr.gumbo
    • CommentTimeApr 19th 2010
     
    Problem is that people rate according to other rides ratings. Unless everyone suddenly overhauls the way they score these rides, I doubt its going to change any time soon.
    •  
      CommentAuthorBrandonR
    • CommentTimeApr 19th 2010
     
    A reminder that 5 is average, 7 is above average, and 10 is for absolute perfection on the ratings page might help. Some people might think of the ratings like grades where a C (7 out of 10) is average and a 5 or below is "failing".
    • CommentAuthorRetro.Bob
    • CommentTimeApr 21st 2010 edited
     
    (Moved by poster Retro.Bob to become new post).
    •  
      CommentAuthorBBSpeed26
    • CommentTimeApr 21st 2010
     
    Posted By: BrandonRA reminder that 5 is average, 7 is above average, and 10 is for absolute perfection on the ratings page might help. Some people might think of the ratings like grades where a C (7 out of 10) is average and a 5 or below is "failing".


    I mean, if we wanted to try and enforce something like that sure, but as of now that's not actually a standard that we hold people to, so I see no reason to include it on the ratings page. Personally, I think that would be impossible to police, plus the more ratings a ride gets, the less influence peoples' varying rating styles actually have on the overall score. I for one put "average" right around 7, but then, my standards for what is "average" are probably a little higher than most.
  5.  
    I admit that I rank higher than I should. My average was always a 7 and I always felt that it was too high. I"m always too lenient when it comes to rating people's rides, mainly because I don't want to hurt their feelings even though it's not bad anyway. I'm a pushover I guess. :D
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      CommentAuthorBBSpeed26
    • CommentTimeApr 26th 2010 edited
     
    Rated 5 hours, 40 minutes and 52 seconds ago by fontgeek
    Technical : 8.00, Adrenaline : 8.20, Originality : 8.90, Average : 8.37

    T - While the track is extremely smooth, it has quite a few other issues that need to be dealt with. The riders get trees and other sections of track hitting them in the face or removing their heads and or arms in several places. The supports look pretty good, and I like the underground chamber the ride passes through. I got a message telling me that there were props used that weren't available. Since the program doesn't tell me what those props are I can't tell you if they changed or helped the ride. This ride did NOT pass the tunnel test, but the ride is fun!

    To be honest, it sounds like Fontgeek didn't ride in the correct environment. There are no tree hits in the correct environment and the ride absolutely passes tunnel test. It probably should not be rated down because of errors on his end.
    •  
      CommentAuthorEd Boxer
    • CommentTimeApr 26th 2010
     
    Posted By: BBSpeed26
    Rated 5 hours, 40 minutes and 52 seconds ago by fontgeek
    Technical : 8.00, Adrenaline : 8.20, Originality : 8.90, Average : 8.37

    T - While the track is extremely smooth, it has quite a few other issues that need to be dealt with. The riders get trees and other sections of track hitting them in the face or removing their heads and or arms in several places. The supports look pretty good, and I like the underground chamber the ride passes through. I got a message telling me that there were props used that weren't available. Since the program doesn't tell me what those props are I can't tell you if they changed or helped the ride. This ride did NOT pass the tunnel test, but the ride is fun!

    To be honest, it sounds like Fontgeek didn't ride in the correct environment. There are no tree hits in the correct environment and the ride absolutely passes tunnel test. It probably should not be rated down because of errors on his end.


    This rating has been removed.
    •  
      CommentAuthorBBSpeed26
    • CommentTimeApr 27th 2010
     
    Another Durango rate...
    Technical : 9.50, Adrenaline : 0.00, Originality : 9.60, Average : 6.37

    T: It's very good. The two launches are a good idea, but might have been better if the train has rolled out and then into the second launch. A: It is very fast and has good elements insane, great investments and great curves. Part of the tunnel is quite insane. O: Het is heel erg orgineel, the 2 launches the spiral spike, de te gekke tunnel, wat allemaal heel goed gemaakt is. De 3ds zijn goed het station en de tunnel. Alleen de track kruist veel bomen.


    Based on the comments, it looks like someone forgot to plug in an Adrenaline score.
    •  
      CommentAuthorliddy97
    • CommentTimeApr 27th 2010
     
    On this coaster: "http://nolimits-exchange.com/coaster/1277/concrete-jungle". COASTERTHRILL193 rated it and just said: "prety awesome"

    Please remove this rating.