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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    Yes please ;)
    • CommentAuthor0108daniel
    • CommentTimeMar 12th 2015 edited
     
    Here are 2 screenshots :)




    These are real rocks, not textures :)
  2.  
    That's it - I'm officially in love with these models
    •  
      CommentAuthornolimiters
    • CommentTimeMar 12th 2015 edited
     
    ^^Uhm okey, well, looking very good, but please use LOD's for that!
    • CommentAuthor0108daniel
    • CommentTimeMar 12th 2015
     
    Thank you Coaster!

    @nolimiters: How and where can i use LOD's?
    I search on Google, but i think it is a plugin?
    • CommentAuthorlujach92
    • CommentTimeMar 13th 2015 edited
     
    You don't need any plugins, LODs are fully supported by nlsco-objects. LOD means that you have the same object modeld in different levels of detail (thats where "LOD" comes from). So you might have the fully modeled stones only in the closest lod and else just a texture for the wall. There's a tutorial by Phyter on the forums how to make them. Somehow the pictures don't work for me anymore, but they might work for you.
  3.  
    You really are spending very much time on this! I'm in love with your project!
    • CommentAuthor0108daniel
    • CommentTimeMar 13th 2015
     
    @lujach: ah i understand, i thought you referred to Sketchup instead of Nolimits 2 :)

    @JL: yeah! because i have a trigger to add the details much as i can when i use a DK2.
    • CommentAuthor0108daniel
    • CommentTimeMar 13th 2015
     
    Here is another screenshot about the building.
    It's now one with the stairs.

    •  
      CommentAuthorDonidia
    • CommentTimeMar 13th 2015
     
    Could you show us a screenshot of it in NL2?

    Loving this project so far! :)
    • CommentAuthor0108daniel
    • CommentTimeMar 13th 2015
     
    Yes ofcourse.
    In the evening I convert it into NL2 and post screenshots :)
    • CommentAuthor0108daniel
    • CommentTimeMar 13th 2015 edited
     
    Okay folks, here following pictures INTO game so far.


    Here come the boats entering the station again


    NEW walls :D:D
    You can't see anymore squares :D
    (i must delete the other wall textures)


    Long stairs with on the right side the building of Willem van der Decken


    Also the stairs on the 'first floor'


    Here you can see another stairs to the house/door.
    I think i change the door because i think it's not looks very good :)
    The plateau's on the wall must be in the correct place, it's not done yet.




    House of Willem!
    Working on the glasses, stairs, squares on the angels of the building and need more details.


    A trash can (imported from Warehouse)
    On the bord it says: papier hier means 'paper here' i think you know that already :P
    This is not in that place in real life, but i place it there because i like that :)


    This is the top of the tower before the drop.


    Closer.... :P


    Total screenshot.

    Hope you like it so far! :D

    P.S. if the screenshots are to big i change it :)

    Change them before posting next time; you know the rules by now... - Staff
  4.  
    It looks great! But, yeah, image sizes ;)
    I'm sure a mod will fix them for you so don't worry about it.
    • CommentAuthor0108daniel
    • CommentTimeMar 14th 2015
     
    Thank you mod and thank you Charly!
  5.  
    Not trying to be mean or anything, but I think you should've started with trackwork and supports first before modelling.. If you are just modelling then disregard this post.

    Looks great, btw.
    • CommentAuthor0108daniel
    • CommentTimeMar 14th 2015 edited
     
    I'm start today with the track!
    Tomorrow i hope to post a photo.
    Today i have begon with the inside of Willem's house (waiting hall)

    • CommentAuthor0108daniel
    • CommentTimeMar 15th 2015 edited
     
    Here is a photo of the track in NL2.
    It's not finished ofcourse, but i'm working on it.
    Also not all the value's and sizes are correct.



    Keep images under 1000 pixels wide - Staff