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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentAuthoriCoaster44
    • CommentTimeOct 29th 2016
     
    ^ Do you have applied the scale and rotation ?
    • CommentAuthoriHack97
    • CommentTimeOct 29th 2016
     
    Nope it doesnt change a thing
    •  
      CommentAuthorbestdani
    • CommentTimeOct 29th 2016 edited
     
    ^^^ Look at this one and the following regarding this topic click me.
    •  
      CommentAuthorKevan
    • CommentTimeOct 30th 2016
     
    So I finally got around to rendering my model of a Vekoma Minetrain Coaster train (Big Grizzly Mountain Runaway Mine Cars):


    Click for full 4K render


    Note:
    Yes, I got them working in Nolimits 2 with working bogies and rotating wheels and scripted restraints.
    With a custom script that also automatically does the different variations like front, middle and rear car. (Using codemaster's methods)
    I plan on releasing them, but only after I finished my own project.
    • CommentAuthorInkyz
    • CommentTimeOct 30th 2016
     
    Oh wow.
  1.  
    That is beautiful
  2.  
    ^nothing more to say as that.
    Just beautiful
    • CommentAuthorTheBeatles
    • CommentTimeOct 30th 2016
     
    Curious to see how they look in NL
    •  
      CommentAuthorKevan
    • CommentTimeOct 30th 2016 edited
     


    gfycat link

    Edit: just noticed the train is slightly lagging behind, this is probably only the case because of the video recording, normally its unnoticable
    •  
      CommentAuthorKingRCT3
    • CommentTimeOct 30th 2016
     
    Woooow. Really nicely done.

    (Haha, the lag makes it look like a cartoon)
    • CommentAuthorA113
    • CommentTimeOct 30th 2016
     
    whoa, those are neat physics . definitely exaggerated but very nicely done
  3.  
    I am having export issues with sketchup, no files are exporting

    https://gyazo.com/0dcbcb21209f8db5134a58ee8dcad792

    However, the file is showing up in my recent files

    https://gyazo.com/72dce447f0fd9a4bb3fe4a7f6144701a

    if i try and copy the file though, it says its no longer at this location
    •  
      CommentAuthoriSatnav
    • CommentTimeNov 1st 2016
     
    Rename the export file, that tends to work.
  4.  
    nope. literally nothing works. I restarted sketchup, rebooted pc, reinstalled, then clean re installed again by deleting appdata files too, and i still have the issue. To make matters worse, i discovered i could no longer import either...
    •  
      CommentAuthorKingRCT3
    • CommentTimeNov 1st 2016 edited
     
    To whoever want to model a Cannibal CTR, here is the seat: Cannibal seat / Cannibal lap-bar
  5.  
    ^Nice find!
  6.  
    @Coasterguy, in options do you have "export highlighted scenery only" checked? If you so you wont export anything if you aren't highlighting anything.
  7.  
    Didnt make a difference, file still isnt showing up at set export location
    • CommentAuthormuchwoo
    • CommentTimeNov 3rd 2016
     
    Working on new rocks at theparks.it:

    • CommentAuthorruttenrik
    • CommentTimeNov 5th 2016 edited
     
    I've created a Vekoma Junior Minetrain. (Front train almost finished, only i don't know how to make shadows *Sighs* )




    Mountain View



    Mountain View


  8.  
    So I'm getting this really weird error when I try to implement keyframe animation... Every time I load the scene object in the editor it gives me this message:

    "First DAE animation time is negative"

    And then in Play mode the item doesn't move. I'm not sure if it matters, but I'm using Maya. Anybody else had this problem? Maybe Ole or Ride_Op can shed some light?
  9.  
    ^
    Your first key frame is on a negative number on your timeline. So to fix this you need to make sure your animation starts on key frame number 0 or higher. I work in blender so can't help further.
  10.  
    ^theoretically that makes sense, except my first key is on frame 0, and my second key is on frame 200 or something. So definitely not negative...
    • CommentAuthorDelay
    • CommentTimeNov 7th 2016
     
    ^Have you tried 1 as your starting frame?
  11.  
    ^yep, tried that too, but same error
    • CommentAuthorDelay
    • CommentTimeNov 9th 2016
     
    Well, now I have a problem myself (Neither the model nor the problem is Nl2-related) I get that annoying bright line, but only with the smooth shader. Any ideas?

    And if anyone wants to know what that is, it's the front bogie of an ICE 1
    • CommentAuthoriHack97
    • CommentTimeNov 9th 2016
     
    Hey guys! Just discover "Volume Scatter" node in blender...



    (sorry for the grainy render, i'm using a low end pc)
    •  
      CommentAuthorKingRCT3
    • CommentTimeNov 13th 2016 edited
     
    ^ I don't know what the node does, butthe model itself is really good!

    -

    So I animated this little guy as an animatronic as my very first animation in Blender (I downloaded the boned model online, that is far too advanced for me), and I tried to import it into NoLimits, but it doesn't work. I exported the .dae and activated keyframes in NL2... But it remains static.

    Now also got a problem in Blender when I try to "bake" the keyframes like Code does here. It screws up my animation and add jitters every three frames or so. The model goes out of its boned body, it's really weird.

    My first question, tho, is does NoLimits handle complex animations with bones and deformed geometry, or should I not bother going deeper into that? I successfully imported a moving cube.
    •  
      CommentAuthorJL NoLimits
    • CommentTimeNov 13th 2016 edited
     
    ^
    Volume Scatter
    https://gyazo.com/92bad7a449055c63ae9b847815b377b1
    https://gyazo.com/e2a8e7549ad08b034f5b89effc1bd8db
    •  
      CommentAuthorbestdani
    • CommentTimeNov 13th 2016 edited
     
    ^^ For example used to do this ;-)

    •  
      CommentAuthordawa212
    • CommentTimeNov 13th 2016 edited
     
    => King, yes we can ! :-)
    •  
      CommentAuthorKingRCT3
    • CommentTimeNov 13th 2016
     
    Ok, thanks for the explainations guys, and Dawa, see you on CW, I'll reply to you there. ;)
    • CommentAuthorTOGO Fan
    • CommentTimeNov 13th 2016
     
    I am making a 630 foot wheel in NL2!

    <a href="http://imgur.com/okcFQwP"><img src="http://i.imgur.com/okcFQwP.jpg" title="source: imgur.com" width=1000/></a>
  12.  


    Sorry for the crap render. My laptop can't handle an intensive cycles render haha.
    •  
      CommentAuthorKingRCT3
    • CommentTimeDec 9th 2016
     
    Hello there!

    Is there anyone here capable of converting a 3D model from .step or .iges into something Google Earth can read?
    The goal is to put said model into Google Earth...

    Thanks!
  13.  
    ^ can't you just import it into sketchup and via that import to google earth?
    • CommentAuthorWomp83
    • CommentTimeDec 20th 2016
     
    I'll just leave this here..

    typewriter guy

    Nooo ne noo ne noo ne noooo...
    •  
      CommentAuthorbestdani
    • CommentTimeDec 28th 2016
     
    I've exprimented with some modelling techniques in blender.
    •  
      CommentAuthorYedrimas
    • CommentTimeDec 28th 2016
     
    Gona need some LOD and clipping for this project.
    • CommentAuthorWomp83
    • CommentTimeDec 29th 2016
     
    My friend recently made another lego model for me to Blenderise.. I had to make the wheel arches myself cause that part wasn't in the lego program. I think it turned out well.

    lego beetle1

    Then i had an awesome idea, modified the model, and did this..

    lego beetle2

    And then i had another awesome idea, modified it some more, and ended up with this..

    lego beetle3
    lego beetle4
    lego beetle5

    I removed the engine from another model he made, modified that, and jammed it in the back.
    I'm also working on turning it into a baja bug, but i'm not 100% confident i'll actually finish that one.. Having a few issues with it.
    And i'm currently working on the Porsche 911 GT3 RS Technic model he made for me. But that one's missing a few specialty parts and i have to make them myself. So it needs a bit more work.
    One model, so many possibilities.
  14.  
    https://gyazo.com/f91784f245badbbeba776133c4f24dd3
    https://gyazo.com/36c0aa3ae8926441e39c5c6269789b73

    I made a McDonalds from supports! well, everything except the text anyway.
    • CommentAuthorMrRC
    • CommentTimeDec 29th 2016
     
    Nice job. Looks good
    •  
      CommentAuthorTobi
    • CommentTimeJan 1st 2017
     
    While I've built Taron, I've done some other little things. For example, this FSC train from Vekoma.

    •  
      CommentAuthorMrcrolly
    • CommentTimeJan 1st 2017
     
    Oh wow that looks really good, almost like something straight from the devs themselves. Are you releasing them at any point? I'd use the hell outta them lol.
  15.  
    They dont have a wheel set at the very front without seating on it i dont think, but other than that it looks pretty good! if you wanted too add some more details i have some reference photos here: SFC Trains
    •  
      CommentAuthorTobi
    • CommentTimeJan 1st 2017
     
    Great! Thanks for your help. But I don't know when i can add those Detaills. The Train is one of those Projects i do when i have time.
    •  
      CommentAuthorGeCoDe
    • CommentTimeJan 1st 2017
     
    Posted By: COASTERGUY246They dont have a wheel set at the very front without seating on it i dont think


    some sfc have them but not every sfc

    https://gyazo.com/356de58052c603d6a5ef81f6936e32ce
    https://gyazo.com/5128fbc0b6be304dfcdc3bad2c78a904
  16.  
    I need those.

  17.  
    Freedom Flyer doesn't have a zero car.

    •  
      CommentAuthorOlmisery
    • CommentTimeJan 3rd 2017 edited
     
    Posted By: GeCoDe
    some sfc have them but not every sfc