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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorMrcrolly
    • CommentTimeJul 24th 2017
     
    I like the fact that you tried to do a realistic transition than just a strict node between going up/down. The flow is good too, I'm just not a huge fan of the overbank bit after the first turnaround.
    •  
      CommentAuthornolimiters
    • CommentTimeJul 24th 2017
     
    ^ & ^^ Thanks,
    Yeah I tried to make a realistic transition in up/down, but can it be more strict? Or would it be to much?
    And the overbank would most probable be gone next time.
    It's FVD++ though.
    • CommentAuthorTOGO Fan
    • CommentTimeJul 26th 2017
     
    I now have 1,594 hours logged in NL2. Anyone can beat that?
    • CommentAuthorMrRC
    • CommentTimeJul 26th 2017 edited
     
    Where can i find that "logged time" in NL2 ?
  1.  
    ^^
    https://gyazo.com/b56a8cadfb8ee106caa49c332c7a6078
  2.  
    Heh, Casuals.



    .-.
    • CommentAuthorMrRC
    • CommentTimeJul 26th 2017
     
    Thats only in STEAM ? i assume and not in the Normal game.
  3.  
    CODE WHAT THE HECK HOW?
    • CommentAuthorDelay
    • CommentTimeJul 26th 2017 edited
     
    It would have been much better if it would be 11,111+(1/9) hours!
    I got the lowest amount yet: 310 hours!
    •  
      CommentAuthorOlmisery
    • CommentTimeJul 27th 2017
     
    I have 3,400 or so hours
    • CommentAuthorTOGO Fan
    • CommentTimeJul 27th 2017
     
    1,594 hours and how much of that making jet coasters and working on Jamp Up Land since the start?
    • CommentAuthorMrRC
    • CommentTimeJul 27th 2017 edited
     
    Where am I ?



    • CommentAuthorI305
    • CommentTimeJul 27th 2017
     

    •  
      CommentAuthorbestdani
    • CommentTimeJul 27th 2017
     
    Steam reports me 1567 hours, but I use the non steam version most of the time, which like the steam version runs just in the background sometimes for a long time. ;-)
  4.  
    I don't have the steam version of NL2 so idk :/
  5.  
    ^^ my track design lol ;)
    And why does the 2 shots literally look like my ride...
    •  
      CommentAuthorKingRCT3
    • CommentTimeJul 27th 2017
     
    Posted By: MrRCWhere am I ?

    MMMMMMMOVIELAND! Oh man if you can pull this off, it's going to be awesome!
    • CommentAuthorMrRC
    • CommentTimeJul 27th 2017 edited
     
    ^ Just the Magma 2.1 ride, the Hollywood Action Tower is just for scenery.
    •  
      CommentAuthoriSatnav
    • CommentTimeJul 27th 2017 edited
     
    I went insane and made this. Enjoy.
    Clicky
    • CommentAuthorI305
    • CommentTimeJul 27th 2017 edited
     
    Posted By: DerMuffinMaker^^ my track design lol ;)
    And why does the 2 shots literally look like my ride...


    Inspiration came from Lech Coaster and your ride, and I promise I'm not trying to copy your ride. ;)
  6.  
    ^Excited to see the ride :D
    • CommentAuthorI305
    • CommentTimeJul 28th 2017
     
    ^ Your wish is my command. :)



  7.  
    Woah that looks good!
    Great ACR ride :P
  8.  
    https://gyazo.com/c237b9ba437d111d598051ca4cb52314

    https://gyazo.com/92706617f1a9bcce22ea5f6b14595d9e

    Working on a custom manufacturer launched hypercoaster (The same style as one of my other rides, hypersonic xlc mk.II)
    • CommentAuthorTheBeatles
    • CommentTimeJul 29th 2017
     
    Why not just make it an Intamin? It looks identical to the Energylandia layout
  9.  
    Mainly due to the ride system, its very unlike something intamin would do. also some stuff later on in the layout will stray from the energylandia hyper style (which was intentional)
    • CommentAuthorTOGO Fan
    • CommentTimeJul 29th 2017
     
  10.  



    I made a ride that uses no roll nodes.
    • CommentAuthorDelay
    • CommentTimeJul 31st 2017
     
    What are the gs?
    • CommentAuthorXazzaphonic
    • CommentTimeAug 1st 2017 edited
     
    Working on a blitzish ride. Would like feedback before I start supporting:
    • CommentAuthorTOGO Fan
    • CommentTimeAug 1st 2017
     


    Just Pull That Be Very Simple.

    Recover The Triggle And Then Can Do It.

    LETS PLAY PLEASURE GUN TIME!
    • CommentAuthorIntim Rider
    • CommentTimeAug 1st 2017 edited
     
    Finished a B&M Invert inspired by Banshee
    Click on image to watch the POV

    • CommentAuthormaxeeyy
    • CommentTimeAug 1st 2017
     
    Wow code, I'm only a third of the way there XD I got 3013
    • CommentAuthormaxeeyy
    • CommentTimeAug 1st 2017
     
    And my comment already seems a lot more inferior to everyone else's here
  11.  
    It's been a long time...

     photo poster-2017-08-02-09-47-08_zpspnqxanwu.png
    • CommentAuthormaxeeyy
    • CommentTimeAug 2nd 2017
     
    Oscar feck off with yo mack shet
    • CommentAuthorTOGO Fan
    • CommentTimeAug 3rd 2017
     
    https://www.youtube.com/watch?v=D15JCTjP4bE
  12.  






    New kit anyone?
    • CommentAuthorMrRC
    • CommentTimeAug 4th 2017
     
    @Code

    Thats looks so amazing. Nicely done.
    • CommentAuthorMrRC
    • CommentTimeAug 4th 2017
     
    @TOGO Fan

    The spacing between the coaches of the log trains is to tight.
    • CommentAuthorTOGO Fan
    • CommentTimeAug 5th 2017
     
    @MrRC I know that. I need smaller Ikeda Works trains.
    • CommentAuthorMrRC
    • CommentTimeAug 5th 2017
     
    @ TOGO Fan, u can shrink the object to downscale it.
  13.  
    @Code

    Shouldn't you focus on releasing the other 2 kits first? Anyway, that still looks great!
  14.  
    ^You must be new here
    • CommentAuthorEmonadeo
    • CommentTimeAug 6th 2017
     
    @Code Woah! crash bandicoot
    That already looks miles better than the terrible animation by Six Fags :D

    Looking forward to this potential kit ^^
  15.  
    ^Six FLags didn't make the animation, 3DViP (Keith McVeen) did.
    • CommentAuthorTOGO Fan
    • CommentTimeAug 6th 2017
     
    https://www.youtube.com/watch?v=jLEoAleN0tk&feature=youtu.be

    Anti Rollbacks test.
    •  
      CommentAuthorlamewad
    • CommentTimeAug 7th 2017
     
    Good old Keith.

    He taught me how to use 3D Studio Max back in 2001. What a nice guy. Hope he is doing well.
    •  
      CommentAuthorDanSm1l3r
    • CommentTimeAug 7th 2017 edited
     
    Can confidently say this is nearly complete. It's all small details and texture work going in now. Plan is Dave will be producing one last cinematic NL2 video before we shift focus to Unreal full time.





    • CommentAuthorInkyz
    • CommentTimeAug 7th 2017
     
    I love this ride irl and I love it a hell of a lot in NL2 as well.