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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentAuthorAirbossYT
    • CommentTimeJun 11th 2016
     
    Hi there! I would like some help with this Generator. So here is a picture of my track: https://gyazo.com/74a447a5fcba7f2891f54333f36f8e8e
    I tried to replicate the track in the example, because I was having some trouble. Here are the block names:
    Station: Station
    Lift: Lift
    Merge: Switch1
    After Merge Brake: Brake1
    Brake in Middle: Brake2
    Fork: Switch2
    Before Fork: Brake3

    Here is the setting for Brake1, which is the exact same thing for Brake2 & 3. https://gyazo.com/f3bcdab6fc36e1b19e03812d9434bd4a
    Lift Hill settings: https://gyazo.com/7b326d5ff72df03f0370f3a56be8d108
    Station Settings: https://gyazo.com/9827d3e6b9dc0b22ae4fe7819e7746a3
    The file & Coaster name are both ShuttleTest.
    Here are my script generator settings; the exact same thing as the example one: https://gyazo.com/184fbea6e3eff919e32ccc17a3da859f
    So I generated the script and saved it, as an nlvm file, and I tried to get it up in Nolimits 2 as a coaster script. I looked in the folder the script was in in Nolimits 2, and it wasnt there.. So I realized that it was a .nl2script file, not a .nlvm file. So I changed the extension, and it loaded in game. I saved the game and played it, here is the error Im getting: https://gyazo.com/a4f938c0a2bee84f449e1427b23f9447
    The coaster type IS set to Scripted. Any help would be appreciated. Thanks.
    • CommentAuthorMusickid43
    • CommentTimeJun 12th 2016
     
    Thank you for the very descriptive question. It's so much easier to figure out problems with more details.

    The error you have is because you changed the extension to .nl2script It should stay as .nlvm When you go to add the script to the coaster, click on "add" not "add from file".
    •  
      CommentAuthorZergei
    • CommentTimeJun 12th 2016
     
    In a while I'll have a certain sequence I'd like to achieve, so I was wondering if you would be able to tell me how to do it, and I can describe the exact sequence(s) because there are two that need to work in harmony :)
    • CommentAuthorAirbossYT
    • CommentTimeJun 12th 2016
     
    @MusicKid43 Thank you so much! That got it to work!
    • CommentAuthorAirbossYT
    • CommentTimeJun 13th 2016
     
    Ok, this is weird. So I opened the ScriptGen, and it said that it was deleted from my computer.. So I went to download it again, and Windows said it is a Virus. How do I bypass this? Or did I click on the wrong external link and somehow got redirected?
    •  
      CommentAuthorTDeHart
    • CommentTimeJun 17th 2016
     
    Could this be used to script a simple shuttle coaster, like a schwarzkopf flywheel launch, or a boomerang with custom objects? or does this only work with coasters that have switches?
    • CommentAuthorMusickid43
    • CommentTimeJun 18th 2016
     
    @AirbossYT Some people have reported false positives with their anti-virus. If you have doubts you can upload the file to an online virus checker.

    @TDeHart This generator is intended for coasters that complete a circuit, and passes each brake only once.
    • CommentAuthorgmann88
    • CommentTimeOct 8th 2016
     
    Hey guys...hope i'm in the right spot for this question. I have made a small test coaster to test it out, but have been able to work out 2 inline stations that will dispatch both trains after one another (like Cheetah Hunt). which leads me to my question...if I wanted to modifiy this to a dual station and replicate Kingda Ka. How can I get the switches to stay the same direction for 2 trains instead of 1? Any help to get me pointed in the right direction is greatly appreciated!
    • CommentAuthorMrRC
    • CommentTimeOct 9th 2016
     
    Hi, gmann88

    U can set that option, if u double click on the station and choose SYNC with other station and in the box u can add wich station.
    Don't forget to do the same in the other station.

    I hope this works.
  1.  
    I keep getting this error:

    at private void blocks.updateControlPanel() in line 125
    at public void blocks.onAutoMode(com.nolimitscoaster.Coaster)
    at void com.nolimitscoaster.Coaster.handleScriptedBlockSystemEvents()
    •  
      CommentAuthorrcth
    • CommentTimeJun 14th 2017
     
    What's line 125?
    •  
      CommentAuthorKG9
    • CommentTimeJun 22nd 2017
     
    Anyone mastered an Intamin LSM Triple launch script ala Soaring with Dragon?

    I SUCK at scripting and would love to use it if anyone knows how to do it / has it? SOS HALP ME.
    • CommentAuthornemmel
    • CommentTimeJul 5th 2017
     
    i am making a scripted coaster,
    there is a error in line 17
    Error in File 'script.nlvm' in Line 17: Syntax error
    ...1 error(s), 0 warning(s)
    private Block station-loadBlock;private float station-loadBlockTime;

    https://gyazo.com/32c69db8a5db380eb5f6583815705286
    https://gyazo.com/d113813ffbb1999d37172216f00ecc80
    •  
      CommentAuthorbestdani
    • CommentTimeJul 5th 2017
     
    station-loadBlockTime is no valid name.

    Posted By: Musickid43All name must NOT contain spaces or other symbols, only numbers and letters.
    from page 1.

    To be more precise I quote from the nl2 manual what is allowed exactly:
    NL2 Manual
    A-Z, a-z, 0-9, and the underscore '_' are allowed characters for identifiers, it is not allowed to start the identifier with a digit (0-9).

    Those are examples of valid identifiers:
    Hello
    _nice
    _myvariable3
    This_is_valid
    ThisIsValid

  2.  
    Ok it has been a while since I've posted here, so lets get to it.

    @Kyle Sloane and @nemmel There is not enough information here for me figure out the issue. Post your park to an easily accessible site and I will download them to figure out what the problem is.

    @bestdani What is your point here?
    •  
      CommentAuthorbestdani
    • CommentTimeJul 7th 2017
     
    I was answering to nemmel, you can see invalid varible names in the error message he has posted which was probably the cause of the error there.
  3.  
    Ah my bad, thanks for answering it.