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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.


    Duplicate the track and set the coaster style to Vekoma Minetrain (No Locomotive)
    Then, check "Hide Wireframe" on coaster properties and rename the coaster "premierride"
    Be sure to lower the heartline by a small amount (-0.01ft or meters)

    Add a trigger before the station of your ride named "Station"

    Place down the number of cars per train you want to use beside a train, and twice the number of wheel bogies (for 2 cars, place 4 etc.)
    change the heights of the cars and bogies to the car/bogie number you want to attach it to (e.g. front car height = 0ft/m, second car height = 1ft/m)

    Place down the LSM fins/Brake fins above the section of track you want them to start on.

    Change the object's name to the length of the launch in meters.
    (note: the lsm fins will not curve)

    To recolour the trains, double click the train sco and change the colours shown.

    Note: If feet don't work, switch to meters and set the heights that way.

    Please leave all issues you have below!
    Awesome! Downloading now
    • CommentTimeJul 16th 2016
    Can I use these on my Togo Standup?
    • CommentAuthortbcoasterzz
    • CommentTimeJul 16th 2016 edited
    ^did you add the track trigger called "Station"? and is the coaster named correctly
    You are seriously an impressive dude. Kudos.
    Tyler, I honest to god don't know if you can read or not. These instructions are so damn straightforward.
    Code also has a tutorial on installing his ziera impulse cars whivh id the same concept despite the train being different
    I understand you are trying to help, but its an entirely different method to attach the cars. If you read the tutorial you will notice that
    Sorry, i will try and be of more use next time
    This is genius Code, everything is perfect on this. Outstanding Job!
    • CommentTimeJul 16th 2016 edited
    Very cool, it works as described and it looks really good. :)

    A few suggestions:
    I spotted "some" modelling and baking problems on the LSM model, I think these could be fixed easily and maybe remove the "tet" messages that fill the console. ;-)
    I also think the size of the AO maps at least for the fins, the wheels and the LSMs could be way more decreased (maybe to 512² px) you could also consider decreasing the texture size of the other AO maps.

    Vertically curving LSMs and brake fins would be a cool feature since they also do that on the real sky rocket 2 coasters and turning wheels would be also a good small detail that is currently missing. :D
    • CommentTimeJul 16th 2016
    Will the LSM's work with any rollercoaster or does it have to have be the triggered premier style?
    • CommentTimeJul 16th 2016
    Code, do you have the matching script for a Premier Sky Loop full circuit shuttle? That would be a great resource to have available for people to download.

    ^I believe bestdani made a multi-launch script. it's on the workshop:

    ^^It can work on any coaster style, but it works best on the Intamin rocket style.

    ^^^I'll work on fixing those issues, thanks for spotting them!


    i have plans to Release soMething similar like this in the Coming days...

    • CommentTimeJul 16th 2016
    TheCodeMaster : competing with the development team for number of coaster styles since 2014

    This is great work Patrick! Thanks for everything you do for this community!
    • CommentAuthorThrill Lab
    • CommentTimeJul 16th 2016
    I'm going to guess either Intamin wing trains or S&S bullet trains.

    (Guess actually by Mr. E but he is away from his computer and phone)
    • CommentTimeJul 16th 2016
    ^I think you should take a look at the capitalization again...
    • CommentAuthorThrill Lab
    • CommentTimeJul 16th 2016
    ^ I saw that but there is already RMC rails and trains so maybe t-rex???
    ^He showed updated RMC trains during one of XYZcoasters' livestreams
    ^^But why he can't do new ones that are better ;)
    • CommentAuthorTOGO Fan
    • CommentTimeJul 16th 2016 edited
    I place the trains with no bogys yet to make sure that they actually work with no errors, and the whole train vanishes as soon as the restraints come down.

    No errors show but the entire train is gone in a instant as soon as I start the coaster.

    • CommentAuthorDelay
    • CommentTimeJul 17th 2016
    Did you raise the cars models Y axis in association with it's number?
    • CommentAuthorTOGO Fan
    • CommentTimeJul 17th 2016
    No. How much should i raise it?
    Each bogey needs to be raised by 1 foot. Since you have 5 cars, place 10 bogeys down beside the cars, and set the Y axis at 0ft for the first bogey, 1ft for the second, 2ft for the third, etc.
    • CommentAuthorTOGO Fan
    • CommentTimeJul 17th 2016
    I get this. I set the Y axis of each train to 1,2,3,4,5 and the Y axis of each bogy to 1,2,3,4,5,6,7,8,9,10.

    You need to start ar 0 instead of 1
    • CommentAuthorTOGO Fan
    • CommentTimeJul 17th 2016
    I got it to work!!

    Can element115 send me the version with the wheels on the inside?
    • CommentTimeJul 17th 2016 edited
    Quick question, I'm making a ride with a dual station much like Cheetah Hunt and Maverick (where two trains load and dispatch at the same time) Do I put the trigger behind of the front station or rear station, or both stations?
    • CommentAuthorDelay
    • CommentTimeJul 17th 2016
    Does it also work with 0,1,2,3,... meters instead of feet? Or do I need to enter 0,0.3,0.6,0.9,...
    Works with feet or meters.
    Wow these look Amazing! Nice work
    I was using rct3 with your sky rush train code and despite it being rct3 they look very similar to the real thing, good job.
    Does anybody else experience an issue with the restraints popping open during the ride? no.....only me?
    • CommentTimeJul 18th 2016
    Yeah, probably only you, based upon all the other things you've done wrong lol

    I have a feeling this has to do with settings of the station or trigger, where/when is this happening?
    • CommentAuthorTOGO Fan
    • CommentTimeJul 18th 2016
    I am the very first person to use these new trains on a uploaded coaster.
    @Zergei I built a full throttle style coaster and it occurs at the top of the vertical loop. they seem to fall open as if they aren't locked into place at all...
    • CommentAuthorTOGO Fan
    • CommentTimeJul 18th 2016
    The custom coaster car restraints?
    ^^The restraints open 10 seconds after it hits the station trigger.
    • CommentAuthorDelay
    • CommentTimeJul 18th 2016
    Posted By: tbcoasterzzDoes anybody else experience an issue with the restraints popping open during the ride? no.....only me?

    Is the trigger before or after the station? It's supposed to be before
    hey thecodemaster, can you make a tutorial on how the new cc creator is working step by step just as you have done with this custom trains. I love your awesome work
    Like this, Tyler. Place the trigger where the train enters the station.
    • CommentAuthorTOGO Fan
    • CommentTimeJul 30th 2016 edited
    I get this error when I try to use this custom splash boat car for my Water Shoot sketchy India water ride.

    I named the coaster correctly and added a trigger statrion behind the coaster station.

    I also set the custom splash boat car at 0 foot.
    • CommentAuthorMrRC
    • CommentTimeAug 18th 2016
    Add a trigger BEFORE the station of your ride named "Station"
    • CommentAuthormaxeeyy
    • CommentTimeSep 1st 2016
    I am sooo confused, it just comes up with:
    Exception: NullPointerException
    at public bool Premier.inInit() in 136
    at public final void

    I haven't finished it at all, only the station and a launch to test them, but im not sure why that would make a difference
    • CommentAuthormaxeeyy
    • CommentTimeSep 1st 2016
    <blockquote><cite>Posted By: maxeeyy</cite>I am sooo confused, it just comes up with:
    Exception: NullPointerException
    at public bool Premier.inInit() in 136
    at public final void

    I haven't finished it at all, only the station and a launch to test them, but im not sure why that would make a difference</blockquote>

    My mistake! Forgot to name the minetrain premierride
    • CommentTimeSep 1st 2016
    ^ Things I recommend for you:
    1) set "Format comments as" to HTML
    2) type your username in the "Whisper your comments to" box so your posts above aren't public, since they don't mean anything now.
    3) edit your comments and make a new paragraph telling us that you fixed your issue instead of quoting yourself in a new post.

    Thanks for understanding, and I'll delete this comment as soon as you get rid of those ones, and have a great time on these forums otherwise!