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    • CommentAuthorWomp83
    • CommentTimeSep 15th 2017
    And it'll look better once i start working on a track layout for it. Still got no idea what to do there, lol. All i know is it won't be a launched coaster.

    I'm not looking forward to when i have to start work on the 3rd car model. It has lots of little detailed bits that will be easy to mess up or difficult to replicate.
    • CommentAuthorWomp83
    • CommentTimeSep 19th 2017
    Viper no.2 is all done. I'll tease you this time by not posting a picture of it, muahahaha.. And make you all wait until the final one is finished and i'll post a group shot. But i'll just say it looks good.
    And the completed model has around 5,200 faces in it. Seems like i was pretty spot on with my earlier prediction. Whatever i did with it, i'll try and do it again.
    • CommentAuthorDelay
    • CommentTimeSep 19th 2017 edited
    Will you redo your first one to save polys?
    These look badass! So are there just tiny slots in the bottom of the body for the magnetic fins to go through, or are we ignoring that for now? If there are little slots it looks like they could be a little too small to take into account for vibrations and slight misalignments.
    • CommentAuthorWomp83
    • CommentTimeSep 19th 2017 edited
    ^^ I was thinking about that, and i don't know. I might just leave it as is. Took me long enough to get it how i wanted it, lol.
    Plus, it has a low detail model and parts of it use clipping (as will all of them) so i'm sure the extra polys on the 'nice' model won't be that much of an issue.

    @ CoolioJoe100:
    Thanks. Yes, there are slots in the bottom for the fins. It looks close, but there is a bit of wiggle room. Not much though, hahaha.
    • CommentAuthorWomp83
    • CommentTime5 days ago
    Well, i promised you a group shot when my Viper fronts were all done, so here you go.

    I don't know how, but the yellow one has even less faces than the blue one, lol. Around the 3,500 mark. I have a feeling i may have missed a step that i did with the others, it was a bit more challenging than the first two. But it still looks good.

    Here's another shot of the 2 newest ones.

    The grille on the yellow one provided a bit of a hurdle, but i eventually cleared it.

    Now for the hard part. Making the actual coaster, hahaha. I don't do that nearly as often as some other people on here..
    Those trains look amazing! Nice work.
    • CommentAuthorWomp83
    • CommentTime4 days ago
    Thanks Utah.
    Still need to design a station for it, and make a nice sign to place somewhere out the front.
    I love it! You probably addressed this before, but will the headlights be functional? I feel like that would definitely complete the look.
    • CommentTime4 days ago
    That yellow one is amazing! I love it, great job.
    • CommentAuthorWomp83
    • CommentTime3 days ago
    Thanks guys.

    ^^ No-one's actually asked that question yet, lol.
    I wasn't originally planning on having the headlights functional, buuuuuut i guess i could test something out, see how it looks/works.

    BTW, i started making a ride sign for it. It's gonna be a fat, chunky sign like the sign i made for my Megaman XL ride. Cause those type of signs look the best, hahaha.

    Now that's a spicy ride sign.
    • CommentAuthorWomp83
    • CommentTime2 days ago edited
    Well i can now say that the Viper bits won't have working headlights.
    I tested some lights on one of them last night, and couldn't quite get it to work the way i wanted it to. Then my PC froze and i had to restart it, and lost everything i just did.
    And i couldn't be arsed doing everything again at the time, lol.

    So no working lights.
    Haha, that's quite alright. Thanks for trying. They're already badass.
    How the fuck did you get them to look that good!? I envy you >:(

    To be real, though, they look really nice, I absolutely love them and I can't wait to see the layout.
    • CommentAuthorWomp83
    • CommentTime1 day ago
    Hahahaha.. A lot of time, effort and patience along with some trial and error. And reference images. Lots of reference images.
    To be honest, if i had a greater knowledge of techniques used to model a nice looking car, i probably could've made them look even better and more detailed. But i have learned a few things doing these. And everything i make increases my Blender skill that little bit more.

    I'm still not sure what to do layout-wise yet. I have a very rough general idea. I'm thinking of making it like a hyper with airtime hills and fast turns etc, but with an inversion or 2 thrown in for good measure.

    Thanks FlyerMan.