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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorCoasterdude
    • CommentTimeMay 16th 2017 edited
     
    ^^ Thanks, I'm Aware of the smoothing function and i will use it to export the final model only because i need those clear edges to model details around them at the moment. What you see above already is a .dae file ;)

    ^Haha! I was actually working on something quite a while ago but it didn't really turn out great so i kind of threw it away:

  1.  
    ^ doesn't look too bad actually!
    • CommentAuthorWomp83
    • CommentTimeMay 17th 2017
     
    Posted By: CoasterdudeHaha! I was actually working on something quite a while ago but it didn't really turn out great so i kind of threw it away:

    Yeah, that doesn't look too bad. But it's prob easier to just do some custom parts to attach to your rocket train (nose, rear) rather than making a full custom train.

    Also, if someone could give me a heads up on how to do smooth edges in sketchup, and have them STILL smooth after you export your .dae file, i'd be very happy. I wasn't even sure if that was possible in sketchup, lol. Every curved surface that comes out of my sketchup ends up with horrible sharp edges.
    • CommentAuthorI305
    • CommentTimeMay 17th 2017 edited
     
    Be very afraid...

  2.  
    ^ Been waiting for so long for someone to do this! Very cool. Produced a similar concept myself but with a flyer. Good luck supporting though ;)
  3.  




    Decided that most of the queue building is going to be supports.
    It's important to know that even though this ride is UP themed, it's not going to tell the story of the movie, I don't want to have people leave crying.
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      CommentAuthorKingRCT3
    • CommentTimeMay 18th 2017
     
    Very nice, Tim! I think the structure is a bit overkill, tho. Maybe try a smaller beam size and a smaller width of the truss. Another nitpick, but the flanges make no sense, haha, as he slanted beam already stick the pieces together anyway...

    But I really like the idea, especially the little sky. It's not too much ; just a stylized fresco to give the idea of the sky. Nice.

    @I305: Those tracks... That's a steel monster!
    • CommentAuthorInkyz
    • CommentTimeMay 19th 2017 edited
     


    4D Shuttle
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      CommentAuthorraptoralex
    • CommentTimeMay 20th 2017 edited
     
    ^ Hey, me too. Yours is better.

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      CommentAuthorintim305
    • CommentTimeMay 20th 2017
     
    hey i was here first...
    https://gyazo.com/2835177ceda858cd0b426773a78425c8
    • CommentAuthorTOGO Fan
    • CommentTimeMay 20th 2017
     
    I added a ride op booth to my jet coaster.

    <a href="http://imgur.com/h2BLvx8"><img src="http://i.imgur.com/h2BLvx8.png" title="source: imgur.com" width=1000/></a>

    I got it from http://www.nolimits2advanced.com/downloads/scenery/
  4.  
    https://gyazo.com/494b2e2b494c1ad146d0d7b92d5973ce

    https://gyazo.com/89d0e72ac46f0de245ed9b6390548666

    Trying to make a gerstlauer infinity, currently messing around with the shaping of the top hat. (the first turn goes 90 deg to the left, so its not quite like junker)
  5.  
    Just finished a B&M flying coaster
    http://imgur.com/a/S94tU
  6.  
    https://gyazo.com/3d07ef9c6baf1165caa018ed933757c4

    https://gyazo.com/7e0a4d942627b3c337107f42b99c2702

    Continued the layout on the infinity, not too sure where to take it after the tunnel drop. Any suggestions or feedback?
    • CommentAuthorTOGO Fan
    • CommentTimeMay 24th 2017 edited
     
    Listening to Pretty Girl Kotch Dancehall and working on the huge water slide in Jamp Up Land!

    <a href="http://imgur.com/2oyhx3u"><img src="http://i.imgur.com/2oyhx3u.png" title="source: imgur.com" width=1000/></a>

    I love the "wine wine wine wine wine wine" "wine wine wine" "Pretty Girl Kotch" part!

    Yes the water slide will start ontop of the drop tower.
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      CommentAuthorYedrimas
    • CommentTimeMay 24th 2017
     
    Working on the update of my DoomBuggies with new features (getting rid of all triggers) and tons of optimisations.
    •  
      CommentAuthorKingRCT3
    • CommentTimeMay 24th 2017
     
    Yay, the Doonutsbuggies are back!
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      CommentAuthorYedrimas
    • CommentTimeMay 24th 2017
     
    Nah, they're here just because the new model is not finished yet :)
    • CommentAuthoriCoaster44
    • CommentTimeMay 24th 2017
     
    Will the update add the option to create custom trains (Custom spacing between each car with multiple trains) ?
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      CommentAuthorKingRCT3
    • CommentTimeMay 24th 2017 edited
     
    ^^ That's an improvement, but still quite out-of-proportions to be honest. Take a look at the Doombuggy patent, it features side and top view drawings of the vehicles. ;)
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      CommentAuthorYedrimas
    • CommentTimeMay 24th 2017 edited
     
    ^^ Unfortunately this will be like the first release, it's only made to work with one continuous train, the controls of cars for each train will have to wait another project.

    ^ I took different models, and since I'm not a 3D monster (like a few people on this forum), I limited myself to what I could do, giving me this result :


    (3 LOD)

    The first screen was only the bottom part ^^'
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      CommentAuthorKingRCT3
    • CommentTimeMay 24th 2017
     
    Well this version is definitely more than good enough! Well done.

    #RIPdoonutsbuggies
    • CommentAuthorRCW
    • CommentTimeMay 25th 2017 edited
     
    So I've been working on a little something for the past few hours.

    https://gyazo.com/3806a85257356d5fa816534ad2edaba5

    https://gyazo.com/7c841b39b4d674992372a9c11cf6f69f
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      CommentAuthornolimiters
    • CommentTimeMay 25th 2017
     
    ^Looking cool!
    So NoLimits does need a waterslide expansion update?
  7.  
    ^ Now that would be awesome!
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      CommentAuthorMrcrolly
    • CommentTimeMay 25th 2017 edited
     
    ^^^Looks fantastic! I would love to do something like this myself in the future haha, seems like a lot of fun for an ambitious NL2 project.
    • CommentAuthorTOGO Fan
    • CommentTimeMay 25th 2017
     
    I guess you did not have to use thousands of track connecters.

    Like this.

    <a href="http://imgur.com/Ei9MjDO"><img src="http://i.imgur.com/Ei9MjDO.png" title="source: imgur.com" width=1000/></a>
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      CommentAuthorraptoralex
    • CommentTimeMay 25th 2017
     
    No, Togo, it looks like RCW did it with 3D objects, which would use a fraction of the time and polygons your method uses.
  8.  
    https://gyazo.com/aaa5755925ed712598cfccf68d1a3a49
    https://gyazo.com/81f9aabb0029eaaf0e519b214038a71a
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      CommentAuthorbestdani
    • CommentTimeMay 26th 2017
     
    Posted By: nolimiters^Looking cool!
    So NoLimits does need a waterslide expansion update?

    You can make it already with external ride views. ;-)
    •  
      CommentAuthornolimiters
    • CommentTimeMay 26th 2017
     
    ^Yeah, but we can build RMC's, still we want them.
  9.  
    • CommentAuthorTOGO Fan
    • CommentTimeMay 27th 2017 edited
     
    Great, no more having to rotate 3,000 roll nodes anymore!!!!!!!!!! Plus importing almost a hundred coaster tracks to make the water slide. Please release it!!
  10.  
    Well thats fun, add more pieces!!
  11.  
    ^^^ Oh my gosh, it's rideable as well! But where's the water?
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      CommentAuthorbestdani
    • CommentTimeMay 27th 2017
     
    Oh great, reminds me of the RCT waterslides, very cool.
    • CommentAuthorTOGO Fan
    • CommentTimeMay 27th 2017
     
    Working on my water slide with a "bit" of of track connectors.

    <a href="http://imgur.com/EsKInRc"><img src="http://i.imgur.com/EsKInRc.png" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/7h2mlz8"><img src="http://i.imgur.com/7h2mlz8.png" title="source: imgur.com" width=1000/></a>
    • CommentAuthorRCW
    • CommentTimeMay 27th 2017
     
    So I guess there is a mini trend with waterslides now, so I might as well show a little update on mine. I finished my layout as well as started supporting and theming, lets see if I can actually get it working now.



    https://gyazo.com/91c24b178799fa1b45b7c381c4468edf
    • CommentAuthorTOGO Fan
    • CommentTimeMay 27th 2017
     
    Adding more splines.

    <a href="http://imgur.com/eD13B1O"><img src="http://i.imgur.com/eD13B1O.png" title="source: imgur.com" width=1000/></a>
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      CommentAuthorbestdani
    • CommentTimeMay 27th 2017
     
    Indeed, I'm also working on water slides for someone. :)
    • CommentAuthorTOGO Fan
    • CommentTimeMay 27th 2017
     
    Can you make a Japanese roller slide kit also?
    • CommentAuthorDelay
    • CommentTimeMay 27th 2017
     
    The "What waterslide did you just build in Nolimits" Thread?
    • CommentAuthorTOGO Fan
    • CommentTimeMay 27th 2017
     
    Crazy Frisbee Ride in The Carrot Games.

    https://www.youtube.com/watch?v=TwtQrglkaDk
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      CommentAuthorKingRCT3
    • CommentTimeMay 27th 2017
     
    @RCW : Looks like a very cool ride really, but I don't understand the need to put terraformed hills on any and every NL creations. I understand it make he green field lees obvious, but I feel it's most of the time forced.
    Just an opinion tho. Keep up the good work!
  12.  
    Layout is done.

  13.  
    ^ What are the max Gs on that? It looks absolutely insane!
    • CommentAuthorTOGO Fan
    • CommentTimeMay 28th 2017
     
    I am working on a new coaster. Enjoying my drink and Dancehall.

    The Scenic Alps.

    <a href="http://imgur.com/C9tiztK"><img src="http://i.imgur.com/C9tiztK.jpg" title="source: imgur.com" width=1000/></a>
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      CommentAuthorProjektion
    • CommentTimeMay 29th 2017
     
    • CommentAuthorTOGO Fan
    • CommentTimeMay 29th 2017
     
    The cable and the cable guide is in and installed.

    <a href="http://imgur.com/IX3qnRi"><img src="http://i.imgur.com/IX3qnRi.png" title="source: imgur.com" width=1000/></a>
  14.  
    https://gyazo.com/66134f61eccd2856b00ff6cdcd73b669

    https://gyazo.com/b6ab0630c1313f67b3dbddd16c010b43

    Infinity layout complete, any comments/criticism on the layout before I start supporting?