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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentTimeAug 8th 2014
    Posted By: oleSometimes the script will detect the wrong coaster (the one with the track), because there is no guarantee which coaster is the nearest when both coasters are exactly the same.

    I have an Idea:
    Can “Invisible Train” option can be added into future update ?(just the places where the "run backwards"and "Removed from track"options are) and this option can let only one track can be used as custom train
    • CommentAuthorole
    • CommentTimeAug 8th 2014
    Yep, it is on the list of features for the next bigger update (most likely 2.1)
    • CommentTimeAug 8th 2014
    ^ That'd be so Awesome

    I'd love to see such thing happening..

    But in a way of transparent textures.. so you can hide the 0 car but keep its bogies.
    I'm not sure how to explain this or how it would be done though.
    ^^Thank you so much! This will make CCCreator 20x easier for everyone!
    • CommentAuthorLyle
    • CommentTimeAug 9th 2014
    I haven't see link?

    v0.0_4a is being released tonight!


    Up to 5 different cameras, each custom positional
    Better Exporting Methods

    and confirmed features for the next update:

    Restraint Animations

    Suggest away!

    **Warning! some positioning could change with the new version, so be careful!**
    V0.0_4a is Out!

    ***ALERT - Save/Load is currently broken, use at your own risk! ***


    +5 customisable cameras.
    +More Efficient Export System
    -unnessacary code
    *Changed position for import. (Wheels must now be 0.0m below origin, compared to 1.5m as before)

    Known Bugs:

    *Save/Load doesn't work properly, will be fixed in v0.0_45a
    *Cameras cannot be renamed.



    Unclickable Link:

    Planned Features:

    Animated Restraints
    Animated Wheels
    More Cameras
    Updated UI

    Feel Free to request more features!
    yes, great to see another update, this just keeps getting better and better.
    And animated wheels and restraints will be awesome, will definitely update all my Liseberg coasters to the latest version then :P
    Just an idea, if the animated restraints get in the program, might it be handy to be able to set the origin of rotation, and the amount of it?
    So you could customize it precisely for the restraint (lap or shoulder) that you're using.
    Hey TheCodeMaster! Your program works great. Do you have any advice to get custom cars to spin on spinning coasters? Hope you can help!
    Hey guys i might be a little late to the party but does anybody know where the models for the trains in nolimits 2 are? I'm trying to make just a small adjustment and i'm trying to avoid having to make an entire new train model as it would be a huge pain. anybody have any ideas?
    You can't modify in-game trains, but you can add onto them, what exactly do you want to add?
    i'm trying to add wings and propellers to a wing to make it look like a plane
    • CommentAuthorcaptfido87
    • CommentTimeMar 19th 2015
    So just a curious question, Does this work with other 3d programs? I'm asking this because I mainly use Cinema 4d for my work and I wasn't a big fan of sketchup. I can certainly use it but just don't care for it.
    • CommentTimeMar 20th 2015
    Providing you can export a 3d file, this program will work for you.
    ^ it also works with DAE
    • CommentAuthorcaptfido87
    • CommentTimeMar 21st 2015
    Cool. I'll have to give it a shot someday when I get more free time.
    I have been working on version v0.0_5a, here's a preview of one of the many new features.

    • CommentTimeMar 22nd 2015
    ^Riders look ahead view for custom train?
    • CommentTimeMar 22nd 2015
    Hi Code :)
    Is there any way to create a car with two bogies, like a minecart, using your CCCreator? Because I can't imagine how this should work, because I can only add a bogie and add a car ontop of it, and when I place a second bogie it's not attached to the train :/
    If the train you are binding it to has 2 bogies per car, double the bogie count, then it should work.
    • CommentTimeMar 22nd 2015
    Ok, thanks. I'll try it soon,.... when I modeled a car :D
    I'm a fairly nooby coder, so I was just wondering: what part of the script defines where the object is attached to the car on the y axis? (I want to move an attachment down a bit)

    Bear in mind I didn't actually generate the code, I'm just looking at it :P I tried lowering a couple of values but they didn't seem to do anything (nothing 'wrong' even happened)
    just move the car down in sketchup.
    • CommentAuthorMGrides
    • CommentTimeMay 31st 2015 edited
    ^^ best way is, to place the object in a modeler/software where it should be. Would be cool to know which lines you´ve changed ;D

    Edit: that was fast @TheCodeMaster ;)
    • CommentTimeMay 31st 2015 edited
    I am not sure, but I think I know how it happens. You have the x-, y- and z-axis in your 3d modeling program like sketchup. If you model your car from the ground, so y or z is 0 (depending on which axis is directed upwards) the car stands on top of the rails, so the two railsplines (red in the picture) from the editor are equalizable with the ground in your 3d program. If you lower your car in your 3d program, your car is lower on the track. So if you want to have wheels on top, on the bottem and on side of the rails, the top rails must be on the ground and the other wheels lower the ground in your 3d program. For the height of the car you just have to measure the height of your bogie above the ground.
    Car Attatching
    EDIT: Too slow xD
    Ah, I'll have to get Coasterguy to do that then. I wondered if I could do it myself just to test. Thanks anyway, at least we know now :)
      CommentAuthorDC High Heat
    • CommentTimeAug 22nd 2015 edited
    Likely a simple question, but to save some time, I have a tracked ride with 11 one car trains. I had done a script a while ago and didn't incorporate it into my track correctly so it didn't work. This time I realized my mistake and got it to work, but only 1 car shows the object. How do I get this same object to show up on all 11 cars vs. just the one?

    EDIT: Place more objects. Hmmm...
    • CommentAuthorTOGO Fan
    • CommentTimeAug 25th 2015 edited
    Here is what I have but the program seems to need 3ds files and not dae files.

    I click save and there is no file created to let me know that it did the script for these jet coaster trains from Blase Rhine to be put on the track.

    <a href=""><img src="" title="source:" width=1000/></a>

    Does the program accept dae. files? I went into the simulator but the jet coaster cars did not move. The wheel bogies are part of each jet coaster car and not separate.
    you can use dae files by changing the .3ds to .dae.
    • CommentAuthorTOGO Fan
    • CommentTimeAug 25th 2015
    Where is the output script file for attaching the trains? Is it the yourfile.ccSaveFile?
    • CommentAuthorloloke
    • CommentTimeSep 5th 2015
    if i place a customcar ingame ill always see the realcar what do i do wrong
    ^You need to hide the wireframe of the track, and use a second trac, with no trains, as a dummy track
    • CommentAuthorloloke
    • CommentTimeSep 5th 2015
    First i made a track i wanted
    Then put the same at the park
    Then only one car at the first track
    And hide the wireframe (also hide the track)
    But still see the car?in my model
    • CommentTimeSep 6th 2015
    You need to make sure the dummy track is not frozen.
    • CommentAuthorloloke
    • CommentTimeSep 6th 2015
    it work thankyou
    • CommentAuthoriCoaster44
    • CommentTimeOct 27th 2015 edited
    I don't know why but the bogies for the last car of my train are attaching to the first car (you can see with the wireframe)
     photo screenshot-2015-10-27-17-02-49_zpsxcpk1cva.png
     photo screenshot-2015-10-27-17-03-01_zpstqfkartg.png

    What's wrong ?
    did you make sure you made twice as many bogies as cars? if they are just attaching to the wrong car, did you make sure you numbered them correctly?

    Also, a new version of CCCreator will Debut soon! I have entirley re-written the scripting and will be 1000000x easier to use.
    • CommentAuthoriCoaster44
    • CommentTimeOct 27th 2015
    Yes, I have counted and there is 6 car scripts and 12 bogies scripts.
    • CommentAuthorNeity
    • CommentTimeJan 2nd 2016

    I'm trying to use this tool to add the RobinCT3 custom car in my Park but I'm still getting troubles even by following your tutorial... What am I doing wrong :) ?