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      CommentAuthorHLcoasters
    • CommentTimeNov 3rd 2013
     
    sad to hear, because i really wanted to see this project finished.
    HLcoasters
    •  
      CommentAuthor1blueshe
    • CommentTimeNov 3rd 2013
     
    Posted By: HLcoasterssad to hear, because i really wanted to see this project finished.
    HLcoasters


    Don't be to sad. NL2 comes out within the next 2 months, and I'm assuming it wont be to hard to import the track and 3ds. just keep in mind we can fully add everything we wanted with the help of NL2, like sound, water cannons, and lights.
    • CommentAuthorElvenage
    • CommentTimeNov 3rd 2013
     
    You had me at
    Posted By: 1blueshewater cannons
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      CommentAuthorChukensky
    • CommentTimeMar 8th 2014 edited
     


    She's returned

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      CommentAuthor1blueshe
    • CommentTimeMar 8th 2014
     
    YES!!!!! I'm glad you Continued it. Now all the 3ds I made won't go to waist :D
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      CommentAuthorChukensky
    • CommentTimeMar 8th 2014 edited
     
    I've been working on a custom environment for Morbid, wondering what you guys think :)



    Other than that, I have a few things to say. 1Blueshe willl still be doing the 3ds, however, now I'm alot more keen with working on Sketch-up, I will be working along side him. Another thing, I will be remaking the track in FVD, after exporting the track into NL1, I've found that there are tons of lats on the Stengel dives. As I'm not too happy with the layout I've got, I'm also wanting to possibly extend the track, maybe into a second launch :)

    Enjoy

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  1.  
    I like it, but the supports look way too thick. I look forward to the release!
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      CommentAuthorChukensky
    • CommentTimeMar 8th 2014
     
    Yeah, that's the problem when importing from NL1, but anyway, thanks :)
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      CommentAuthorParadox
    • CommentTimeMar 8th 2014
     
    Will you script the hydraulic launch?
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      CommentAuthorChukensky
    • CommentTimeMar 8th 2014
     
    I'm planning on doing that, and many other cool effects :) I made a concept of how the ride will begin previous on this thread :)
    •  
      CommentAuthorChukensky
    • CommentTimeMar 8th 2014 edited
     
    I've just recreated the Car Textures for Morbid :)






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  2.  
    Looks fantastic! Reminds me of Thirteen.
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      CommentAuthorChukensky
    • CommentTimeMar 8th 2014
     
    ^Thankyou, That was the ride that inspired the theming for Morbid :) But a little more ... intense ?
  3.  
    Looks great - maybe have the logo more vis-able though?
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      CommentAuthorParadox
    • CommentTimeMar 9th 2014 edited
     
    ^I agree all I see is Morbd (and that was hard to make out). Also, it would be nice to see the train in red.
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      CommentAuthorChukensky
    • CommentTimeMar 9th 2014
     
    ^I could work with that
    •  
      CommentAuthorChukensky
    • CommentTimeMar 11th 2014 edited
     
    As requested, the train in other colours :)




    I'm not too sure what other colours I should have. I was contemplating whether a black version would be essential, alongside the White version, but I feel like I should ask you guys first :)

    Enjoy

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    • CommentAuthorRazevil
    • CommentTimeMar 11th 2014
     
    Those are nice looking. I'm not sure a black color would work as you have black as the background color on the other trains. But maybe a rust like color and purple might work.
  4.  
    A semi-dark blue, a purple as stated above, and maybe a yellowish color may work. Looks cool though! Nice work on the textures :)
    •  
      CommentAuthorPhyter
    • CommentTimeMar 12th 2014
     
    I really need to get you guys some templates. Still promising to do that. Time as always is the enemy.
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      CommentAuthorParadox
    • CommentTimeMar 12th 2014
     
    How bout some mauve on those trains.
    • CommentAuthorReal
    • CommentTimeMar 12th 2014
     
    Phyter - Please get some templates out...Im trying to turn the base cartexture for the B&M Invert into a template, but its a lot of reverse engineering.
    •  
      CommentAuthorChukensky
    • CommentTimeMar 16th 2014
     
    Seeing as I haven't really posted an update lately, I suppose I could flash a little of the 3ds that's happening.



    This is the barn I've been working on. As seen on the right, that is the exit of the ride, leading you towards the barn and upon the Ride Photo Booth. From the the path leading downwards, that will lead to the fields and some other creepy looking shacks. Alongside the ride being set on a dark, dreary day, I plan to have a light mist hovering over the fields and dimmed green lights dotted throughout the ride's vicinity. I've already made an audio recording for the House/station, I'll post a link below :)

    House Audio

    Thanks
    •  
      CommentAuthorParadox
    • CommentTimeMar 16th 2014
     
    Please script the shit out of that hydraulic launch!
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      CommentAuthorChukensky
    • CommentTimeMar 16th 2014
     
    Pahaha, I'm currently learning to script now, but I was thinking of using LSM for the launch :)
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      CommentAuthorChukensky
    • CommentTimeMar 23rd 2014 edited
     
    So, I've been messing about with the lights :)



    I'm not too sure about this one



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    • CommentAuthorElvenage
    • CommentTimeMar 23rd 2014
     
    I'm very sure of the second one. I love it. :D
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      CommentAuthorChukensky
    • CommentTimeMar 24th 2014 edited
     


    Been working on the exit area :)

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  5.  
    Looks wicked
  6.  
    Looks wickedly amazingly awesome.
    •  
      CommentAuthorUncleArly
    • CommentTimeMar 25th 2014
     
    WIIIIIIIIIIIIIIIIIIIIICKED!
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      CommentAuthorChukensky
    • CommentTimeMar 25th 2014
     
    Thanks for the wicked comments, guys :D
  7.  
    Love the station pic - did you create the lighting by pointing dull colored lights against a particle effect (like mist)? Otherwise, I can't really tell how you got the light to fill up the air so much. Seems like a great idea - I'll have to try it out some day.

    LOL - added to my list of things I haven't done. I practically haven't done anything yet in NL2 yet.
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      CommentAuthorChukensky
    • CommentTimeMar 25th 2014 edited
     
    Thanks for the comment :)

    As for this diagram, Raise the Volume Fog to around waist level ;)



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      CommentAuthorChukensky
    • CommentTimeMar 30th 2014 edited
     
    I've been working on the entrance to Morbid. I was kinda hoping the smoke would show up more in the pic, but you can kinda just see it. Below the bridge will be a river running to the lake, following the stream down there will lead you to learn the horrors that occurred on the farm.

    Hope you like it :)



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  8.  
    Thanks for the diagram, I'll have to remember some of that if I try that style on my own someday. Looks like it's coming along well.
    •  
      CommentAuthoraw555000
    • CommentTimeMar 30th 2014
     
    Will a video of this coaster be uploaded? as it looks epic but some of us don't have NL2 yet.
    •  
      CommentAuthorChukensky
    • CommentTimeMar 30th 2014 edited
     
    Yes, a video will be uploaded. Thanks for the comments too :)

    I have at least another 2 weeks for hard work on this ride, until I have to start revising for my exams. I hope to have finished it by summer :)

    EDIT: I feel so guilty for not adding this, but thanks to 1Blueshe for creating the truck :)
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      CommentAuthoraw555000
    • CommentTimeMar 30th 2014
     
    Ahh now I'm excited :D also good luck with your exams!
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      CommentAuthorChukensky
    • CommentTimeApr 6th 2014 edited
     
    ^Thanks :)



    So, I've been working on the queueline lately, and I really wanted to show you a vague idea of what I'm going for with the queue area. I was wanting a queue line similar to The Smiler's (Based underneath the ride itself). I've done a few texture changes; They are now of a higher resolution.

    Thanks

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      CommentAuthorDonidia
    • CommentTimeApr 6th 2014
     
    from what I can see, its looking pretty neat.
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      CommentAuthorChukensky
    • CommentTimeAug 8th 2014
     
    Due to a battle with my computer, it turns out I lost all files on it. I was never happy with Morbid's layout anyway, but I will return with a much better version :)

    Is there anyway of Mods shutting down a thread?
  9.  
    I had completely forgotten about Morid.
  10.  
    I don't think there's really a need to "shut down" the thread - just post here again if you want or make a new topic when the time comes.
  11.  
    I still have the coaster