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    Yeah that looks so much better.

    HammerHead is on the exchange! Link

    Make sure to check it out and leave a rate! Expect and update on the park tomorrow!


    I've been really busy lately but I'm Back! I've been doing some work on the park and added a few things but as some Scenery practice I'm starting a Halloween Coaster. It's gonna be Indoors and themed to some kinda Asylum kinda thing. Right now I'm thinking about calling Sanitarium and playing the Metallica song but I'm not sure how much sense that would make.

    Anyway here's the current layout:

    The ride crawls through the layout but It's sorta supposed to but I'll probably change that and Ill have to tunnel test it for the obvious collisions and stuff. Next I'm gonna be working on the helix bit at the end and the first drop.

    Element List:

    Worlds Steepest Drop

    Extremely slow barrel roll into MCBR Loop

    Airtime less hill

    Inverting Wave Turn (No Idea what to call it)

    MCBR with airtime


    So, What do you think? Any and all feedback is appreciated!!

    • CommentAuthorBlaseRhine
    • CommentTimeSep 25th 2014
    Looks very interesting! I like the theme idea you have came up with. Also what are the G's on the drop?

    Thanks! Right now the drop pulls -2.0 G's for like a tenth of a second and 5.5 at the pull out. I'll probably try and lessen it soon. Also I've officialy changed the name to Asylum and I'm gonna design the building after this


    Oh yeah, trim that bad boy EL Loco style.... Idk how the supports will look with the intersection of tracks like they are, that will be a pain to pull off nicely. The only other question I have is when is a drop of such a steep descent considered an inversion? Looks funky though just in general with that drop having a variable radius at the top, maybe make the crest wider by a little but sustained longer with a trim.

    Right now the problem is that I can't add anymore trim or it will go through the next element to slowly so it's gonna have a really wide radius. And now it's not an inversion, it's only 140 degrees-ish. As for the supports I'm gonna wait till the end for them so they don't intersect with some of the scenery I'm planning on adding. Thanks for the feedback and I'll post some pictures of the new drop a little later!

    Here's The re-profiled first drop. It peaks at about -1.7 G's

    And I also had to add a third mid-course or the ride would continuously stop at the MCBR's after an E-stop

    Quick Question, if it gets E-stopped near the top of the lift hill it will crash. Once you un-E-Stop it it will start accelerating, get slowed down by the trim, and accelerate backwards into the train behind it. Does anyone know how I would stop it?


    Well, I've been really unproductive but here's the current launch tunnel

    I'm still deciding on what to do with the middle of the ride but I've decided that the area after the last MCBR will be themed to escaping through sewer pipes.

    I just started work on a new side project, an Arrow Shuttle loop recreation. So far the length seems to be accurate, but I can't tell if the drop part is too steep or not. I'm pretty happy so far though. Anyway, on to pictures:

    Would anyone be willing to write a script for the launches? I have no way of doing that right now.
    A lot more work has been done. Supporting is pretty much done, all that's left is the loop supports. I redid the drops off the launches and I got a script working(Not the best though). Anyway, here's some pics.
    Support work with the old drop shaping

    New drop shaping

    And the start of the loop supports


    I'm gonna work on the station next.
    • CommentTimeFeb 20th 2015
    That looks awesome! What's the grey thing in the middle of the track though? I assume it is to capture and retrieve a stuck train?
    • CommentTimeFeb 20th 2015
    the loop looks really tight, are you sure it's the right scale?
    Posted By: minusevenThat looks awesome! What's the grey thing in the middle of the track though? I assume it is to capture and retrieve a stuck train?

    No that's actually just the spline exported to blender so It'll be removed.
    Posted By: Chukenskythe loop looks really tight, are you sure it's the right scale?

    No the scaling's fine, I just screwed the shaping up at some point. Hopefully it's better now.

    Scenery and trackwork is mostly finished. All that left is supporting the station and staircase, hopefully I'll be finished soon!

    • CommentAuthorWildRoller
    • CommentTimeMar 14th 2015
    It still kind of looks like the cars are crumpled into each other at the top of the loop. Otherwise looks pretty sweet though.
    • CommentAuthorsprog
    • CommentTimeMar 14th 2015
    It does look incredibly tight... But then I looked on rcdb, and it looks pretty similar. You could argue yours is perhaps a little bit tighter, but it's not far off.

    There's no collisions on the loop but I did make a small shaping change. And a tried to space the cross ties out as for as possible but didn't work that much.
    • CommentAuthorcaptfido87
    • CommentTimeMar 17th 2015
    Ok This has been really annoying me. On the left side of the picture of the loop structure, there's a support bar that's bigger than the other supports. it's 5 rows up on the outside tip of the support triangle. the 2nd picture you posted on the 20th of Feb really shows it. Like I said it's been sticking out like a sore thumb. Great work so Far on the structure. I'm going to have a blast doing mine for my Arrow Mega Looping Coaster.
    • CommentAuthorJAKool
    • CommentTimeMar 17th 2015
    Your loop supports look way off, I'd recommend redoing those or at least overhauling them. Trackwork looks good though, I'm excited to see this fully working!
    Alright, I redid them and I think it's looking a little better then before but I just can't get the curve right.
    • CommentTimeApr 4th 2015
    Try this: Make a new track with the loop supports shape to use as a template. It's way easier to get a smooth curve using track editor than using support editor. Then freeze it and place the free nodes on following this curve.
    • CommentAuthorJAKool
    • CommentTimeApr 4th 2015
    The supports look really dense in places they shouldn't be. Look at the pictures posted above by sprog, the supports are thin and sparse. It is looking much better though.
    *Massive Ass bump*
    Alright I haven't updated hear in a while but here's whats been going on.
    Arrow Shuttle Loop
    Unfortunately, I don't have an update to give. A while ago I got a new computer and forgot to transfer this file over to the new one.(That's also what happened to lakeside grooves) I still have the file on the old computer, unfortunately the battery is dead and the charger has vanished into thin air. Hopefully I'll be able to finish this someday.
    Arrow Double Loop, Double Cork
    So, I decided to make a sorta recreation of the arrow double loop double cork layout. It's not an exact recreation of any of them but a mix of all them combined. This is going to be free to use for anyone who wants a background ride for their park.

    Expect to see this ride with full Custom scenery in an upcoming project of mine(Fingers crossed). Download link coming once the exchange resets tonight.
    Edit: Download! Clicky
    Arrow Complete Circuit Launch
    So a while back I began messing around with the idea of a complete circuit arrow launched coaster. It went through a few different layouts and launch systems until I settled on this. Tech wise this system would have been completely functional using the technology arrow used at the time. Realistically, reliability and capacity would be issues but knowing arrow, they'd just build it anyway. Anyway, someone blue prints have surfaced for it.

    • CommentAuthorsprog
    • CommentTimeSep 27th 2015
    ^ Complete circuit launch certainly looks interesting, looking forwards to seeing some actual shots in game!
    Really like your concept. I wish trackwork was a bit more cohesive and accurate to the style. For example, I see some transitions that look like classic Arrow, then the transition between the helix and final turn looks perfectly smooth. I'd skew toward classic since it fits in with the launches they've done on their shuttle coasters, and edit the shaping to fit. That to me would have more of an impact than something that could be mistaken as a Vekoma launch coaster given the smoothness. Of course in the end it's up to you. You could also use Tennessee Tornado for reference instead.
    Glad you like it so far!
    That turn was bothering me to, and so far this is the best I've got.

    Anyway, right now I'm working on supports and starting a little bit on the surrounding area
    • CommentTimeSep 30th 2015
    Posted By: CoasterGuy2000Tech wise this system would have been completely functional using the technology arrow used at the time.

    Nope, because the system they used was a pusher-car, like, literally a car pushing the train from behind. Thus, a complete circuit is not posible with that system.

    Lol just kidding, I'm nit-picking and to be honest I really like your idea! Don't foget to play with the cross-ties space and make the loop for instance with a low density.
    Posted By: KingRCT3Nope, because the system they used was a pusher-car, like, literally a car pushing the train from behind. Thus, a complete circuit is not posible with that system.

    Way ahead of you here.

    In this position, the push car will be resting on the straight piece of track as the next train is moving into position. While loading is happening, the trasnfer will switch back to launch position, and the push car will move forward and come into contact with the car. After launch, the push car will return back to the straight peice of track, the transfer switched back, and the next train will move into position. Hurts capacity a bit but that's a minor issue.
    • CommentTimeOct 2nd 2015
    Well played, sir, well played. *hats off*
    How does the pushcar move forward then?
    Update time! The Trackwork and supports are completed.
    Here's some pics to look at shaping.
    Scenery is coming up next, so I was wondering if there was anyone willing to do this part. Anyway the theme I'm going for is an airbase style theme, most buildings would look like hangers.

    ^The pushcar will be able to operate normally given that it is not pulled forward like a traditional launching mechanism.
    • CommentAuthorJAKool
    • CommentTimeNov 16th 2015
    I really like this, super cool concept and a really neat layout.
    Probably time to give an update on this.

    More coming soon.
    ...And look! More!

    So, I'm finally building a park at a scale that is realistic. Only going to be 3 rides, but hopefully complete custom scenery for it. Anyway heres some pics.
    The log flume is really ugly right now, not really sure how to fix that but at least its there.
    That woodie <3
    Alright well slight change in plans.. I'm releasing cyclone as a standalone ride. There are two versions to download, 1 with some scenery around it and everything and another plain free to use version. So a couple of pics.

    Exchange Links:

    Free-to-Use Version:
    Full Version: