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    ^The g's are in green and yellow, I tried to get them mostly in the green as I didn't want any of the curves to be jolty and other than that its just the hills which are in the negatives(airtime) it also hits most of the elements at 60/70 mph or over
    I also changed the station and put it to a millennium force style train
    • CommentTimeMar 12th 2016
    if most of the g's are green then it'll just be a boring forceless ride, most should be yellow or orange, also the crest of the hill is way to big. If you dont want curves to be jolty add more vertices and depump, it keeps the shape while making the track pretty smooth, check your radius comb, if its smooth then the track will be smooth
    Just did a bit of work with it still quite a bit of green but over all more forceful especially at bottoms of drops and on the mini overbanks.
    It is also 246ft (75.2m) so definitely tall enough to be a hyper.
    Also started work on supports(sorry if they are bad im new to custom supporting)
    • CommentTimeMar 12th 2016
    ^ They need to be thicker, and less stretched out. It's also under-supported.
    The supports are a wip so the coaster id not fully supported and as for the amount of supports on the lift alone(not drop how many should there be?
    • CommentTimeMar 13th 2016
    Just look up some coasters similar to what you're making, and if you find one you like in particular, look it up and look at as many angles as you need, and try to match it up or understand the method of the supports work.
    • CommentTimeMar 13th 2016
    you could also use the preset supports NL2 delivers to you as example. just press the button automize prefab once you placed one.
    Thoughts on my double down?
    • CommentTimeMar 16th 2016
    looks like fun, cant say to much on shaping because of only one pic

    Added another picture and also (i dont have a picture of this) i flattened out where the drops connect to create airtime roughly -1.24g Also should i make the hill a bit bigger so it looks mor natural
    Does this look ok?
    • CommentAuthorBigbad
    • CommentTimeMar 17th 2016
    Posted By: DiamondBayonetairtime roughly -1.24g
    That's pretty strong air. Give it a test ride to make sure it doesn't exceed safe levels in the back.

    Posted By: DiamondBayonetAlso should i make the hill a bit bigger so it looks mor natural
    I don't see what would be more natural.
    Check if the G-s are not too high, and I don't think it would pass the clearance, it's a little too close. Do you know how to add the ''clearance envelope'' to your train? It's an easy way to see if everything is at a safe distance.

    Usually a looping has the shape of a water droplet.

    • CommentAuthorBigbad
    • CommentTimeMar 17th 2016
    There's a scenery object in "Demo Objects". Place it near the train to which you want to attach the envelope. When you go ride, there will be something on the back of the train.

    I agree that it probably has to be widened, but I can buy that the forces are safe. At the same time, though, even if it pulls 4.5, while that's technically safe, a traditional tear drop shape could put less stress on riders.
    ^I don't know how to use the clearance envelope
    ^^I have modified the double down so the drop pulls 0.99 vertical g's tops and about 0.95 average
    In the editor go to the Scenery tab,

    - Click Choose
    - Click Library
    - Double click Demo objects,

    Then double click on the clearance envelope, click ''add object'' and click anywhere to add it, a orange box will appear, drag it close to the train in the station, when you freeze the coaster and go to the play mode, a metal frame will be around the train, if that frame doesn't touch anything (supports, track, trees or theming) your track is ''safe', and people will not be able to lose their hands :P
    • CommentAuthorBigbad
    • CommentTimeMar 17th 2016
    I just told you how to use it. Follow what I wrote and check the back car in the simulator.

    There's nothing wrong with -1.24. You can go higher (lower), in fact. I just meant to make sure that when the back cars are going faster than the editor predicts for the g-force comb, the Gs remain safe.
    • CommentTimeMar 17th 2016 edited
    And in case you were wondering, you'll know you've succeeded when this shows up on the train.

    Dunno why mine's glitched, though. =P

    EDIT: And as Tim said, as long as this Clearance Envelope does NOT touch any track, supports, foliage, etc, then everything is alright!
    Finished further shaping of the hill
    For my next project i was thinking of a launched x car that comes put of the station on to a transfer track and lanches it off the main track (kind of like powder keg) and for the main track to connect up to the station but i wanted to get peoples thoughts on if it is a good idea
    it depends if you want to learn how to script rides and such
    It will be quite difficult to do so without quite a lot of scripting experience. It may be a good idea but as of now it is not possible without a custom script.
    I can just do it using the ride panel
    • CommentTimeMar 23rd 2016
    Nope. You will have to script that if you want it to run automatically.
    I also cant seem to get wy start to work i wanted it to launch up a hill down a small drop go do A zero g roll and the exit of the roll will be the actual drop
    I got bored so decided to make this. It is an intamin
    • CommentAuthorole
    • CommentTimeMar 24th 2016
    Try enabling anti-aliasing in the setup (Display tab) before taking screenshots.
    I have enabled it but what does it do? Also what do you think of the layout?
    Its this ;)
    I also got done creating the car textures
    Scenery is done
    • CommentTimeMar 24th 2016 edited
    Ok, I will say this...

    I like those cartextures!

    However, I feel your ride could use *way* more supports, a lot more rocks, and a little more trees. Also observe how part of your ride's track clips the ground.
    The reason it may look un supported is because of how close it is to the ground. This is intentional as it is a dragon flying low through the rocks and trees
    It doesn't look under supported, it is.
    • CommentTimeMar 24th 2016 edited
    ^^Because it is close to the ground, it doesn't mean you can do less supports. It's way undersupported.
    Pretty supported i'd say
    It really isn't.. Some parts are fine, like the last picture, but only the lower part of the picture. In the first picture the hill at the top is fine, but the hill at the bottom of the picture is not, on the left there isn't even a support, the track touches the footer, the same happens in the last picture, but if you think this is fine, keep it this way people are only trying to help.
    • CommentTimeMar 24th 2016
    k no.

    Double the support density, I'd say. However, I'm not a genius so I could be wrong. Just try that and see how it looks!
    Im just worried it will look oversupported
    • CommentTimeMar 24th 2016
    Posted By: OlmiseryJust try that and see how it looks!

    *And then come back to us and we'll tell you if it's oversupported or not.
    • CommentTimeMar 24th 2016
    ^^well its better than it looking like it'll fall apart any moment
    Its definitely under supported. Use Prefab supports to support it generally saves lots of time and also you can slide the supports around quickly getting the look down and then you can customize those with the Atomize feature.
    • CommentTimeMar 24th 2016
    ^ Wait what is this atomize feature and how do I not know about it?
    I think it is sorted
    Better.. The only thing they need now is some diagonal supports.
    • CommentTimeMar 24th 2016
    It looks better, but some places could still use some work.
    I don't want to come off rude in anyway but I think ill leave it now I just don't want it to look to complex I want to keep it as simple looking as possible
    To me, this just sounds like laziness.
    Look at how supported this MegaLite turn is and compare it to yours. A lot more needs to be done to make it look less half-assed.

    • CommentTimeMar 24th 2016
    Go to and look at pictures for insiration..