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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorintim305
    • CommentTimeJan 24th 2015 edited
     
    Hey everyone!

    Yes this is exactly what it sounds like, I have 5 new track styles for you all, and yes you can make your own layout!

    sorry for the inconveniences, but as of now all of the coasters except the RMC iBOX require the coaster to be made in no limits 1 and imported to nl2.


    you will need:
    NoLimits 1
    the NoLimits Construction kit
    Sketchup/Blender (optional)


    i have 13 new track styles at the moment

    Intamin Aquatrax*:

    intamin double spine:

    TOGO*:

    Japanese jet coaster*:

    RMC iBOX:

    Pinfari*:

    Premier thick/thin spine*:


    Schwarzkopf:

    Zamperla:

    Pax: like that sea serpent coaster in rct3. you know. it is real.

    K'NEX: both the standard and micro tracks aaaahhh!!!

    Chance Hyper GTX:

    DOWNLOAD: version 3.5

    NEW in this version:
    New Styles: Chance Hyper GTX
    With this update you may want to delete the previous version, don't worry you shouldn't lose anything.

    enjoy and comment possible future coaster styles for me to make and/or complaints/comments!

    I would love to see what you've made with this kit so feel free to post a screenshot in the comments!

    *these tracks may vary slightly to what is pictured here
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      CommentAuthorBolt789
    • CommentTimeJan 24th 2015
     
    *Inb4 cool5*

    Thanks for creating this! It would be ideal if NL1 wasn't needed, as I much prefer NL2's workflow and features.
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015
     
    Posted By: Bolt789*Inb4 cool5*

    Thanks for creating this! It would be ideal if NL1 wasn't needed, as I much prefer NL2's workflow and features.


    yeah that would definitely be ideal, but the light pattern creator only uses squares :/
    • CommentAuthorJAKool
    • CommentTimeJan 24th 2015
     
    To let you know, that isn't Intamin Aquatrax, that's a Mack Watercoaster. These are very cool nonetheless, shame they couldn't have been around 1 or 2 years ago though :/
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015
     
    Posted By: JAKoolTo let you know, that isn't Intamin Aquatrax, that's a Mack Watercoaster.


    oops sorry about that ill make sure to fix that in the next update
    • CommentAuthorTOGO Fan
    • CommentTimeJan 24th 2015
     
    When I open the construction kit to click on "create mode" it is greyed out. I have to load my bullet jet coaster to make that "create mode" button not greyed out.
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015
     
    Posted By: TOGO FanWhen I open the construction kit to click on "create mode" it is greyed out. I have to load my bullet jet coaster to make that "create mode" button not greyed out.


    your coaster has to be from nolimits 1 to work, and its "create model..." under the modeler tab on the top. if that's what you're doing and it still isn't working your construction kit is either defective or unregistered. register using the code here: https://nolimits-exchange.com/news/the-construction-kit-is-now-free/34
    • CommentAuthorTOGO Fan
    • CommentTimeJan 24th 2015 edited
     
    I have registered and the track is a NL1 track. You DO have to have a track loaded up in the kit to be able to use "create model" button?
    • CommentAuthorcaptfido87
    • CommentTimeJan 24th 2015
     
    Thanks intim305 for the cool designs. I can't wait to try them all.

    I'd love to see if you could make these tracks as well, Hopkins style track, E&F/ Miler track, a side friction track, Regular RMC wooden track like on goliath, and Pax track. These are what I'd love to see.

    Keep up the good work
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015 edited
     
    Posted By: captfido87Thanks intim305 for the cool designs. I can't wait to try them all.

    I'd love to see if you could make these tracks as well, Hopkins style track, E&F/ Miler track, a side friction track, Regular RMC wooden track like on goliath, and Pax track. These are what I'd love to see.

    Keep up the good work


    thanks! and i didn't do the standard rmc track because that's basically what tcm rmc rails are. and I'll look into the others definitely

    EDIT: when I looked up Pax track, i found like 4 different styles, to which were you referring to?
    • CommentAuthorcaptfido87
    • CommentTimeJan 24th 2015
     
    awesome
    • CommentAuthorTOGO Fan
    • CommentTimeJan 24th 2015
     
    I got this when exporting the crossties: togocrosstie.ocobject 3ds file.

    Run-time error '52':
    Bad file name or number.
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015
     
    Posted By: TOGO FanI got this when exporting the crossties: togocrosstie.ocobject 3ds file.

    Run-time error '52':
    Bad file name or number.


    that's weird I've never gotten that :/ ill look into it. I've never done one of these kit things before so I'm new to all this
    • CommentAuthorTOGO Fan
    • CommentTimeJan 24th 2015
     
    I guessing because the construction kit is such a terribly ancient program.
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      CommentAuthorKingRCT3
    • CommentTimeJan 24th 2015
     
    Posted By: JAKoolTo let you know, that isn't Intamin Aquatrax, that's a Mack Watercoaster. These are very cool nonetheless, shame they couldn't have been around 1 or 2 years ago though :/

    No that's an Intamin Water Coaster such as Divertical.

    Very cool pack, thanks for sharing!
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015
     
    if anyone uses these i would love to see what you all have made using them!
    • CommentAuthorJAKool
    • CommentTimeJan 24th 2015
     
    Shoot, you're right. GG King, sorry intim.
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      CommentAuthorHZGarfield
    • CommentTimeJan 24th 2015 edited
     
    I think some square tracks can be done by NL2 Light pattern generator, I used to saw a tutorial about putting crossties on track via scripts , But I cannot find that tutorial
    who have the link of it?

    Edit: Found

    Attaching Objects to Track
    http://forum.nolimits-exchange.com/comments.php?DiscussionID=3793
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      CommentAuthorintim305
    • CommentTimeJan 24th 2015 edited
     
    Posted By: HZGarfieldI think some square tracks can be done by NL2 Light pattern generator, I used to saw a tutorial about putting crossties on track via scripts , But I cannot find that tutorial
    who have the link of it?


    yes, square tracks can be done via the light pattern creator in nolimits 2, which is what i used to do the RMC iBOX rails here. TCM made his rmc rails with it so his tutorial should show you how to use it: TCM RMC Rails

    EDIT: oh wait what you found is much cooler ill be looking into that
    •  
      CommentAuthorintim305
    • CommentTimeJan 25th 2015
     
    A new update has been released! see first post for details!
  1.  
    I'm probably being "that guy", but are some nl2 in game examples too much to ask for?
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      CommentAuthorintim305
    • CommentTimeJan 25th 2015
     
    Posted By: COASTERGUY246I'm probably being "that guy", but are some nl2 in game examples too much to ask for?







    these are just the track imported into nl2. no supports yet (and i messed up on the meisho track and forgot to make the one rail square lol)
    •  
      CommentAuthorintim305
    • CommentTimeJan 27th 2015
     
    New track style Zamperla is out! download in first post!
    •  
      CommentAuthorgeforcefan
    • CommentTimeJan 28th 2015 edited
     
    I think its easier to create the whole stuff in a CAD application. You can export the nl2 splines in a text data, generate rail and track splines, use an array of instances of a certain section, wrap it into the spline and you have your track. Or wait for the next FVD++ version :D Construction Kit is not the best choice I guess (and this NL1 stuff...)
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      CommentAuthorintim305
    • CommentTimeJan 28th 2015 edited
     
    ^the only issue is that me and the majority of users have no idea what that is. i would definetly look forward to a version of fvd++ that you can import a nl2 track though
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      CommentAuthorgeforcefan
    • CommentTimeJan 28th 2015
     
    ^ Its already impemented in FVD++ for the next version :) (Nl2 import)
    •  
      CommentAuthorintim305
    • CommentTimeJan 28th 2015 edited
     
    YESSSSS THANKYOU
    •  
      CommentAuthorintim305
    • CommentTimeJan 30th 2015
     
    New update out with 2 new track styles! you may want to check it out!
    • CommentAuthorTOGO Fan
    • CommentTimeJan 30th 2015
     
    Can you do side friction? I could defiantly use that style.

    http://rcdb.com/243.htm?p=35797
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      CommentAuthorintim305
    • CommentTimeJan 30th 2015 edited
     
    ^ that would be difficult because of the crossties, i would make the rails with the light pattern creator, which would leave the crossties needing scripts. which i cant do....
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 2nd 2015
     
    http://rcdb.com/9402.htm?p=43586

    I thought that this track would be easy to make for a Brazilian indoor FEC.
    •  
      CommentAuthorintim305
    • CommentTimeFeb 3rd 2015
     
    New update with Chance Hyper GTX! download on first post!

    are any of you using this kit? I haven't seen really any of you using it :/ if you are post a screenshot here!
  2.  
    ^planning on using the ibox at some point, but I'm guessing like me, a lot of people are in the middle of current projects
  3.  
    Well I don't often get much time for nl2. Also I'm working on giant realistic park with timeline attractions. I also can't seem to open my original nl. so it'll probaby be some time before I get around to using this. You are really doing some fantastic stuff and hopefully the Creators will find a way to make this possible in game itself.

    Keep on making good stuff. Ill certainly keep watching for updates.
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      CommentAuthorintim305
    • CommentTimeFeb 3rd 2015
     
    ^^ah okay that makes sense, Thanks guys!
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 4th 2015
     
    <a href="http://imgur.com/qM8A8rd"><img src="http://i.imgur.com/qM8A8rd.jpg" title="source: imgur.com" width=1000/></a>

    <a href="http://imgur.com/iJK6XlW"><img src="http://i.imgur.com/iJK6XlW.jpg" title="source: imgur.com" width=1000/></a>
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      CommentAuthorintim305
    • CommentTimeFeb 4th 2015
     
    i know you use it lol^ looks great
  4.  
    They look very nice and pretty accurate to the coaster types they are mimicking. Hope to see more track types soon.
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 16th 2015
     
    I got the Japanese jet coaster track to work!

    <a href="http://imgur.com/A545g45"><img src="http://i.imgur.com/A545g45.jpg" title="source: imgur.com" width=1000/></a>
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      CommentAuthorintim305
    • CommentTimeFeb 16th 2015
     
    That looks awesome! thanks for using it!
  5.  
    Would anybody be willing to help me with the Intamin double spine? I'm making a SkyRush and I don't have my NL1 keys haha.

    I can e-mail a file.

    Wouldn't this look sweeeet with double spine =D







    •  
      CommentAuthorintim305
    • CommentTimeFeb 16th 2015
     
    unfortunately, the way i have it set up right now i uses the nl1 construction kit to make the spine, so nl2 import is not possible. maybe when fvd gets an import option^
    •  
      CommentAuthorGerstlCrazy
    • CommentTimeFeb 16th 2015 edited
     
    What? Then how did you make that i305-ish track and get it into NL2?

    Nevermind I get it now lol. Lame
    •  
      CommentAuthorintim305
    • CommentTimeFeb 16th 2015
     
    i imported a nolimits 1 track and used the ck to make a scenery item follow the track perfectly^
  6.  
    I'm developing my own double spine for my coaster now. Expect some teasers for it later this week =D



    • CommentAuthorJAKool
    • CommentTimeFeb 17th 2015 edited
     
    Wait... Are those...?
    •  
      CommentAuthorintim305
    • CommentTimeFeb 17th 2015
     
    actually i did have an easier way to do those with supports using lots and lots of rail connectors, but this works too i guess^
  7.  
    ^that's what I'm doing haha
  8.  
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 17th 2015
     
    I think you should double the amount of connecting square beams.