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      CommentAuthorKingRCT3
    • CommentTimeJan 17th 2014 edited
     
    Hey, what's up?

    NoLimits 2 offers a large variety of track style -37 to be exact-, but I know some of you guys always want more! So I made a list of some possibilities I thought of to make new styles by mixing an existing track to an existing train.

    Making a CTR like that is quite easy with NL2. Here you go step by step:

    - Open NL2, a new park file and add a coaster.
    - Under the Coaster tab, open the Coaster Properties... panel, then go under the Mode tab. Set a custom spline position with the value of your choice. The better is your train heartline value, but do not check Heartline Of Current Coaster Style unless you know its value. You are going to build two coasters, so this is mandatory to have the same value for both tracks for them to overlay properly.
    - Make your track like you do everyday (I know you do).
    - Under the Coaster tab again, click on Import Coaster and choose you track. It should overlay instantly.
    - You now have two coasters : One will be the track, the other the train. Rename them accordingly (like "ProjectAwsm - Train" ; "ProjectAwsm - Track").
    - Open and Unfreeze "ProjectAwsm - Train", select it all, and go under the Track tab. Click on Style Settings... and check Invisible Segment. Go back to Coaster and into Coaster Properties..., select the train you want.
    - Open and Unfreeze "ProjectAwsm - Track", double-click on the station, and make the building invisible (Display -> Hide all). Go back to Coaster and into Coaster Properties..., select the track style you want. Finally, under the Trains tab, set the number of trains to 0.

    Ok, if done right it should works! Freeze both of your tracks, save them and go to the simulator to test it out.


    Pros of the CTRs:
    - New stuffs! Yay!
    - The lift is the one that comes with your train (that means it moves accordingly).
    - Stations gates works.

    Cons of the CTRs:
    - Brakes and tires doesn't move.
    - No transfers tables or switches.
    - Wheels don't always match.


    Now here are the exemples that I thought of:




    B&M Wingrider (The Swarm @ Thorpe Park)

    Track: Hyper Coaster (4 seats across)
    Train: 4D Coaster (turned backward)
    Bogie? Reversed


    Zierer Elevated Sitting Coaster (Force One @ Schwaben Park)

    Track: Rocket Coaster
    Train: Mack Launch Coaster
    Bogie? Near match


    Vekoma Stingray (Stingray @ Giant Wheel Park of Suzhou)

    Track: Vekoma Motorbike Coaster
    Train: Vekoma Flying Dutchman
    Bogie? Reversed


    Vekoma MK1200 (Python @ Efteling)

    Track: Corkscrew Coaster
    Train: Rocket Coaster
    Bogie? Reversed


    Vekoma MK900 (Temple of the Night Hawk @ Phantasialand)

    Track: Vekoma Motorbike Coaster
    Train: Hyper Coaster
    Bogie? Perfect match


    Vekoma Suspended Familly Coaster (Jimmy Neutron's Atomic Flyer @ Movie Park Germany)

    Track: Rocket Coaster
    Train: Inverted Coaster (2 seats across)
    Bogie? Reversed
    Hint! Put two Rocket Coaster tracks: The main one follows the normal layout and is set as invisivble for the brakes and tires, and thus the second one turned by 180° (upside-down) only for the brake runs.


    S&S Launch Coaster (Bullet Coaster @ Happy Valley)

    Track: LIM Launched Coaster
    Train: Inverted Coaster (2 seats across)
    Bogie? Doesn't match, but not that bad
    Hint! Choose the Vekoma Motorbike track if you want to make a Vekoma new-gen such as Battlestar Galactica @ Universal Studio Japan.
    •  
      CommentAuthorKingRCT3
    • CommentTimeJan 17th 2014
     
    Intamin Motocoaster (Juvelen @ Djurs Sommerland)

    Track: Rocket Coaster
    Train: Vekoma Motorbike Coaster
    Bogie? Perfect match


    Zamperla Motocoaster (Moto Coaster @ Darien Lake)

    Track: Classic Steel Looping Coaster (Modern)
    Train: Vekoma Motorbike Coaster
    Bogie? Match


    Mack Spinning Coaster (Twist @ Le Pal)

    Track: Gerstlauer Bobsled Coaster
    Train: Maurer Söhne Spinning Coaster
    Bogie? Near match


    Maurer Söhne Spinning "Dizz" (Dizz @ Bobbejaanland

    Track: Maurer Söhne X-Car Coaster
    Train: Maurer Söhne Spinning Coaster
    Bogie? Doesn't match


    Intamin Zac-Spin (Insane @ Gröna Lund)

    Track: Rocket Coaster
    Train: 4D Coaster
    Bogie? Doesn't match at all
    Hint! Separe your tracks while keeping them parallels. Hide the one with the train, build a custom 3D train attached to the original Arrow train (hope we can attach to both rotating and non-rotating parts), but physically linked to the Intamin track. Enjoy your ride in Fly-by view.


    Intamin Launch coaster - Old (California Screamin' @ Disney's California Adventure)

    Track: Inverted Impulse Coaster (turned by 180°)
    Train: Hyper Coaster, or Rocket.
    Bogie? Perfect match
    Hint! Only apply this CTR method to launch sections, don't bother turning the whole track by 180°.


    Morgan MegaLite (Lightning Run @ Kentucky Kingdom)

    Track: Corkscrew Coaster
    Train: Wooden Coaster (Trailered 4-Seat)
    Bogie? Doesn't match



    And now my favorite..!



    Gerstlauer Infinity Coaster - OTSR (The Smiler @ Alton Towers)

    Track: Gerstlauer Euro-Fighter 2
    Train: Twisted Floorless Coaster
    Bogie? Match
    Hint! Add the floor and the railings by attaching an object to the train!



    Not to forgot its brother:



    Gerstlauer Infinity Coaster - Lap-bars (Karacho @ Tripsdrill)

    Track: Gerstlauer Euro-Fighter 2
    Train: Hyper Coaster (4 seats across)
    Bogie? Match



    That's it! =)

    Remember, NoLimits has NoLimits, only your imagination!
    • CommentAuthorhyyyper
    • CommentTimeJan 17th 2014
     
    Interesting technique. But I am still waiting for the first person to use a 3ds attachment as a fully functioning new train.
    •  
      CommentAuthorL Bosch
    • CommentTimeJan 17th 2014
     
    Wow! Nice work there! Definitely a very useful way of bringing even more variety into NL2 creations, the devs will be able to extend their holiday from train modelling...
    •  
      CommentAuthorHZGarfield
    • CommentTimeJan 17th 2014
     
    I'm gonna make a Recreation of Newest B&M Inverted Coaster for Happy Valley Shanghai(10 rows with 2 peoples per row)
    • CommentAuthoraidek
    • CommentTimeJan 17th 2014
     
    I managed to do this, Maurer Sohne XT 450 Abismo the skyloop 4 tube structure in a X-Coaster

    Image and video hosting by TinyPic
    Image and video hosting by TinyPic
    Image and video hosting by TinyPic

    It doesn't match perfect but it looks pretty nice. The real one has different dimensions, but is the quickest way to do this at the moment
    Now Im stuck in how to do when 2nd pass should release the chain lift back to the station, any help would be very much appreciated

    Thank you very much KingRCT3
    •  
      CommentAuthorKingRCT3
    • CommentTimeJan 17th 2014
     
    ^ WOW how cool is that! Love it. =)
    For the 2nd pass, did you check the box meant for it under the lift settings? I don't know, I haven't tried it yet.
    • CommentAuthoraidek
    • CommentTimeJan 17th 2014
     
    Thanks sir, for the lift I did almost everthing lift option is only available in shuttle and shuttle wont work in a closed track. I think it would work on scripted mode which I have no clue how to use it

    See you
    • CommentAuthorJAKool
    • CommentTimeJan 18th 2014
     
    I just had an idea for this, seeing as we can sink tracks underground. This would require tons of work but could still be cool.

    1. Build track and move it completely underground.
    2. Model a new train in Sketchup or whatever you want.
    3. Script it so that the model train exactly matches the movement of the train on the submerged track.
    4. Add a new track as an element and have it above ground.

    Then, the 3D scripted train would move along the new track.
    •  
      CommentAuthorKingRCT3
    • CommentTimeJan 18th 2014
     
    I'm not sure about the 3. I don't know how attached objects react relative to the train. Isn't there any lever effect?

    That would be a cool idea otherwise. And lever effect or not, it still works for the Zac-Spin (or any 2D rides).
    • CommentAuthorJAKool
    • CommentTimeJan 18th 2014
     
    ^Well, I figured you'd script individual cars to the other cars.
    •  
      CommentAuthorPhyter
    • CommentTimeJan 18th 2014
     
    You can get the position and orientation of both the cars and bogies on a train. So it should be possible to shadow a real train with a set of custom objects. The only real trick would be linkages, if there are any, and the wheel rotation, which would require some math. Otherwise it would just be a matter of obtaining the handles for each car and bogie on the train, obtaining their position and orientation, and assigning them to the custom objects with a Y offset.
  1.  
    I like how people come up with these new coaster types out of the old ones.

    Some look very interesting also, might going to use them in the near further.
    •  
      CommentAuthorHZGarfield
    • CommentTimeJan 18th 2014 edited
     
    B&M Family Inverted Coaster (Unknown @ Happy Valley Shanghai)



    Track:Inverted Coaster 4 Seats
    Train:Inverted Coaster 2 Seats
    Bogie? match except inner wheels

    •  
      CommentAuthorKingRCT3
    • CommentTimeMar 18th 2014
     
    Here is a rather simple trick to make a fully custom train in NL2 from scratch ; all you have to know is to attach an object to a train.

    First, make your coaster as usual.
    Add your scripted object to your trains.
    Don't freeze that coaster and check "hide wireframe"
    Import that coaster again and choose a track type you'll let visible.
    And tadaaa! You're done!

    Here's an exemple, with the wireframe still enabled to show the trick:

    Thanks to DJ Julio from CoastersWorld for both the trick and the picture above.

    I think you used that exact trick TCM for your newest inverted, am I right? :)
  2.  
    ^ Yes I did!
    •  
      CommentAuthorProjektion
    • CommentTimeMar 19th 2014
     
    Looking at the CTR's in the original post, I'd say the 4D train would look better on the intamin rocket coaster track to emulate Furius Baco since he seats on the 4D train are too high up to be a good substitute for the B&M wing rider.
    •  
      CommentAuthorHZGarfield
    • CommentTimeMar 19th 2014
     
    Only one thing to know is you cannot ride coasters that not freezed
  3.  
    ^Which is a benefit, as the objects contain the seating positions (like the flat ride examples)
    •  
      CommentAuthorHZGarfield
    • CommentTimeMar 19th 2014
     
    some Inertia effects ,head looking direction effects etc will lost
  4.  
    That's a fair point. There's nothing stopping you from programming a few methods to adjust camera angles, assuming you obtain G values.
    •  
      CommentAuthorZergei
    • CommentTimeFeb 22nd 2016
     
    Now some of this is useless because they released actual coaster types for them xP
  5.  
    Holy bump batman
    • CommentAuthorJAKool
    • CommentTimeFeb 22nd 2016
     
    Lol, thanks for letting us know!
  6.  
    How do people even find these old threads..
    •  
      CommentAuthorMorganFan
    • CommentTimeFeb 22nd 2016
     
    He was probably looking to download some CTRs. A thread with the title "NL2 CTRs" would be the first place I would look.
  7.  
    ^^ And this thread is on the Nl2 wiki