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      CommentAuthorZingo
    • CommentTimeOct 10th 2017 edited
     
    Introduction
    7 years ago the Efteling announced their new ride for the 60th birthday of the park, Hartenhof. The ride would be the newest darkride in the park, using a robocoaster like system with seats for 20 passengers at a time. The total cost would be 42 million euro, more than twice the cost of the most expensive attraction at the point. One problem however, it was never build. The ridesystem wasn't developed enough and due to the bad experience the park had with both Droomvlucht and De Vliegende Hollander they never build it. This year however Symbolica opened, based on the same theme as Hartenhof buth with an entirely different ridesystem. The ride feels a bit like Mystic manor and uses the same ride system. It however wasn't exactly what I was hoping. So, back to the drawingboard and lets build something new!

    Symbolica
    My aim for this project is to combine Symbolica and Hartenhof into one ride, using the ridesystem I was planning on using for harry potter. However, unlike harry potter this ride will not have one but three different routes. You share the scenes, but the experience is different for every car! Unlike Symbolica the cars are going to split a few more times than 2. The current ride is about 650m per track and is currently being tested with a total of 27 cars. Of course there will be moments where the car will interact with the other cars and they will share some special effects. The ride will not feature digital screens, I'm going old style! The lay-out is done and the story is written. Unlike Harry Potter I sterted with writing the story instead of jumping in head first. We'll see how that goes.

    So, whats done so far?
    The lay-out is finished and the scenes are all mapped out. Currently I am working on the rotation and speed of the cars, adding a few droptracks/lifts/other funny stuff and finishing some scenes. The station build is almost done, so thats what I want to show together with the outside. I still work in sketchup, so there is more work done than what I can show. I do plan on releasing the ride on steam and in video. For the car I've used the bases of my Potter ride (seats and lapbars) and themed it like the vehicle in the Efteling.











    Short term plans
    For the shot term the ride system will have to be finished and I want to finish the first quarter of the darkride theming wise. Lets see if I can make it.

    I really hope you guys like it! So what do you think?
    • CommentAuthorTheBeatles
    • CommentTimeOct 10th 2017
     
    A+ for formatting

    Looks awesome so far! Can't tell from the pics, but if that water isn't currently planned to have some water nearby, DEFINITELY put some water nearby. Also, nice work on your forced perspective on the exterior. As for the inside, I'd definitely try to make sure to add some detail to your walls, whether it be texture, paintings, or other 3D theming elements.
    • CommentAuthorBullero
    • CommentTime7 days ago
     
    It looks great so far Zingo! Can't wait to see how this progresses. Now i'm curious: are you designing this on the fly or did you draw a master plan of some sort before starting?
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      CommentAuthorZingo
    • CommentTime7 days ago
     
    Replies

    @TheBeatles: Thanks, got hte idea from a certain project of yours ;-). I'm not sure about the outside yet. The rocks in front of the right side of the building are there because the path goes down there. One of the first idea's for the entrance was to have the entrance of the queue at the left side. You would cross the bridge into the tower and come back out again behind it. The area behind the bridge would be the queue. The right side would be the exit. for some reason however I also wanted to have a queue at the right side of the building. Since the exit had to cross that path I had to make either a bridge or a dip. I chose the later. So the whole thing is only there because I couldn't make up my mind. The trench isn't needed anymore since the exit is now at the left side. The entrance is pretty clear now haha. But some water will probably help and I didn't really think about using it, so i'll give it a try.

    @Bullero: Thanks! there is a masterplan for this ride. What I did in this case was think about the story and the scenes I want to use. I then draw the track and design the floorsize in sketchup. I've got a pretty good idea where every scene needs to go, just not the size of the scene. Depending on the size and flow I then change the scenes quite a bit, to either fit the story or the ride flow. This process usually keeps repeating itself during the entire time I work on a project. At the same time I also start working finishing things. So, at this point I usually have different scenes in various states of progress. On Symbolica for example the station is (except for props) finished, the corridor and scene that comes after is half finished, the following scene is drawn out fairly roughly and the next scene is just a basic lay-out of walls. So the project kinda grows during the time I work on in, finishing scene after scene. That also means that as long as I didn't start the rough version of the scene (think about pillars, extra walls, fences etc) the whole scene can change even though the first half might be finished entirely.

    The reason I do this is because I want to be able to change the scenes depending on what happens in the more finished scenes. The main problem with this way of working is that the middle and end scenes have a lot of different versions. On Symbolica for example the station was build from start to finish during the first go. The second scene however has been changed entirely three times already. In some way it's very much like a normal design process, altough there is a rough idea where I want to go I also change a lot during the process of building. It works for me, not just because of the creative freedom it offers, but also because I can focus on different area's. Since I like to work on impulse (aka, I want to work on something I have inspiration about on that exact moment) it gives me the freedom to do that.

    However, I also limit myself a bit. On symbolica for example the building is not allowed to grow bigger than it is at the moment. This means I have to be a bit creative with the space. That is also one of the reasons the ride has 4 levels at the moment (hench the elevators, droptracks and coasterparts). I'll try to show a bit more about that in the next update.

    Small update
    I received some very good textures from Mennoo_ yesterday which he uses on his Aquanura recreation and tried them out on the station. I couldn't get the right stucco walls, they were not Efteling enough for me and Mennoo_ supplied me with the perfect walls. The entire atmosphere is different, much more dark, but it works so well in the sim. The screen is from the editor, so the lightning isn't perfect. But you'll get the idea:



    As always, I'd love yo hear your opinions.
    • CommentAuthorBullero
    • CommentTime7 days ago
     
    Thanks for the detailed insight! I'm interested in the process behind the projects that people do, and now I see we share a similar planning method. In my opinion, it helps a lot to do some planning beforehand. It makes things much easier if you want to work on several sections of the ride at the same time. Of course it is normal to iterate and change the original planning as the project progresses.

    Great job on the new textures: it looks much nicer this way
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      CommentAuthorZergei
    • CommentTime7 days ago
     
    What happened to Project Potter? This looks very nice as well!
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      CommentAuthorZingo
    • CommentTime6 days ago
     
    ^ I made the mistake of not thinking about a proper story on before I started designing the ride. Due to that the ride is a mess at the moment. I might pick it up again at a later date, probably re-using some of the scenes I've already made. Those errors however help me with Symbolica, so lets hope for the best.
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      CommentAuthorZingo
    • CommentTime3 days ago
     
    Small update

    A small update before I go to the zoo (yeeh). I've spent yesterday working on the two scenes directly behind the station and started trying some bumbmapping on the scenes. So far, I think 1/3 of the darkride is done. The ending changed, again, but I will show that in the next update where I want to spent some time explaining the methology behind building the ride. I've also tried the first lightning effects, they are going to be great!

    The scene I'm showing is as good as the same as on the real ride, but I took the liberty to make changes to fit my story better. Keep in mind that there are no small objects yet (botles, more books, chests etc). Those will be added in a later stage. I'm also missing an animatronic, working on that also haha. The second screen is to give a sense of the scale of the scenes and where it is placed.



    • CommentAuthorHarmL98
    • CommentTime2 days ago
     
    Stunning work! Good textures and atmosphere! Looking forward to see more!
  1.  
    Looking good! However, when are you going to release your other ride?
    Its almost november and we still haven't seen the full Flying Dutchman.....