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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    ^^ I liked it. Great ride. Looks fun!
    •  
      CommentAuthor6FlagsManiac
    • CommentTimeMar 14th 2017 edited
     


    Thanks to Patrick for the cable lift!

    Exchange link

    Introducing SpeedForce, an exhilarating Intamin Giga that takes speed to new heights. Designed to thrill even the bravest to board, riders will experience blistering speeds and incredible forces unparalleled by anything else in this dimension...

    At over 7,500 feet long, SpeedForce is the second longest coaster in the world and longest Intamin in the world, yet it still maintains a capacity of 1,120 riders per hour. Specific ride stats can be found in the park description.

    Please enjoy your ride on Speedforce and leave feedback! It's what motivates me to make more rides!

    Note: This was designed as a concept coaster: bare minimum scenery while also creating a fully-functioning/realistic coaster that would look visually stunning from multiple angles if incorporated into a park setting.
  2.  
    @ HLcoasters - very fun coaster, good use of lats to shape the track. Layout was very entertaining.


    I just starting work on a inclined launch B&M, like a new-gen Hulk. Here's what I've got.



    Anyone interested in collaborating on it? Doing some cool dark-ride stuff for prelaunch, station, etc? Thought it'd be a fun opportunity for something like that.
    • CommentAuthorTOGO Fan
    • CommentTimeMar 14th 2017
     
    I can make rings out of supports for the launch to go through.
    • CommentAuthorZB4901
    • CommentTimeMar 14th 2017
     
    Started working on a launched B&M hyper:



    Click image for POV
    • CommentAuthorTOGO Fan
    • CommentTimeMar 14th 2017
     
    I have been working on this...

    <a href="http://imgur.com/ihfN5E5"><img src="http://i.imgur.com/ihfN5E5.png" title="source: imgur.com" width=1000/></a>

    The Pep Boys Coaster!
    • CommentAuthorXazzaphonic
    • CommentTimeMar 14th 2017 edited
     
    ^^It's very bizarre to see a B&M launched like that. The way you have the launch set up reminds me more of like an x-car or gerstlaur launchers. If you have less minor bank changes in the rising helix element, it'd ride a bit smoother. I'm interested to see where it goes.

    ^You should include a shelf full of cheap phone holders and car accessories.
    That'd be cool if you did launch hoops for my ride, maybe sprinkle those around other parts of the ride, too. I'd like to put lights on them too, sorta like fury325.

    Here's an update to my launch-lift B&M:

    • CommentAuthorTOGO Fan
    • CommentTimeMar 15th 2017
     
    Is this a good idea? Too much airtime?

    <a href="http://imgur.com/jOuqZaq"><img src="http://i.imgur.com/jOuqZaq.png" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/901X70a"><img src="http://i.imgur.com/901X70a.png" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/UyIOtnF"><img src="http://i.imgur.com/UyIOtnF.png" title="source: imgur.com" width=1000/></a>
  3.  
    lol why do you have the restraints open? Ejector air f'real?
    • CommentAuthorBigbad
    • CommentTimeMar 15th 2017
     
    That's intense airtime, but as long as that's in the extreme's of the train and not sustained, that's perfectly fine. It'll feel like Skyrush, but plenty of us would see that as good news.

    (I don't know what I think of those forces with OTSRs, but the double-spine track isn't available with the regular Intamin hyper style, just rocket, and duplicating an FVD++ track to make only one visible can create considerable lag, particularly with a coaster that long, so my guess is that the coaster isn't really meant to have OTSRs.)
    • CommentAuthorTOGO Fan
    • CommentTimeMar 15th 2017
     
    The lift is about 35 MPH.
  4.  
    lol, I just meant why are the restraints physically open? Also, (due to recent discoveries of identities in the "WTF thread") is this a sign that TOGO Fan is also SixFlagsManiac due to this tomfoolery with his ride?
  5.  
    ^no TogoFan just likes messing with everyone's rides. Nothing new here lol
  6.  
     photo GR Classic Vs Recreation March 14 2017_zpsgbq4cmct.png
    •  
      CommentAuthorjpaufsc
    • CommentTimeMar 15th 2017
     
    ^Looks neat, but I really don't think you needed to post the same thing in three different threads.
    • CommentAuthorTOGO Fan
    • CommentTimeMar 15th 2017
     
    Support work progress on my jet coaster.

    <a href="http://imgur.com/5yXBC3s"><img src="http://i.imgur.com/5yXBC3s.png" title="source: imgur.com" width=1000/></a>
    • CommentAuthorXazzaphonic
    • CommentTimeMar 15th 2017 edited
     
    ^Too many supports maybe? Although I don't stare at jetcoasters enough to know lol

    Need some opinions, either a hard good or bad would be fine as far as layout goes:


    *am aware of jolt in track after corkscrew
    • CommentAuthorTOGO Fan
    • CommentTimeMar 15th 2017
     
    I love the last part of the layout so much.
    •  
      CommentAuthorFüchschen
    • CommentTimeMar 16th 2017
     
    • CommentAuthorWomp83
    • CommentTimeMar 16th 2017
     
    ^ Oh nice, a flat escelator, lol.

    Can you actually use it in walk mode, or is it just for show?
    •  
      CommentAuthorFüchschen
    • CommentTimeMar 16th 2017
     
  7.  


    Insane is facing the wrong way, it's fixed.
  8.  
    looks pretty spread out imo. and that downward brake section looks crazy steep!
    •  
      CommentAuthorZingo
    • CommentTimeMar 16th 2017
     
    ^ It's the new ride of Grönalund, So far it looks pretty spot on Tim, looks realy good. This does give a good view about where it's going to go. This park is getting crazier everytime.
  9.  
    Ties look pretty close
    • CommentAuthorTOGO Fan
    • CommentTimeMar 16th 2017
     
    Can you add custom textures to the light pattern creater? I want to use a roller texture for my roller slide. I found a good one from Thinkstock but it has the watermark. Can Bolt789 make me a roller texture for me to use for my roller slide?

    <a href="http://imgur.com/GCayU44"><img src="http://i.imgur.com/GCayU44.jpg" title="source: imgur.com" width=1000/></a>
  10.  
    https://gyazo.com/3b35b2d3d72710c0b17e9996012123a7

    Been adding lights around the park, Super surprised how well NL2 is handling the massive amount of lights
    •  
      CommentAuthorFüchschen
    • CommentTimeMar 16th 2017
     



    [next project started]
    • CommentAuthorTOGO Fan
    • CommentTimeMar 16th 2017 edited
     
    I am working on a second much shorter but much faster roller slide. It is 399 feet long.

    <a href="http://imgur.com/lvhSG6h"><img src="http://i.imgur.com/lvhSG6h.png" title="source: imgur.com" width=1000/></a>

    https://www.youtube.com/watch?v=lWKtBVizO-w&feature=youtu.be
  11.  
    Things got real messy, real quick.

    •  
      CommentAuthordjd711
    • CommentTimeMar 17th 2017
     
    Can't wait for a POV.
  12.  
    I love how snugly it fits in.
  13.  
    It's b&m's outlaw run
  14.  
    ^what does that even mean
  15.  
    lol ^
  16.  
    How on earth did gröna lund think one more coaster could fit there. Its already a overful park with coasters.
    I mean, they fit one in. But how must the designers have thought about this when they started designing it. It would have been a nightmare I imagine.

    I just thought about something...
    Where and how are they going to make the queue....? There's literary now space for it there as I remember it.
    •  
      CommentAuthorMorganFan
    • CommentTimeMar 17th 2017
     
    ^Those are the kinds of challenges that engineers live for. I'm sure they had a blast designing it.
  17.  
    I'm working on a Mack shuttle launch coaster inspired by "Star Trek Operation Enterprise".
    It is still heavy WIP, but scripting is finished.





    POV
  18.  
    Hey dudes, here are Vekoma MK1101, more screens on my topic, Click Here

    • CommentAuthorTheBeatles
    • CommentTimeMar 17th 2017
     
    :O
    •  
      CommentAuthorHLcoasters
    • CommentTimeMar 17th 2017
     
    wow, directly want to built one *-*
  19.  
  20.  
    My next project. Another coaster from Saltair. The beginnings of the Giant Racer I. Having Giant Racer II almost done and finding some excellent source materials, I have decided to make a recreation of the Giant Racer I as well for my upcoming documentary on the Lost Coasters of Saltair. Stay tuned!

     photo March 17th 2017 Progress Report_zpscb72gtlz.png
  21.  
    6 inversion SLC anyone?



  22.  
    Jake C and I finished another collab project - an Intamin Tire Launch made to fit into Chessington World Of Adventures (check the video description for more information):

    Video: https://www.youtube.com/watch?v=Ii6fR8Zikbg&feature=youtu.be&a

    Download (Steam): http://steamcommunity.com/sharedfiles/filedetails/?id=885620468



  23.  
    Very cool, well done
  24.  
    Since you like deleting youtube comments, I will put my thoughts here instead

    The concept in general is Interesting. This type of ride would fit quite well in chessington, and the environment work is very merlin (apart from the Curving Fences). The biggest issue with the ride is the extremely ok layout. Its very basic, and isnt really like how the Intamin motocoasters are really shaped in general. Its a shame that a lot of effort has been put into this ride despite the core layout being rather short, forceless and repetitive
    •  
      CommentAuthorMrcrolly
    • CommentTimeMar 18th 2017
     
    ^Agreed 100%, the scenery is really good and takes back to a classic amusement park feel which is awesome. The path interaction was also really awesome looking, however the coaster itself felt fairly repetitive (especially in the first half). I feel if there was more speed and more unique elements it would be a much better coaster overall.
    •  
      CommentAuthorZergei
    • CommentTimeMar 18th 2017
     
    It seems more like a Zamperla design than an Intamin as Thomas said above. I really enjoyed the forest environment (something different!), and I agree with basically everything else said above. In the future, make sure that you look heavily into the coaster type you are making, looking at reference photos and asking for opinions and criticism from many people so you can improve as you work rather than learning later (that's what I do at least, but I will admit it's what keeps me from finishing anything).

    I think you're great at what you do, but you just need to focus on these crucial details that we notice quickly around here :P
    • CommentAuthorJAKool
    • CommentTimeMar 18th 2017
     
    It just doesn't seem super exciting. My favorite thing about Juvelen and Jet Rescue are how tame they look off ride, but how fast and intense they actually ride. Of course, I don't really know what kind of space you guys had. I think for Chessington it would be a good fit, the entire idea and the area are really cool.