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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    Awesome! can't wait to ride/explore it.
    • CommentAuthorTOGO Fan
    • CommentTimeAug 24th 2015
     
    I am still waiting for the upload tonight.
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      CommentAuthorKWTbolt
    • CommentTimeAug 24th 2015
     
    I'm having an issue with the 3d model. There seem to be spots where an invisible barrier has been created between the corners of railings (from corner to corner). I don't know if it's a sketchup issue or NL2 issue.
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      CommentAuthorKWTbolt
    • CommentTimeAug 24th 2015
     
    I would like to proudly announce my first coaster submission to the exchange ... RUSH!

    It's been a long time coming, and I'm glad to finally get to share my first complete project on NL2. It started out life as a coaster for the community park, but I wanted to make sure everyone got to experience it whether that project still happens or not. I give a huge thanks to everyone who provided feedback, both publicly and privately, and I ask that everyone who downloads my ride takes a moment to look at the 3d object credits in the ride description.

    As I had mentioned, I'm happy to offer a rate to anyone who rates Rush within the first week of release. If you have a particular coaster you'd like me to rate, please WHISPER me in this thread. Also, because I no longer have a Facebook account, I would be very grateful to anyone who submits a screenshot of Rush to the Saturday Screenshot Madness competition this week.

    I leave you with one last teaser--a pic of the red train taking the plunge into the wild second half. Enjoy!
    •  
      CommentAuthorKWTbolt
    • CommentTimeJan 27th 2017
     
    I'm happy to announce a new project of mine - Timberwolf.

    Last season I had the pleasure of visiting Holiday World for the first time. Being a huge fan of wooden coasters, this park was a huge must-do on my list. I must say, the coaster collection met and then exceeded my expectations (eclipsed perhaps only by my first experience with Boulder Dash). While Voyage obviously impressed with its sheer size and relentlessness, I was blown away by what Raven accomplished in such a small package. With a drop of 85ft and a length of 2,800ft (stats from rcdb.com), its top speed of 48mph packs way more punch than you think it should. Some key airtime moments mixed in with the Beast-inspired turns through the woods makes this coaster a true gem.

    This got me thinking; so many people dedicate their time to making bigger and faster coasters, but I just wanted to make something fun ... something that a small park like Holiday World could build to put them on the map. Thus Timberwolf was born. Inspired by Raven's less-can-be-more attitude, Timberwolf's first drop stands at just 80ft. With some terraforming, it has a total height difference of about 104ft. This means that the train eclipses 47mph twice in its journey over the 2900ft of track. There is a strong focus on airtime of all types along with some great lateral moments. Check the WIP layout below.

    Station area - The straight after the station will eventually be part of a storage track. The dip below ground level will be a concrete trench.


    Train cresting the 80ft first drop. It reaches just over 47mph at the bottom.


    Another angle of the first drop. Nothing but blissful airtime in the back!


    The train really flies over the second hill; it's probably one of my favorite moments on the coaster.


    This valley is inspired by the winding hills of Racer from my home park of Kennywood.


    A look at the ensuing fun from the top of the second tallest hill.


    I love a good double dip. This particular one also offers up what will be a great head-chopper moment.


    I spent a lot of time perfecting this big, undulating turn-around. This is where the coaster dives to its lowest altitude.



    Looking back up at the second-tallest hill from the lowest point of elevation. We're just over halfway through our journey at this point!


    Another double-dip you say!? Give the people what they want!


    Following the angles of this coaster was difficult in some spots. I like the effect I achieved in this particular case.


    Trying to give the simulation of (more) speed with an unbanked flat turn. This turn points us home.


    A final blast of airtime for the finale drop. This will also be a concrete trench.


    A final look at the out/back portions minus the big turn-around.


    As always, feedback is always appreciated. I would be happy to have a few people ride in its current WIP state, provided you are willing to give some constructive feedback. Please WHISPER with an e-mail if you're interested.

    Enjoy, and beware the Timberwolf that lurks among the trees!
    • CommentAuthorTOGO Fan
    • CommentTimeJan 27th 2017
     
    Can you do a racing wooden coaster inspired by the kennywood racer coaster in the near future? Have it have a thunderbolt/jackrabbit inspired part.
    •  
      CommentAuthorMorganFan
    • CommentTimeJan 27th 2017
     
    You really nailed the style. And I love the layout. Can't wait to see more!
    • CommentAuthorBigbad
    • CommentTimeJan 27th 2017
     
    I like the slalom-style out-and-back layout. A couple of double dips would be fun, too. Any influence from Kennywood's Jack Rabbit?

    What kind of air are you getting over those hills?
  2.  
    Yes, Kennywood is my home park too, you really nailed this, looks great!
  3.  
    Very clean finish. The spacing between the tracks seems perfect at all times. Very well thought out. The lateral moments seem very exciting based on their placement. I'm a bit curious what the normal G's are like in the big turnaround. The shaping I can definitely get behind but it seems like it may be rather loose. My guesstimation of speed seems somewhat low there, but I may be off. if it's pulling solid G's there, I'd say this is great work. I'm excited to see how this cleans up/finishes with the terraforming finalized.
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      CommentAuthorKWTbolt
    • CommentTimeJan 28th 2017
     
    Thank you all for the kind words. I have sent the package out to those who requested to test. If anyone else would like to try it out and is willing to provide feedback, let me know.

    @BigBad - I always throw in one or two double dips into most of my rides specifically because of the wonderful experience that is Jack Rabbit. As for the airtime, the first double dip peeks (very very briefly) at -1.2g in the very back seat. Most other hills are between 0 and -1g in the back.

    @Xazzphonic - The normal Gs in the turnaround hover around 2g for the first bit and then drop down to around 1.5g during the downhill section before peeking around 2.3 - 2.5g when it bottoms out. It's at a lower elevation due to some terraforming (to be finished properly later), so speed is pretty solid. Pacing-wise, it reminds me of Raven's turn over the lake.

    More to come later when I get a chance to continue work. Expect to see a station and queue area start to take shape soon along with some actual terraforming and scenery.
    • CommentAuthorTOGO Fan
    • CommentTimeJan 28th 2017
     
    I found these places where the supports are not auto forming correctly. Unless you are going to 100% custom support it. Also the turnaround seems low on lats especially if your inspired by raven. Shouldn't it be more like 1.2 lats if it is inspired by the raven or the legend?

    <a href="http://imgur.com/HokZ1FJ"><img src="http://i.imgur.com/HokZ1FJ.png" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/4Gky96U"><img src="http://i.imgur.com/4Gky96U.png" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/yTOaQxv"><img src="http://i.imgur.com/yTOaQxv.png" title="source: imgur.com" width=1000/></a>
    •  
      CommentAuthorKWTbolt
    • CommentTimeJan 28th 2017
     
    I am aware of a few support issues but I do plan to add custom supports, including wide supports where necessary. I didn't want lats that high sustained throughout the turnaround; while Raven and Legend have high lats, 1 - 1.2 is too high I think.