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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    ^^YAAAYY now it fits into my W45P park :D
  2.  
    ^ that is such a TOGO thing to say.
    •  
      CommentAuthorbestdani
    • CommentTimeMay 12th 2016 edited
     
    @Zergei
    If you have subscribed in steam it will download it automatically (but you will have to extract and copy it again to your park of course), if not: yes.

    ^ Haha
  3.  
    ^^Uhm.. Togo hacked me :o
    No he didn't if someone thinks he hacks into my account here(maybe he hacked TPR) xD
    •  
      CommentAuthorbestdani
    • CommentTimeMay 20th 2016
     
    Hi, I've updated the fire particle effect. It now uses a script controlled texture animation which became available in NL2 recently and it also uses a little bit less ressources. The texture animation is now also rendered in blender by myself.

    click to watch the video
    (click to watch the video)

    If you've subscribed the Steam Workshop item you should have received the update already and you just have to extract the package and replace the effect in your park. There's a Dropbox upload again for those who do not use the steam version: here.

    Because the effect looks a bit different now (better in my opinion) I decided to keep the old version online: If this sounds interesting to you look at this post.

    Enjoy!
    •  
      CommentAuthorKingRCT3
    • CommentTimeMay 20th 2016 edited
     
    I have no idea how you did that so that might be relevant - but isn't there a way to make the flame narrower at the base, like it's coming out of a nozzle?

    Anyways, thanks again for your hard work!
    •  
      CommentAuthorbestdani
    • CommentTimeMay 20th 2016
     
    You can modify this in line 115 to 120 of the "FireEffect.nlvm" script.

    _emitterFire.ParticleStartScale.x = 1.5f;
    _emitterFire.ParticleStartScale.y = 1.5f;
    _emitterFire.ParticleStartScale.z = 1.5f;
    _emitterFire.ParticleEndScale.x = 2.0f;
    _emitterFire.ParticleEndScale.y = 2.0f;
    _emitterFire.ParticleEndScale.z = 2.0f;

    just decrease the start scale. Note that you have probably to increase the value of (line 111) to make it look like a constant fire flow (which might have a negative performance impact).

    _emitterFire.ParticlesPerSecond = 8.f;


    I tired to find a good balance between quality and performance with the default setting but you should all feel free to modify with all the parameters to fit it in your own park and also share your results if you might have found better settings. This also holds for the texture animation.
    • CommentAuthorTheBeatles
    • CommentTimeJul 11th 2016
     
    I know I'm WAY late to the party, but wow bestdani, your turnstiles are great! I remembered you saying they were functional, but I guess I didn't really have a firm grasp as to what that meant. I was just playing with the scenery objects earlier today, and I couldn't believe that the turnstile bars actually follow your camera in walk mode. If you don't completely walk through the turnstile, and decide to walk backwards, you can watch the bars revolve backwards with you, and visa versa.

    I know it's considered a simple little scenery object, but I was definitely surprised. Nice job, man!
    •  
      CommentAuthorbestdani
    • CommentTimeJul 20th 2016 edited
     
    Hi,
    I made a simple but I think useful object and script for easily adding and setting up looped sounds and music for your parks. I hope you like and can make use out of it.

    http://images.akamai.steamusercontent.com/ugc/490148340895647916/C4080B300AAF22CCCA437BB50F981F33A7BFC2C4/
    Update 2016-07-22
    The z rotation now controls the maximum volume, spheres can now be colored in the editor to visually destinguish your sounds. Some small internal improvements.
    Steam Workshop Link
    Dropbox Download

    This is a instruction animation that shows how to use the Sound Sphere.
    link broken: visit the the steam workshop page to watch it.
    link broken: visit the the steam workshop page to watch it.
  4.  
    The fact that you made this customize-able without the need for opening the objects script makes you extremely awesome. Thanks a bunch for this! Your work makes this game so much more than it is!
    • CommentAuthormuchwoo
    • CommentTimeJul 22nd 2016
     
    ^^
    The new update is really cool! Change the color of Spheres is a perfect features when you have a lot of spheres inside the park.
    As always great work Bestdani!
  5.  
    Nice! Thanks a lot bestandi!
    • CommentAuthorWomp83
    • CommentTimeJul 22nd 2016
     
    Your Sound Sphere is a pretty neat idea, i might have to try it out sometime. Nice work bestdani.
    I noticed in your instructions that you've used .wav files. Does that mean what i think it means, and you don't need to convert your audio to an .ogg file anymore if you want to include audio in a project?

    And before i go, i have a small question about one of your scripts.
    I'm using your Triggered Animation script (the one you uploaded with the swinging hammer infinity coaster demo track) on a project and i'm trying to get an animation i've done for a scene object to trigger at multiple points around the circuit. But it only plays once at the first trigger point and that's it. But in your demo park, your hammer swings each time a train hits the trigger. Just wondering if you could offer some help with it. I've had this project on hold until i can get this sorted out, hahaha.
    •  
      CommentAuthorbestdani
    • CommentTimeJul 22nd 2016
     
    Posted By: Womp83and you don't need to convert your audio to an .ogg file anymore if you want to include audio in a project?

    As far as I know NL2 always supported some OGG and WAV files.

    Posted By: Womp83i'm trying to get an animation i've done for a scene object to trigger at multiple points around the circuit

    Did I understand you correctly that you have one "hammer" object and multiple "hammer" triggers on your coaster for that single object? Unfortunately it's not possible that way but it would be possible with some little script changes to recognize any trigger that follows a "nameX" name scheme (like hammer0, hammer1, hammer2) quite easily.
    • CommentAuthorTOGO Fan
    • CommentTimeJul 22nd 2016
     
    Can you use this hour long reggae/dancehall mix and have the sound sphere play it as a ogg or wav file?

    https://www.youtube.com/watch?v=4fHYch3GzeE
    • CommentAuthorWomp83
    • CommentTimeJul 23rd 2016
     
    Posted By: bestdaniDid I understand you correctly that you have one "hammer" object and multiple "hammer" triggers on your coaster for that single object?

    Yep, that's right. Well, i'll play around with it and see if i can get it to work. If not, i'll be in touch.
    Thanks.
    •  
      CommentAuthorRickPlays
    • CommentTimeJul 26th 2016
     
    I have a question.
    I tried the Splash effect for my Watercoaster Aschera. But it won't work (WaterSplash: Coaster track does not dive into water within a track length of 5.0 meters from object position).
    I think it is because the rail goes into "Bumped Water". Is it possible that it will also work with Bumped Water?

    Thanks!
  6.  
    It says how to do it on page 1.
    •  
      CommentAuthorRickPlays
    • CommentTimeJul 26th 2016 edited
     
    But it won't work. Its the same Error Message

    Edit: My fault. Works fine -.-
    • CommentAuthorWomp83
    • CommentTimeJul 30th 2016
     
    Posted By: bestdani Unfortunately it's not possible that way but it would be possible with some little script changes to recognize any trigger that follows a "nameX" name scheme (like hammer0, hammer1, hammer2) quite easily.

    Hey Bestdani, i've been trying to modify your triggered animation script how you previously mentioned, but with no luck. I wasn't sure what i was looking for and what needed to be changed in that script. And i've also been having a look at that model animator program by Yedrimas, but i'm still trying to work that one out.
    So i just wanted to ask.. When you have some free time, is there a chance you could modify a triggered animation script for me, that will work with multiple triggers? It's just for a single animation on a model, nothing too complex.

    If you can help me out, that would be great.
    •  
      CommentAuthorbestdani
    • CommentTimeAug 2nd 2016 edited
     
    I've updated the triggered animation package and included a multi track triggered animation script with a simple demonstration object to trigger the same animation with multiple triggers (only for "one shot" animations so far, not for looping ones). Name the triggers like 'my Animation0', 'my Animation1', 'my Animation2', and so on.
    • CommentAuthorWomp83
    • CommentTimeAug 4th 2016 edited
     
    ^ Oh excellent. Thank you for doing that. :)

    *Edit: Works perfectly for my scene object.
    •  
      CommentAuthorbestdani
    • CommentTimeSep 3rd 2016
     
    A video of a curious "maker" flat ride that was recently posted in the "WTF thread" made me laughing that hard that I decided to make a NL2 version of it (https://vimeo.com/128899566).
    It might be also useful for using it as a scenery object for your park environment (feel free to modify it for your own needs).

    YouTube video
    (Click to watch the video on YouTube).

    Steam Workshop Link
    Dropbox Download

    Press ACTION (mouse click by default) to start the ride when you're close to it and click again to stop it or watch it from the distance and it will stop automatically after a few rounds.

    Enjoy!
    • CommentAuthorTOGO Fan
    • CommentTimeSep 3rd 2016 edited
     
    Can you possibly make that Coney Island The Top ride?

    How about this ride?

    https://www.youtube.com/watch?v=iCQEc736GO4

    https://www.google.com/search?q=Ai+Pioppi&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiL6bTwyPTOAhUBkx4KHWAGBMAQ_AUICigD&biw=1920&bih=971#imgrc=_
    •  
      CommentAuthorZergei
    • CommentTimeSep 5th 2016
     
    I think one that would be great and relatively simple to make is a Zamperla Giant Discovery! They're becoming more popular recently, and would be a great addition to many Nolimits parks!

    •  
      CommentAuthorbestdani
    • CommentTimeOct 30th 2016
     
    Small Sky Fly update: It supports eight custom colors now (new feature in NL 2.2.5.6).
    http://i.imgur.com/V7JNS3V.png
    • CommentAuthorTOGO Fan
    • CommentTimeNov 5th 2016
     
    Can you make a chance turbo ride?

    https://www.youtube.com/watch?v=WvV7UR_r4x4
    •  
      CommentAuthorbestdani
    • CommentTimeJan 10th 2017
     
    Another small update of the Skyfly has been uploaded which enables the new scripted help page feature for ride views in NL2.5, it also contains small material adjustments to make it look even better in 2.5.

    Steam users should have received the updated package automatically, non steam users can download it here.
    • CommentAuthorInkyz
    • CommentTimeFeb 21st 2017
     
    Question about the sound sphere. I'm getting the error that there's no resource with the name given when there is. Help?
    •  
      CommentAuthorbestdani
    • CommentTimeFeb 21st 2017 edited
     
    ^ I guess you have rechecked that the resource id is really present and the name matches, so maybe it's the second part of the error message "[...] or sound file could not be loaded" that is the case. In this case NL2 will probably also show some internal errors and the file format is nothing NL2 can read.
    • CommentAuthorInkyz
    • CommentTimeFeb 21st 2017
     
    I've tried mp3 and ogg.
  7.  
    ^ .ogg usually works for me... Does the file work in external software, like VLC media player? Sometimes if you convert a .mp3 to .ogg the site you used can corrupt the file, but most sites work OK.
    •  
      CommentAuthorbestdani
    • CommentTimeMar 7th 2017 edited
     
    Hey guys and especially the Sky Fly users among you:
    I thought about adding "virtual riders" to my Sky Fly script which makes it look more alive, I have made a fast implementation and I'm wondering what you think about it:
    click to watch on YouTube
    Click to watch on YouTube


    • Do you like that idea?
    • Do you think this should be rather an opt in / opt out thing?
    • Do you think the current implementation looks good enough or do you think there should be maybe a more realistic but more calculation heavy implementation?
    • Any further suggestions?

    •  
      CommentAuthorOlmisery
    • CommentTimeMar 7th 2017
     
    I love the idea, and I really want it implemented. I do think the virtual riders' seats could rotate a bit more though. Even though they're moving the wings the seats stay static.
    •  
      CommentAuthorZergei
    • CommentTimeMar 8th 2017
     
    And to add to that, try to vary the movement of the wings since they constantly go from one rotation end to the other, which I doubt everyone would do lol
    •  
      CommentAuthorbestdani
    • CommentTimeMar 9th 2017 edited
     
    Thanks for the little feedback, I changed the behaviour of the riders when they are wainting and I have also added a "skilled" rider who manges to do get the gondolas permanentely rotating.

    click to watch on YouTube
    Click to watch on YouTube


    Edit - Update has been uploaded!
    Steam Subscribers should receive the update automatically.
    Dropbox Download
    •  
      CommentAuthorbestdani
    • CommentTimeMay 7th 2017
     
    Hey guys, I have created a small park to test some new scripting features of NL 2.5.1.0 and I uploaded it to have it for you as a demonstration with in most cases instantly ready to use scripts for your own objects (most require keyframed animations, some require matching element names and some even bit configuration in the script file constants at the beginning), study the examples to learn how to use them!


    Click to watch on YouTube


    Subscripe on Steam
    Download from Dropbox
  8.  
    Whoa, lots of useful stuff here! Definitely going to be using that storage door. Thanks man!
    •  
      CommentAuthorrcth
    • CommentTimeMay 8th 2017
     
    Well done!
    • CommentAuthormuchwoo
    • CommentTimeMay 9th 2017
     
    Great stuff Daniel!
    The custom gate is perfect for my project, thanks!
    • CommentAuthorWomp83
    • CommentTimeMay 9th 2017
     
    Yeah, the custom gates are really neat. And everything else will be very useful for people. Awesome work Daniel.
    Thanks for uploading those.
  9.  
    We need triggered water jets! Could you upload the ones you used on your Jet Ski Action Coaster please?
    • CommentAuthorTheBeatles
    • CommentTimeMay 14th 2017
     
    ^I think the point of him uploading the action coaster was so you could use the objects from it..
    • CommentAuthorTOGO Fan
    • CommentTimeMay 14th 2017
     
    Can you make these crazy flat rides?

    https://www.youtube.com/watch?v=Cbby7qe0A6M&list=PL-4Sv67BjTZqzDuVxcDCwWeoNJGj7q7Al

    https://www.youtube.com/watch?v=bD97A7mxdGY&index=2&list=PL-4Sv67BjTZqzDuVxcDCwWeoNJGj7q7Al

    https://www.youtube.com/watch?v=fNYu0O_PxCg&list=PL-4Sv67BjTZqzDuVxcDCwWeoNJGj7q7Al&index=3

    https://www.youtube.com/watch?v=it9nugA4WAQ

    https://www.youtube.com/watch?v=5GKUkljYijk

    https://www.youtube.com/watch?v=NyzfC4etM-A

    https://www.youtube.com/watch?v=UnbuC96DfIw

    https://www.youtube.com/watch?v=eyCqKt98g9I

    https://www.youtube.com/watch?v=H-YHSY8FEUY

    https://www.youtube.com/watch?v=QMFp_uypN_g

    https://www.youtube.com/watch?v=qs0XdyF1uto
  10.  
    Posted By: TheBeatles^I think the point of him uploading the action coaster was so you could use the objects from it..


    rip