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    • CommentAuthoriCoaster44
    • CommentTimeAug 8th 2015 edited
    Hello, :)
    Here I will post all the things I am working on NL2 and on Sketchup.
    I redid the chimney of the loco so it looks more clean and neat on SketchUp:

    Also, I have finished the big wheels for the bogie:

    I am learning Blender at the moment but when I import the .dae or the .3ds in blender some faces are missings and I can't zoom like in SU even if I scale the model up. :/
    • CommentAuthorWomp83
    • CommentTimeAug 9th 2015 edited
    ^ Are the faces missing when you export it from Blender and into NL, or are they missing completely in Blender?
    I just tested it myself (exported a .dae from SU and imported it into Blender) and it worked fine, didn't have any missing faces. It did break my model up into lots and lots of parts, but everything looked fine. Although i had originally made the model in Blender, so maybe that could be why.

    And if you need to zoom to a section of your model in Blender, either select that part of your model in object mode, or select a specific face/faces or vertices in edit mode, and press Del(.) on the number pad. That will zoom your view into whatever is selected.

    Personally, i find the camera controls in Sketchup to be very fiddly and annoying at times.
    Nice job on the train so far.
    • CommentAuthorsprog
    • CommentTimeAug 9th 2015
    ^^I suspect your faces are facing the wrong way, it's certainly an issue importing into NL so I wouldn't be surprised if it's the same importing into blender. Ensure all your faces are the white colour, and not purple/grey - If they are, right click them and select something along the lines of "flip faces". Might sort you out :)
    • CommentAuthoriCoaster44
    • CommentTimeAug 10th 2015 edited

    I will do the bogies and the cars on Blender but I will finish the loco on SketchUp. :]
    Are you going to be able to get the wheels to move? It looks super awesome, but I can't help thinking it'd look really odd if the wheels were static.
    • CommentAuthoriCoaster44
    • CommentTimeAug 10th 2015
    As I don't know how to script, I am afraid they are gonna be static until someone can come up with a way of rotating the wheels. :/
    • CommentAuthoriCoaster44
    • CommentTimeSep 2nd 2015 edited
    Update ! Yay !
    This time on Nolimits itself, I did the layout of BTM from the station to Lift B. Took a lot of time to get the shaping and the speed right (had to modify friction too).
    Some high-resolution screenshots:
     photo poster-2015-09-02-10-44-08_zps5wduj8ec.png
    POV from the station.

     photo poster-2015-09-02-10-46-16_zps1pfcnfjv.png
    POV from the top of Lift A.

     photo poster-2015-09-02-10-48-56_zpsq1sfkvgf.png
    And finally, view of the splashdown.

    I am only focusing on the layout for now. The onride will be released at the completion of the layout. :)
    Thanks to the newly added tie spacing, the crossties are more accurate :)
    Ooh, looks pretty accurate. Which park's version are you doing?
    I am doing the BTM@DLRP :)
    • CommentTimeSep 2nd 2015 edited
    Looks good, I love that ride! Your modelling skills seem to be up to the challenge so I'm looking forward for more!
    Oh, of course. Forgot the other two don't have the dip into water :P
    I finished the storage layout for storing a maximum of 5 trains like IRL(6 trains in total).
     photo poster-2015-09-04-17-02-29_zpsxay8re8x.png
     photo poster-2015-09-04-17-04-35_zpsw0ychget.png
     photo screenshot-2015-09-04-18-41-56_zps5l2gc9tj.png
    Leave a comment ! :)
    • CommentTimeSep 4th 2015
    I'm a big fan of BTM, and this looks nice :)
    Lol, I love the complexity of BTM's storage :P Guess it was made to look like a train shed.
    And here are the bogies:
     photo bogies_zpsua78jhzo.png
     photo BTMdamn_zps9ozfe1du.jpg
    • CommentAuthoriCoaster44
    • CommentTimeSep 12th 2015
    Lift C banking:
     photo screenshot-2015-09-12-16-17-06_zps9jugucnm.png

    The ARB and the chain is messed up because I don't use center of rails for spline.
    • CommentAuthoriCoaster44
    • CommentTimeSep 13th 2015
    Textured bogies:
     photo bogies_zpsiwpgovlf.jpg
    How did you get that ring around the train?
    ^It's called a clearance envelope. Go to the scenery tab and click "choose," go to the demo objects folder and click the clearance envelope object, then add it near a train.
    • CommentAuthoriCoaster44
    • CommentTimeSep 20th 2015
    I have finished the layout!
    You can download the package here:
     photo BTMrendered_zpsgfomyg3w.jpg
    Omg yes
    • CommentAuthoriCoaster44
    • CommentTimeOct 4th 2015 edited
    I have made the lines of the wood like IRL:
     photo BTMrendered_zpsemnpqwnq.jpg

    In the simulator, the textures are a lot darker:
     photo screenshot-2015-10-04-12-30-11_zpsrjag9tgf.png
    Actually I like the simulator texture better :)
    The texture seems to repeat too much.
     photo screenshot-2015-10-04-17-40-07_zpsa6zvcgc9.png
    And now ?
    Better :)
    • CommentAuthoriCoaster44
    • CommentTimeOct 27th 2016 edited
    Big Thunder Mountain update:

    Trackwork of Big Thunder Mountain has been redone but still needs a lot of tweaking (real-life measures)

     photo poster-2016-10-27-19-47-05_zpspjzilxpj.png

     photo poster-2016-10-27-19-49-21_zpsqtsebn7g.png
    Phantom Manor view

     photo poster-2016-10-27-19-52-08_zpsk701s2zl.png
    4 trains, 1 screenshot

     photo poster-2016-10-27-19-49-52_zps0nmwyebf.png
    Back of the ride


    I'm remodelling the car and the wheel assembly from scratch in Blender aswell (for better textures and optimized LOD).

     photo carend_zpsqlao71of.png

    And last but not least: backview on-ride
    • CommentTimeOct 28th 2016
    Oh lord, it's the recreation we've all been waiting for...