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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    I was posting so much in The what have you done thread that it was only logical just to make my own

    https://gyazo.com/5d8c2fab600715a7eb0fae300754d294
    https://gyazo.com/6876ee11e4263aef373748a6574f29f5
    •  
      CommentAuthormcrc.2305
    • CommentTimeMar 8th 2016
     
    make a straight segment for the lift/launch, also the layout is way to drawn out, it doesn't really flow its kind of just random elements put together, the transitions just seem very boring, try and look at real coasters and use them for shaping refrences
  2.  
    Keep in mind this was the first coaster I ever built

    https://gyazo.com/ac8e62148f16577b4d5e4d434a2323d1
    Sorry if its not very good but just got done on my boomerang(not a complete clone because the cobra roll was angled hence the need for the hill)
    Also for some reason the train isnt pulled backwards does anyone know how to solve this
  3.  
    Dam son.

    You might wanna edit your posts instead of making a new one every 5 minutes.

    Double click on the station and check the ''Shuttle Backwards Start''
  4.  
    ^My bad didnt notice it thanks :)

    https://gyazo.com/4d864c4cc45bbbbacbc505895b37e66f
    colours are done
    •  
      CommentAuthorlamewad
    • CommentTimeMar 8th 2016
     
    That is quite colorful. ;)
    •  
      CommentAuthorSedjuuurd
    • CommentTimeMar 8th 2016 edited
     
    omg my eyes xDDD maybe make the track a bit more rainbow too if your going colour overkill. would like to see the lift being raindbow xD

    EDIT: also i would suggest looking at vekoma's boomerang shaping.
  5.  
    https://gyazo.com/0f014be5463718e321c33c3f1ab090e0
    Any better?
    (sorry about the supports not yet learnt how to do them)
    •  
      CommentAuthorSedjuuurd
    • CommentTimeMar 8th 2016 edited
     
    EDIT EDIT: before my autism went trough the roof but this is better, nice job.

    EDIT: got to say nice that your making progress * thumbs up *
  6.  
    Ok
    btw sorry about the colours
    also how do you change the thread name?
    •  
      CommentAuthorZergei
    • CommentTimeMar 8th 2016
     
    go to the top post and click "edit" :)
  7.  
    Thank you sorry i keep asking dumb questions im new to threads
  8.  
    That's ok! You're asking enough questions to have your own thread(which you now do). This can be your projects and questions thread. It's a steep learning curve but everyone's here to help.
  9.  
    Does anyone know how to make a wingover drop shift(like a loop) to stop the track going in on itself but withou the shift bring noticable in the track
    •  
      CommentAuthorKG9
    • CommentTimeMar 9th 2016
     
    First off, is it heart lined?
  10.  
    ^yes Also I know its not very accurate the cobra roll exit is angled hence the need for the hill and everything else was just choice
    •  
      CommentAuthorKG9
    • CommentTimeMar 9th 2016
     
    I mean I know what when I did Swift a year and a half ago, the drop is a wingover and it doesn't go "in on itself", meaning you want a Swarm-like drop where the half loop pulls out going in a different direction than heading straight back under the lift? Just have the base of the drop angled in the direction that you wish to go and make sure that the nodes are all depumped from the start of the half loop all the way down to the base. Be sure to place rolls throughout the half loop as well to make sure that it maintains the heart line and doesn't feel like the ride is tipping. Do not worry - the half loop will NOT maintain a strict 0 the entire way down! It will give you some variations in degrees, but it should ride okay.

    Difficult to explain and easier said than done. I hope this helps (I'm not good with explaining things)!
  11.  
    Can I do a collaboration with anyone because I have a good idea in my head but cant bring it to life
  12.  
    if i can hear what said idea is, then i can help
  13.  
    Im thinking of a deep sea sort of Atlantis/Greece theme wit a launch through a Greek building (with pillars etc.) a helix around a coliseum. Inversions such as two immilmains going back to back, loops, dive loops, zero g rolls and a Vertical lift
    https://gyazo.com/ad88b7c3ab19bf1f2c33a34360a4c9e1
    https://gyazo.com/1e0447c7eea3acb95b7a122ca26b8246
    •  
      CommentAuthorOlmisery
    • CommentTimeMar 9th 2016
     
    So a Euro-Fighter?
  14.  
    ^kind of takabisha style but sort of an infinity coaster
    •  
      CommentAuthorOlmisery
    • CommentTimeMar 9th 2016
     
    Yeah, exactly what I had in my head...
  15.  
    sounds like a good idea but i cant do good 3ds yet so sorry
  16.  
    ok is there any way you could help with the layout
  17.  
    sure ill make a quick thing and see if you like it
  18.  
    ok and then ill just see what I can do and get back to you

    This was my idea for the immilmains
    https://gyazo.com/f8401e0e5f31417e27941c8340eb8a28
    •  
      CommentAuthorOlmisery
    • CommentTimeMar 9th 2016 edited
     
    I have a layout in mind that may fit the listed criteria, however I won't just hand it over, you should probably learn how to do things yourself.

    EDIT: USE THE DEPUMPER!
  19.  
    what kind of infinity is this? 2 car train like takabisha(even though thats a eurofighter) or 6 car?
  20.  
    2 car I also have started the layout
    https://gyazo.com/80181af2e4528b15e06fb7c277c3fb9a
    •  
      CommentAuthorMrcrolly
    • CommentTimeMar 9th 2016
     
    If you can actually finish the coaster and not just ask for help long before starting then maybe you'll get someone to help out.
  21.  
    Ok also if the vertical g's are in minus is that airtime
    •  
      CommentAuthorMrcrolly
    • CommentTimeMar 9th 2016
     
    Not at all, it's just negative down forces.

    (Yes, it's airtime)
  22.  
    Im having a bit of a problem with my dive loop

    https://gyazo.com/b9fc03ea6924a90f050104b8fb6b3066
    Although I do like that it is part overbank into a dive loop
    •  
      CommentAuthorZergei
    • CommentTimeMar 9th 2016
     
    I do kinda think you should show us pictures of these things you want opinions on when the track is frozen, and show a few angles of where it looks questionable, because we can't help when there's no reference :p
  23.  
    well if you're doing a layout then i guess you dont need mine
  24.  
    all the rolls are completely wrong and I have no idea what im doing
    https://gyazo.com/fb36dc9845ff542acea416d5118a91c2
    •  
      CommentAuthorSedjuuurd
    • CommentTimeMar 9th 2016
     
    use No Lat. G Force
    •  
      CommentAuthorZergei
    • CommentTimeMar 9th 2016
     
    I'd recommend just having it be straight 0 degrees, while it's going up. If it's banked going into that, put a 0 degree roll at the end of the tunnel, and the slight roll near the top of the loop. Probably consider depumping the vertices, too. Post pics after that so I can see if it worked :)
  25.  
    Much better

    https://gyazo.com/37a8a26c5c1b79fbc81a284fdd7a803c
    https://gyazo.com/c881af288857a2bd952aa3beb52121ef
    https://gyazo.com/89c9121acbf9cfc7b2b17dde5d263520
    https://gyazo.com/4353842253b55b37b596a83de90f4a17
    •  
      CommentAuthorZergei
    • CommentTimeMar 9th 2016
     
    Nice work! For the lift, follow this tutorial: click me!
    •  
      CommentAuthorRCF
    • CommentTimeMar 9th 2016
     
    What's with that brake/transport thing in the 3rd picture?
  26.  
    I will hide the device but its because the break was a bit far way from the station. Other than that is it ok?

    Posted By: ZergeiNice work! For the lift, follow this tutorial:click me!

    I was actually going for a vertical drop(not beyond) but thanks anyway :)
  27.  
    Apologies for mini-modding, but you really shouldn't keep bumping your thread with double posts. People will help you, you just have to wait. If absolutely no one replies in two or three days, then a bump might be acceptable, but not after less than a day (double posting is classed as two posts within 24 hours without anyone else posting).
  28.  
    Started work on a Mack Hyper coaster(Tried not to overthink it because all of my Mack coasters have failed and I love hypers (easy to make) and I think the Mack launched coaster trains look stunning)
    https://gyazo.com/e5b95c2411406e6813a6040b07ef225e
    https://gyazo.com/a87598b106d560c73a6d80a175ce0453
  29.  
    sorry to be uploading again but just got done on the layout for Comet(the Mack hyper coaster-ish) some picks here for some feedback(supports not done)
    https://gyazo.com/046a54a27bedf75933f78dd28e6d8d9e
    https://gyazo.com/f24ebec1069ee811fd0f9db1aae23a74
    https://gyazo.com/513a0b3dd04651995d37d52cd5309683
    https://gyazo.com/77a2be89f31fec87beacc6d1325de78e
    • CommentAuthorInkyz
    • CommentTimeMar 12th 2016
     
    It seems a bit spread out and the station is reallllllllly long, but with some tweaks it could be quite nice!
    •  
      CommentAuthormcrc.2305
    • CommentTimeMar 12th 2016
     
    The layout looks like it could be nice but its way to spread out, make it more tight and compact that way it'll be more intense but try not to go over 4.5-5 g's. The station is way too long, the train should only just fit, maybe with a bit of room leftover, but not much
  30.  
    I meant for it to be spread out as there are many over banks turnarounds and drops I wanted to incorporate into my design(plus out and back hypers are pretty boring tbh) As for the station yes its huge I have scaled it down so the train fits snug in it. and as always thanks for your input! :)
    Hope this puts the size of the layout into perspective
    https://gyazo.com/d6723bf721d8e2e171b89c581df780af
    •  
      CommentAuthormcrc.2305
    • CommentTimeMar 12th 2016
     
    i know the layout is spread out but many of the elements are too spread out and look plain forceless and boring, tighten them up and the g's will increase leading to a more forcefull ride