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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    Hello! This is my custom train thread, here are the downloads:

    Zierer Impulse Coaster Cars (recolourable)

    Download

    Six Seater B&M Dive Machines (recolourable)

    Download
    For the 6 Seaters, place a track trigger named "a" infront of the station.

    (for info to attach, watch this video<)
  2.  
    Really digging the trains Patrick, Nice Job!

  3.  
    I added a tutorial to the first page
    •  
      CommentAuthorKingRCT3
    • CommentTimeMar 15th 2015
     
    Great, thanks for sharing!

    By the way, it's Zierer. ;)
  4.  
    Quick question, are they recolorable?
  5.  
    Yes, just change the colours inside the front, back and bogie folders
  6.  
  7.  
    #BattleStarGalactica
    •  
      CommentAuthorcheetah
    • CommentTimeMar 27th 2015
     
    No S&S.
  8.  

    I've always loved that kind of train.

    • CommentAuthorTOGO Fan
    • CommentTimeMar 27th 2015
     
    Make these cars.

    http://rcdb.com/6569.htm?p=50400

    http://rcdb.com/8684.htm?p=41780

    http://rcdb.com/8684.htm?p=41778

    http://rcdb.com/8684.htm?p=41781
  9.  
    • CommentAuthorBrawly
    • CommentTimeMar 27th 2015
     
    My god yes.
    •  
      CommentAuthordapalm
    • CommentTimeMar 27th 2015
     
    They look amazing! And the coaster too...
  10.  
    Six Seater Dive Machines released, check first post.


    Also, if you haven't guessed it yet, the new trains are S&S Bullet Coaster trains!


    •  
      CommentAuthorhappyman
    • CommentTimeMar 27th 2015
     
    Omigosh I fell instantly in love with this thread! ;D
    •  
      CommentAuthorKevan
    • CommentTimeMar 27th 2015
     
    wow.. them cars look fantastic, especially the wheel assembly looks amazing.
    I just watched a video of the bullet coaster in happy valley (didn't know them yet), and i love em.
    • CommentAuthorcaptfido87
    • CommentTimeMar 27th 2015
     
    I do enjoy how cool those S&S trains look. They look gigantic but they just seem to make sense. Very cool design. I'll try my hand with the mini dive coaster cars. Those are awesome.
    •  
      CommentAuthordapalm
    • CommentTimeMar 27th 2015
     
    Yay! Didn't expect the dive machine trains to be released so fast. Can't wait to try them in my coaster!
    •  
      CommentAuthorbaadrix
    • CommentTimeMar 28th 2015
     
    It's only a matter of time before you're going to be hired by the NL2 devs. Sublime work, Code. Keep it up! :)
  11.  
    these will look so good on my mini dive!
  12.  

    These trains are amazing! Can't wait for the S&S ones. By the way there's no Read me file in the dive machine.

  13.  
    ^ I added the readme to the first post under the download.

    S&S Launched Coaster Cars Preview
    •  
      CommentAuthorhappyman
    • CommentTimeMar 28th 2015
     
    *closing his mouth*.... WOW
  14.  
    is that that 6-seater dive in the background?
  15.  
  16.  
    WOW that looks amazing!
    •  
      CommentAuthormkj3322
    • CommentTimeApr 3rd 2015
     
    Yet another amazing custom train. Really nice!
  17.  
    hmmmmm... hate to be nit-picky, but I'd recommend changing a few things... Ignoring the fact that the rail size is nowhere near the one in real life (as this is the fault of the NoLimits team not including that track style), the seats and the bars behind the seats look too thin. Also, the wheels should be bigger!



    Let's hope that either the NL team or someone figures out a way to make the rails that Skyrush uses, so that you could get the bogey separation and chassis right. Curious, are those rails the same type as the rails used on I305? They look similar at least...

    But overall fantastic job!
    •  
      CommentAuthorParadox
    • CommentTimeApr 3rd 2015
     
    You can see the discomfort in their eyes.
  18.  
    Especially this guy.

  19.  
    I still think people need to get over those restraints, they're perfectly fine.
  20.  
    I think they're ok for one ride, with the release at the end. After that they start to get distracting, then a bit painful. For a 6'3" guy like me, I305's restraints are worse, though I've ridden I305 more in a day than I have SkyRush. The collarbone is more sensitive though, SkyRush's restraints are tighter but the legs can withstand pressure more easily.
    • CommentAuthorBrawly
    • CommentTimeApr 4th 2015
     
    I'm around the same height (6'4") and I thought I305 was pretty fine.. then again I might not have been paying much attention to the restraints, I don't recall well. I know on Maverick I had to stiffen my neck to keep from slamming my neck and ears into the OTSR's.
    •  
      CommentAuthorm_haugh16
    • CommentTimeApr 4th 2015
     
    I've never had a problem with the skyrush restraints. At first when they were hard plastic, they were kind of uncomfortable for me, but now that they are all a soft foam it isn't bad at all for me. I'm super excited for these trains though. They look pretty good so far.
    • CommentAuthortobihelix
    • CommentTimeMay 1st 2015
     
    Oh my god... need now the Skyrush train for the new Splines..
    Amazing work :)
  21.  
    This is my new favourite thread :D

    Could you add a little paragraph to the main post explaining how to use the trains though? I'm super nooby when it comes to custom stuff (except scenery). You should release the 8-seater dive trains too.
    •  
      CommentAuthorRK
    • CommentTimeMay 14th 2015
     
    Posted By: TheCodeMaster(for info to attach, watch this video)
    ;)
  22.  
    Aha :P Didn't see that.
  23.  
    Posted By: TheCodeMaster


    Pleeease release that car :o - there's something I really want to use it for.
    •  
      CommentAuthorUncleArly
    • CommentTimeJul 9th 2015
     
    Still can;t get the 6-seater DM to work. The bogies go around the track but the seats stay where they are. Any ideas?
  24.  
    ^ Not really. I'm getting a problem too. Pieces will randomly decide not to work. They get the 'no car in 5m' error, but there definitely is.
  25.  
    ^^I get the same problem. No idea how to fix it.
  26.  
    Code :o
    Halp us :o

    :3
    •  
      CommentAuthoriSatnav
    • CommentTimeJul 9th 2015
     
    Put the bogies about 2 meters above the wireframe track and then put the actual cars slightly above that.
    •  
      CommentAuthorMrcrolly
    • CommentTimeJul 9th 2015
     
    This^,

    All you really have to do is mess around with where they are positioned with the actual trains. In other words removing them in all and replacing helped in my case. Keep messing around with those two options and eventually it should fix.
  27.  
    ^^ Tried that, but I'll give it another shot.
    What I find odd about that though is that some of the pieces do work when placed right near/on the trains, but others don't.
  28.  
    did you place the trigger before the station? it should have the title "a"
    •  
      CommentAuthorUncleArly
    • CommentTimeJul 9th 2015
     
    Yes, I've done all that, still doesn't work.
  29.  
    ^^ Yep. Again, some pieces work, so it's definitely possible for it to all work.