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    • CommentTimeFeb 18th 2016
    Most of my projects have been showcased once they were around 50% complete. While this obviously has its advantages, I kind of miss the way I did it with my first ever project on the forums. You know, showing the design process and seeing the coaster grow from a simple track to an actual coaster in a developed area. And, like that really old project, this one has a mathematical number in the name.

    The reason in this case (minding the fact that I like those names) is related to two of the Euler's number properties. "e" is a real number. But "e" is also a irrational number. And I thing that sums up this project pretty well. It's realistic, because it could be built in real life. But it's irrational because I don't think nobody would ever pay the price this coaster would cost. So now let's take a look at some of the key points:

    - Track: this may be my favourite layout ever (or should I say yet :p). I wanted it to look like something Intamin could have built back in 200-2005. Therefore the main inspiration was Millennium Force. I really like MF's layout, I think it's very unique and iconic. But as it's detractors say, it lacks some airtime and excitement. I wanted to adress that points, so apart from adding more hills, I took some inspiration from newer Intamin megas, like Goliath and Expedition GeForce. Let's see some statistics:

    . Height: +-175m
    . Lenght: +- 3895m
    . Speed: +- 200km/h

    As you can see, it's a beast. I will comment a bit more on this later on this post.

    - Supports: this is the part I have more doubts on. On one hand, I would like to make a MF's style support structure, as it's obviuosly more beautiful and impressive. On the other hand, EGF's style looks like would be a better fit, mostly because of the rolling drop. I will probably make both versions to see which one looks better, but until then I'd like to see your opinion. Regardless of the style, supporting such a big coaster is going to be a pain in the ass lol

    - Scenery/environment: I don't have a clear idea of the scenery yet, but have in mind it won't be nothing crazy, as a coaster of this style doesn't really need great theming. Just some basic theming and a park's area. The terrain here will be similar to the one in Hraesvelgr. Having the ride enclosed between mountains allow me to restrain the view from the coaster, something really important for me, specially on a coaster this big. Plus, I don't think anybody will ever complain for a nice setting:

    So now this basic things are more or less explained, let's see some pics of the layout:





    This may be my favorite part: stengel dive into a flat turn into a S-hill into ejector bunny hops. One of those more exciting parts I feel Millenium Force lacks.

    Now, I told you this was a beast right? You can tell by the numbers, but I wasn't really conscious of how big is it until I compared it to the Giga lift I had in the same FVD file. Since that was just a lift, I've imported AyTrane's fantastic MF recreation:




    So that's is for now. Hope you find this style of presentation entertaining. Please comment, specially about what style of supports you would use :)
    • CommentAuthordct2012
    • CommentTimeFeb 18th 2016
    Literally... this thing is the definition of a MASSIVE coaster! Impressive is only one word of theach words I would use to positively describe this coaster! I bet the cost to build something of this caliber would be out of this world! Lol

    -DechLave T.P Ent.
    • CommentTimeFeb 18th 2016
    Good lord... Well, it certainly is tall. Even though I don't have a suggestion for it, I'm really curious to see how you end up doing the lift supports.
    • CommentTimeFeb 18th 2016
    ^ haha me too, good luck with that
    • CommentAuthorThrill Lab
    • CommentTimeFeb 18th 2016
    You could try something like mission discovery from NL1 for the supports. However you would need to modify the drop.
    Honestly I think it would look great with the MF style supports. You could probably do something really cool with those big horizontal segments of the structure by involving it with the track undeath (if possible). This really looks amazing!
    • CommentTimeFeb 18th 2016
    As I said, this looks amazing! And I like seeing early ideas come to life step by step.

    About Millennium Force though, I had heard and read a few times that people think it lacks intensity and excitement, but despite that it just blew me away in 2014. And then it blew me away over 20 more times within the following 2 days :D Didn't loose any exitement for me. The speed, the flow, the length, the long enduring forces and the few but nice Airtime moments... It's my undoubted number 1 in followed by coasters like i.e. Maverick, Skyrush, iSpeed, I305. :)
    • CommentAuthorarktic2
    • CommentTimeFeb 18th 2016
    I rode Millennium Force so many times but the one I remember is the time I rode it in the rain.. This looks epic and hope you can pull off the supporting of this beast.
    • CommentTimeJul 26th 2016
    So I started working on this again... It's too soon to show any progress, but here is a POV I recorded months ago to ask for feedback:

    Thank goodness. As absurd as the concept may be, I really like this ride and want to see it with (somewhat) realistic supports built.
    • CommentTimeJul 28th 2016
    The wide left turn unter the lift right before the stengel dive is a bit long and underwhelming and I'm not sure about the capacity, other than that it really is a cool and totally crazy hommage to MF :D