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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    • CommentAuthorTOGO Fan
    • CommentTimeJan 15th 2017 edited
     
    <strong>Topic title edited by staff</strong>

    It lags a good bit when I move prefabs, atomize them, and place free nodes.

    <a href="http://imgur.com/fEy7aoo"><img src="http://i.imgur.com/fEy7aoo.png" title="source: imgur.com" width=1000/></a>

    I have the setting like this and all extra effects turned off.

    <a href="http://imgur.com/WJvSKl4"><img src="http://i.imgur.com/WJvSKl4.png" title="source: imgur.com" width=1000/></a>
  1.  
    I think i see the issue...
  2.  
    Might have to do with you supporting a 30,000 ft long coaster
    • CommentAuthorTOGO Fan
    • CommentTimeJan 16th 2017 edited
     
    And having over 33,0000 feet of transparent catwalks!!!
    •  
      CommentAuthorintim305
    • CommentTimeJan 16th 2017
     
    so whats the point of this thread?...
    • CommentAuthorTOGO Fan
    • CommentTimeJan 16th 2017
     
    https://www.youtube.com/watch?v=j_QzWKwUgpo&feature=youtu.be

    Here is the new part of my jet coaster.
    •  
      CommentAuthorFüchschen
    • CommentTimeJan 17th 2017 edited
     
    Posted By: intim305so whats the point of this thread?...

    Could ask the same thing about your threads as well, but im not this type of guy...

    Here is your answer: Because it is a Rollercoaster and THIS is a Rollercoaster Community! -.-
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 16th 2017
     
    I have all setting to max lowest and placing and moving free nodes and beam nodes still lags a ton.

    What can i do? I also hid the catwalks and the tunnel tracks too.
    •  
      CommentAuthorBBSpeed26
    • CommentTimeFeb 16th 2017
     

    You could, I dunno, not build a coaster that's dozens of miles long? Build a massive, liquid cooled mega-gaming rig?

    Otherwise you're probably SOL.

    • CommentAuthorpezpunk
    • CommentTimeFeb 17th 2017
     
    oh man i wanna download this thing! my rig is blinged out and water cooled. i bet it can handle it.
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 17th 2017 edited
     
    Here is the coaster for you guys to test.

    https://www.dropbox.com/s/tmmsuwe9pyvwsgk/I%27m%20Sorry.nl2pkg?dl=0
    • CommentAuthorTOGO Fan
    • CommentTimeFeb 17th 2017 edited
     
    I think I am done with Im Sorry, since my editor keeps freezing and jamming up every time I try to move a prefab support to atomize it.

    I will pass the torch on to someone else to support the rest of the track if they can do it and not have their editor jam and freeze up whenever they place a support to atomize.

    I have updated the dropbox link.
    • CommentAuthorpezpunk
    • CommentTimeFeb 18th 2017
     
    haha this thing is insane. i like it.

    for what it's worth, i'm able to add and atomize nodes no problem. it also runs fine in the sim with all settings maxed out, hitting about 60 - 100fps, although there are some dips to 10fps in places where the whole thing comes into view at once. i'm sure if i turned down the settings a bit, the framerate would be fine.

    is there a reason the lift is so slow?
    • CommentAuthorTOGO Fan
    • CommentTimeApr 26th 2017
     
    I still get a unresponsive editor when ever i try to move a vertice even with all setting on max low and since the most recent updates.
    •  
      CommentAuthorintim305
    • CommentTimeApr 26th 2017
     
    You understand how computers work right?
    Even though it may seem like they can do anything you want most of the time, if you put enough pressure on them to do a lot, like say render a mile long jet coaster in edit mode, that finite amount of active memory that isn't even touched during normal use starts to fill up fast. No update is going to fix this lag since your computer simply cannot handle that much data going through it at once. Upgrading some of your computer parts is as close as you're gonna get to fixing it but I guarantee you the problem won't go away completely.
    • CommentAuthorTOGO Fan
    • CommentTimeApr 26th 2017 edited
     
    Now my I'm Sorry coaster is 66,605.9 feet long.
    •  
      CommentAuthorRobotnik
    • CommentTimeApr 26th 2017
     
    I'm surprised your computer hasn't self-destructed yet...
    • CommentAuthorTOGO Fan
    • CommentTimeApr 28th 2017
     
    I want to make this coaster 100,000 feet long in the near future.
    • CommentAuthorDelay
    • CommentTimeApr 28th 2017
     
    *100.000
  3.  
    *100;000

    im sorry
    • CommentAuthorTOGO Fan
    • CommentTimeApr 29th 2017
     
    This is enough 62 MPH at the top of the hill airtime for a jet coaster?

    <a href="http://imgur.com/vADBPt6"><img src="http://i.imgur.com/vADBPt6.png" title="source: imgur.com" width=1000/></a>
    •  
      CommentAuthornolimiters
    • CommentTimeApr 29th 2017
     
    great
  4.  
    that totally won't kill you should a restraint come undone
    • CommentAuthorTOGO Fan
    • CommentTimeApr 29th 2017
     
    Now this coaster is 81, 530 feet long! That is just over 15 miles!

    <a href="http://imgur.com/qKRbRH5"><img src="http://i.imgur.com/qKRbRH5.png" title="source: imgur.com" width=1000/></a>
    •  
      CommentAuthorZergei
    • CommentTimeApr 29th 2017
     
    Make it marathon length and call it a day
    •  
      CommentAuthorHafizBazzi
    • CommentTimeMay 2nd 2017 edited
     
    •  
      CommentAuthorOlmisery
    • CommentTimeMay 2nd 2017
     
    Mods please for the love of god just let us keep that one meme it's so perfect
    • CommentAuthorTOGO Fan
    • CommentTimeSep 2nd 2017 edited
     
    My I'm Sorry is over 109,000 feet long now!! With full catwalks. That is a bit over 20 miles long!
    •  
      CommentAuthorhukk
    • CommentTimeSep 6th 2017
     
    This forum honestly wouldn't be the same without Togo
  5.  
    You might want to start supporting and finishing it up now. There's no point in continuing a jet coaster that will never be finished. I dunno about the rest of you but I want to see this completed and on the Exchange!
    • CommentAuthorTOGO Fan
    • CommentTimeSep 6th 2017
     
    I cannot support it because the game freezes up whenever I move literally anything. So placing a single custom pipe support would take 3 or more minutes to wait until the game unfreezes again.
    • CommentAuthorDelay
    • CommentTimeSep 6th 2017
     
    ^I think the program is trying to tell you that your coaster is way too long...
    • CommentAuthorTOGO Fan
    • CommentTimeSep 6th 2017 edited
     
    Here is the file.

    https://www.dropbox.com/s/tmmsuwe9pyvwsgk/I%27m%20Sorry.nl2pkg?dl=0

    Let me know of anyone can support this 26 mile long track.
  6.  
    i am getting 5 fps on a gtx 1080... its a no from me.
    • CommentAuthorTOGO Fan
    • CommentTimeSep 6th 2017
     
    Whats your CPU? i7?
  7.  
    i7 6700k
    • CommentAuthorTOGO Fan
    • CommentTimeSep 6th 2017 edited
     
    https://www.dropbox.com/s/tmmsuwe9pyvwsgk/I%27m%20Sorry.nl2pkg?dl=0 Did you download the older version before i updated it in dropbox? This version has no catwalks.
    •  
      CommentAuthorDanSm1l3r
    • CommentTimeSep 7th 2017
     
    I'm on an AMD Ryzen 7 1700k, GTX 1060, and I can't comfortably run that. I'm not even going to try supporting it.
    • CommentAuthorMrRC
    • CommentTimeSep 8th 2017
     
    Out of Memory
    • CommentAuthorTOGO Fan
    • CommentTimeSep 8th 2017
     
    Intresting.....
    •  
      CommentAuthorVinyworld283
    • CommentTimeSep 8th 2017 edited
     
    do you know it valleys, you've set the trims to a too low speed for the trains to actually make it :/ (yes I actually tried to ride the whole coaster)



    In the cirkel is the place where it valleys
    • CommentAuthorTOGO Fan
    • CommentTimeSep 8th 2017
     
    I have already fixed that issue.
  8.  
    H... How long were you riding before the stall
    •  
      CommentAuthorVinyworld283
    • CommentTimeSep 8th 2017 edited
     
    ^uhm around 6 to 10 minutes
    • CommentAuthorTOGO Fan
    • CommentTimeSep 9th 2017
     
    Anyone has been able to place any supports yet without the game jamming up?